They will always have nostalgia tied to them. But I found the OG MW2 in MW3 were hit or miss.
Some played better than the original, others were worse.
Underpass played way better than the original.
Maps like Quarry, Afghan, Scrapyard, Wasteland, Derail were all neutral and played the same ish.
Maps like Invasion, Rust, Estate, Karachi, Sub base, Terminal, Highrise, Rundown, Skidrow and others play way worse in MW3.
Some of them are borderline dogshit.
And this isn't a hatred towards maps or personal taste.
I'm taking an unbiased approach to how the maps flow and adapt.
Especially towards an increased arsenal of weapons/attachments/lethals, tacticals in the modern age of cod.
Also how the maps handle advances to movement etc.
What "new maps" are we talking about here? The game was 90% recycled content.
Sorry if it seems like an aggressive attack on your opinions, I like a healthy discussion.