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Bluebear

FGers
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Everything posted by Bluebear

  1. Really good race last night! Like I said during the race, I was surprised just how far I could take that 86 on the softs, going well past the halfway lap count and it still being fine. I was in two minds about attempting to go the full hog on one set but with it really starting to push out on some corners, decided against it. I don't think i would have caught back up to @GazzaGarratt and @phil bottle otherwise. Thankfully, I didn't need to take on extra fuel at all, despite hammering the redline like it owed me money, so the pitstop was as short as it could be. Still flummoxed as to how you two were getting so many penalties because I was absolutely caning it through those fast esses and properly chancing it some laps (especially when I had worn tyres) and never got anything. I wonder if it was something to do with proximity to other competitors ('Is this player trying to gain an advantage on the other' kinda thing) And of course, Kiwi being Kiwi, I don't think I saw him at all in the entire race 😂
  2. Bluebear

    VoG run

    Racing cars with a load of reprobates online I'm afraid!
  3. Put me down as a stand-in if needed!
  4. Tomorrow or Thursday?
  5. I'd be up for a cheeky third league
  6. Looks like Bungie have rolled out the hypetrain! Can't wait
  7. I'm still going to be 30 seconds behind so it makes no odds for me 😂
  8. Weapon changes are something that definitely need to be studied; after having much success with 2x ballistic gatlings and a distortion repeater on my 300i doing bounties, those same gatlings now only have 265 rounds each rather than the 4000 I was used to. I think I'm gonna outfit it with a full brace of laser repeaters and see how I get on! I also need to study up on power management, as the power triangle now directly affects weapon performance (especially when using energy weapons).
  9. Watched Nightcrawler last week, as it's come to Netflix. Really good film, fantastic acting from Jake Gyllenhaal. Gets really dark but I don't want to say much! Definitely worth a watch if you like noir thrillers.
  10. Bluebear

    VoG Hard mode ?

    I'm hapy to give it a try, but given that I'm seeing 1350 LL is needed..... 😅
  11. Bluebear

    F.E.A.R

    Absolutely give it a go again. The constant tension in it is immense, and I say that not as a fan of horror or scary stuff in general.
  12. As the title says, shall we have a night in the 'Verse at some point? Especially with 3.14 looming and the arrival of Orison and the Crusader rework.
  13. Bluebear

    F.E.A.R

    Picked it up in the sale, and forgot just how much I missed it; I had a disc copy years and years ago but for ease I bought the full series on steam for pennies in the sale. Me and a mate were discussing the AI, and we reckon it's due to games no longer being 'corridor' shooters or having non-static or open worlds. It's a lot easier to implement flanking behavior when the world's layout is 'baked in'. It's still absolutely fantastic to see in action, and as @J4MES OX4D mentioned, I've found myself caught out more than once already. The sound design of the first game especially is still unmatched. Even the SMG feels meaty as hell. Not to mention the sounds for ambience (that disonnant tone and radio static 'marker' sound before/during spooky things STILL gets to me like nothing else).
  14. Honestly, that same engine goes all the way back to Morrowind. I'ts just been built ontop of for literally decades but it still has very similar jankiness the whole way through. And to be quite honest, I wouldn't entirely mind, as it's very good for mods.
  15. I'm awaiting this with bated breath. I've been wanting a 'casual' space RPG for ages now. No Man's Sky had that inital wonder of exploration that I'm craving, but the effect very quickly wears off due to its shallowness by virtue of being a proc-gen game. If you see one ruin, you've seen them all. So for a game to (hopefully) have hand-crafted planets/locations etc but be somewhat casual along the lines of The Elder Scrolls, I'd be very happy.
  16. Honestly, something is fucky with the auto-targeting with the relic. When I tried to do an R2 smash on the hydra, it sent me off into the abyss in a completely different direction. I suspect this is the same issue @Kemp210 had last week too a few times.
  17. I can barely make out how they sound anyway, the sides/distance callouts make far more sense for me when I've been shooting them. I'm happy sticking with 'near, far, wherever you are'
  18. I'll be up for this, but don't ask me to remember anything from VoG as I barely ran it in D1, I was a TakenTot 😂
  19. Bluebear

    DSC

    @RenFenggeThat was a joke 🤣
  20. There's a special magic when you're deep in a cave system, and your flares finally die down. Just you, a gunner, and your buddy, an engineer, frantically finishing off some pipes going to a pump. The blackness is lit only by the red glare of the searchlights on your engineer's sentry guns, swinging over the empty tunnel ahead. Nothing. Then a noise, and the searchlight swings back, revealing a horde of alien bugs crawling on the walls and ceiling towards the two hapless dwarves in their territory. "Rock and stone", you mutter under your breath as your minigun starts to spool up. -------- Deep Rock Galactic is a team based shooter/survival game featuring dwarves in space. A game where you go America on alien biomes to pump out a load of liquid ore. A game where everyone frantically tries runs rings around a massive beastly boss that is very angry at you. A game where you can drink beer and dance during downtime in between missions. A game where, sometimes, you might just have to leave people behind to the alien hordes. I picked this up last week and quite honestly, I did not expect to like it (or play it) as much as I have. It's a fantastically well done game, from the ambiance of pooting a flare through a massive cavern to reveal aliens and/or minerals in the moving pool of light, to the synergy between classes and their abillities but yet still balanced enough that you could go ham with a team full of gunners and still get the job done. There are four classes in Deep Rock; Gunner, Engineer, Scout and Digger. There's miniguns, flamethrowers, slow time grenades, zipline launchers, platform launchers, sticky flares, and tons more. Certain classes and equipment can complement others, such as the Engineer with the platform launcher and the Gunner with the zipline launcher if there was a huge chasm to traverse. There's perks to unlock to use across your classes, equipment to unlock specific to classes, clothes and beards (literally) to unlock; plenty to keep you going! Also the beards have physics. -------- Deep Rock Galactic is 35% off at the time of writing, until Sunday 14th!
  21. Bluebear

    DSC raid

    I won't be able to do this now, still away from the flat. @RenFengge Are you able to take my spot?
  22. Bluebear

    DSC raid

    Yeah I know, I'm still up for this run though to get my powerfuls and more loot
  23. Can confirm that the game is a lot more stable. Still destroys my i5 from 2012 like (pinned at 100% usage), but at least the game isn't crashing every 15 mins! Been having a few profitable nights this week doing bounty hunting, item recovery, couriering etc.
  24. Bluebear

    DSC raid

    I still need to do Void subclasses, Of All Trades, and The Core Four if people are up for that!
  25. Bluebear

    Deep Stone Crypt

    Put me down as a sub if you're missing one when the time comes 🙂
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