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The3rdWalker

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Everything posted by The3rdWalker

  1. Reinhardt and Winston all day. They are the two main tanks in the game and most likely will not change soon.
  2. You okay there bud? I don't think I've seen anyone say soccer.
  3. There's only one Tom Clancy game y'all should be playing...
  4. Great post I snagged from Reddit, user was verified. I'm a Producer at a AAA Studio(I'm more than happy to provide proof to subreddit mods) This is pretty clear what they're doing to anyone who works in the industry. They want to maximize their initial sales numbers to show to investors. Once the trade off is worth it(Probably 1-2 months in), they will enable the gamble boxes again because: Everyone who was on the fence will have bought the game by now You can't refund the game at this point The news will have died down, and if new articles do come out, it won't be as relevant They will already have good numbers to show investors EA is going to royally fuck over the average gamer who doesn't have a clue how the industry works on this. This is about as deceptive as it gets. I hope that clarifies things…. but please do not let this extensive clarification distract you from the fact that in 1998, The Undertaker threw Mankind off Hell In A Cell, and plummeted 16 ft through an announcer’s table
  5. The statement from Dice's GM specifically says they'll be restoring "crystal purchases when we've gotten it right." They want folks to buy the game, then reinstate their bullshit.
  6. Rainbow 6 Siege, Destiny 2 PC. (However I am a site moderator, but still.)
  7. Stupid trend you can see happening with Bungie. The remove fan favorite features from the core game and then release them as new features. The Heroic Strike playlist should have been in Destiny 2 day one, don't bullshit us by adding it later as fresh content. Up-scaling the Leviathan Raid. Now I didn't see anything about this but is the new base line LL requirement 300? If you don't buy the expansions you now cannot even enjoy the base game raid. The Raid Lair system is just lazy. The Vex are my absolute favorite and I was so pumped up to get another Vex raid themed around Osiris, so to see it be a slightly different Leviathan is just so shitty. The Raid is one of the easiest raids in all of Destiny. At a casual pace the max light level is hit in less than 40 hours, what kind of shit is that? The live team really has their work cut out for them. Gothalion sums up my view for the next batch. "I will love the Raid Lair the first and second time I do it, but what's here to keep me and other Destiny players interested. Prestige mode had zero point, zero reward." This game has absolutely nothing to it, it's like a pie without the filling. Also did y'all catch that milestone for the Eververse? Yeah, micro-transaction milestone. Fuck that. This game is an absolute gold mine, it has potential to be one of the greatest titles in a decade and they just fizzle month after month.
  8. Biggest Public Event ever Raid Lair introduced. Leviathan Raid with new puzzles, gear and bosses. Original Leviathan upscale to LL300. Heroic Strike Playlist Returns No new raid until Spring 2018. Dumpster. Fucking. Fire.
  9. England is the biggest cock tease in the sport of football.
  10. Rainbow Six Siege is 12 matches to unlock an operator. That would make it 4.6 hours to earn at the 2,000 renown operator cost. Their alpha packs cannot be purchased with real money, and the items inside are purely cosmetic.
  11. Australia have qualified for the 2018 FIFA World Cup Side note- I have routed for Italy for as long as I could remember and to not have them in the WC is weird. I would have used the US as my backup but there that went so... maybe I'll root for these Aussie cunts.
  12. It will take 4,528 hours of gameplay (or $2100) to unlock all base-game content in star Wars: Battlefront 2 Just a heads up. With the system implemented in Star Wars: Battlefront 2, it will take you quite a big wallet, or tons of free gaming time on your hand, to unlock the whole game. Here is the break down: Notes I’m assuming that all cards are already possessed, are at level 3, and that the player has 0 credits and crafting parts left over. I’m also assuming that all one time rewards (challenges and level rewards) were used while getting the cards to level 3, so they are not factored in. Cards from loot crates are assumed to be level 1 55% of the time, level 2 40% of the time, and level 3 5% of the time. Duplicate credit values are assumed to be 200 for a level 1, 400 for a level 2, and 600 for a level 3, this makes the average card level 1.5 and makes the average duplicate worth 300 credits. Loot crates are assumed to provide an average of 2 cards. Crafting parts are assumed to average 50. This makes the value of a crate (once you have every card in the game) worth 600 credits and 50 crafting parts. The credits are accounted for by reducing the cost of hero crates from 2,200 to 1,600. The cost of upgrading a level 3 card to a level 4 card is 480 crafting parts. Only hero crates are bought because they are the cheapest source of crafting parts. Players earn credits at a rate of 1,100 credits per hour. Loot crates required are rounded up. All totals for gameplay hours are rounded to the nearest whole number. This estimate ignores the time required to get all cards to level 3, the time required to unlock all heroes, and daily crates. Troopers There are 17 cards for each of the 4 base troopers. This totals 68 cards and will require 32,640 crafting parts. This will require opening 653 loot crates which will require 950 hours of gameplay (238 hours for a single base trooper class). Enforcers The enforcer class type has 5 cards. Upgrading these requires 2,400 crafting parts. This will require opening 48 loot crates which will require 70 hours of gameplay. Aerial The aerial class type has 5 cards. Upgrading these requires 2,400 crafting parts. This will require opening 48 loot crates which will require 70 hours of gameplay. Armor The armor class type has 6 cards. Upgrading these will require 2,880 crafting parts. This will require opening 58 loot crates which will require 84 hours of gameplay. Speeder The speeder class 6 cards. Upgrading these will require 2,880 crafting parts. This will require opening 58 loot crates which will require 84 hours of gameplay. Starfighters Each of the three starfighter classes has 9 cards. This totals 27 cards which requires 12,960 crafting parts. This will require opening 260 loot crates which will require 378 hours of gameplay (126 hours for a single starfighter class). Heroes There are 14 infantry heroes with 9 cards and 9 starfighter heroes with 9 cards. This totals 207 cards. Upgrading these will require 99,360 crafting parts. This will require opening 1,988 loot crates and will require 2,892 hours of gameplay (126 hours for a single hero). Grand Total There is a grand total of 324 cards. Upgrading these will require a total of 155,520 crafting parts. This requires opening a grand total of 3,111 loot crates which will require 4,528 hours of gameplay. Final cost in crystals The 600 credits received from a hero crate is worth 27% the cost of a hero crate. This is equivalent to 30 crystals. To account for this, I reduced the cost of a hero crate from 110 crystals to 80 crystals. 12,000 crystals can be bought for $100. Opening the required 3,111 loot crates requires 248,880 crystals. If you only purchase $100 crystal packs, this will cost $2,100.
  13. I have been listening to the Notorious B.I.G. station on Spotify for about 2 weeks now.
  14. Reports are also coming in that they have lowered the end game rewards you get after each match as well, in addition to removing the refund button from their website.
  15. I just ran some tests. I did some Cabal Excavation public events, so that I could stand far away, shoot the ship down, and attempt to not get any XP aside from the completion bonus. I had already exhausted my Well Rested bonus for the week. Outright, without any short-term cooldown, my XP had a 0.5x multiplier. After hours of not playing, my first public event would say 2500 XP on the screen, but both DTR and DIM reported an increase of 1250/80000 XP. With a Ghost providing 10% bonus XP, I would see 2750 XP on screen, with a recorded increase of 1375/80000 XP. I had initially considered that there was no limit to the amount of XP required per level, that it increased each subsequent level, but that the API was reporting it as a fraction of 80K. However, the multiplier was consistent between my level 52 Hunter and level 38 Titan, which means that this is not the case. It is possible that there is a cap at 160K, hit before level 38, and the system will simply continue to report as a fraction of 80K, but I cannot test this without deleting and re-leveling a character. I also tested waiting for completion of the public event, and immediately fast-traveling back to the same location and completing it again. My testing showed that the XP completion bonus for those events was subject to an additional 0.8x multiplier, resulting in the event yielding only 40% of the XP shown on the screen. In one test, in order to enter the public event after fast-traveling back to the same location, I was forced to shoot the boss in order to enter the event. That XP was subject to the 0.5x multiplier but not the 0.8x additional multiplier; so the short-term multiplier applies only to the completion bonus. TL;DR: I'm getting only 50% of the XP it says I'm getting at the bottom of the screen, and there is some sort of additional factor - be it an amount of time, or completing the same public event (with the same location and start time) - that gives only 80% of the bonus XP for completion. I haven't figured out yet what triggers that short-term cooldown.
  16. We've all seen and talked about the cooldown with regards to chests and planetary materials. If you open them too quickly in rapid succession, you get nothing. Well recently when trying to grind out my last few bright engrams before reset, I've experienced the same thing with XP. I've experienced it several times over the course of several days, so I'm convinced its not a fluke. But I hadn't taken the time to capture it and create video proof until just now. In both of these cases, the following things were true: I had the well rested buff for 3x XP I had the fireteam medallion buff I was wearing a +10% EDZ ghost I was playing solo This is the first public event I did after flying into EDZ. It was a heroic public event in Winding Cove. Note how I get a bit over 9000 XP for the event completion, and the bar seems to move in an amount proportionate to that. https://i.imgur.com/5ghl5H8.gifv This is the second public event I did on the EDZ. It was a heroic public event in Firebase Hades. I sparrowed there (no fast travel) and completed it in a little less than 5 minutes after the prior heroic public even ended. Note how I, again, get a bit over 9000 XP for the event completion. Or so it seems. The numbers don't agree with the bar. Look how little the bar moves upon completion. https://i.imgur.com/ggSbr2A.gifv I confirmed the discrepancy above in DIM, which estimates we need about 80k xp per bright engram. On the first event completion, the amount needed for my next bright engram went down correctly according to DIM. On the second public event completion, I again checked DIM and received barely any XP. If bungie wants a cooldown on this to stop us from spaming public events to get XP, that's a different discussion, but we should at least have this communicated to us appropriately in the UI. Don't show us +9k if we're not getting +9k.
  17. In light of my recent post questioning whether there was something fishy about our EXP gains I decided to test how many public events i would need to level up with a 3x exp buff from the weekly reset. Luck would have it that one of my characters had near 0 exp on his current bar. We all know that one heroic event grants 7500 exp with the buff. My goal was to see how much exp i had after doing 10 in a row without ever going to orbit or doing any other activity aside from the occassional high value target since that along with side exp from adds should grant way and well over a level. After just finishing the 10th event (All of them being heroic) I find myself at about 80% of the bar and according to Destinytracker I'm at 61.077 EXP. After 10 events I should have been on 75.000 with no add exp. As a bonus for all those 10 events I didn't account for side exp given from monsters which everyone playing by now knows gives thousands of EXP per event. At this point I'm fully content of something being really fishy BUT I can't determine which or whose end it is on. As I'm seeing it there's a few options as to why this doesn't turn out as we would want it to: Wrong indicators. I can completely remove the possibility of this simply being a visual bug on the bar since my 10 events didn't give a full level, the chunks are very uneven even though the numbers are equal so theres still a bug to be found here, the displayed numbers however might be a problem since they might not be what we're actually getting. 3rd parties being wrong. DIM / Destiny tracker is lying (unknowingly) about 80.000 being the amount of exp needed to level up. See edit2. Bungie is hiding something. Bungie has put a cap / cooldown on farming exp without telling or showing us since the numbers shown were the same throughout all events.
  18. This is going to be three separate Reddit posts researched by users. tl;dr: In Destiny 2, there appears to be an experience cool down if you earn it too quickly, which slows your ability to earn bright engrams in game. Furthermore, this cool down isn't immediately apparent to the player, since the number that shows is a much higher amount than what is actually being earned.
  19. Did you watch the Alienware Curse series? Assault rifle spawns double and cosmetic clothing turned off. It made for a much better competitive experience as you most likely wouldn't get screwed with loot. I do feel like the game is an awful spectator esport.
  20. I'm going to have to disagree with Lee on this one. The game is fine map wise and you don't want to rush something of that magnitude when it comes to loot spawns. Balance is key.
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