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Clan vs Clan Info & My Issue With IW


Chookes

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So they put in Clan vs Clan, great, but it just seems Infinity Ward can't implement ANYTHING without it being half-assed, lazy and having an inkling of common sense. 3 issues I've already seen:

 

1. They don't give you a full game of DOM, they give you one-side. How is that meant to mirror Competitive play? That's just stupid. You SHOULD get a chance on both sides.

 

2. Join-in progress is on. Seriously? I just joined a game where we're down in DOM 3-50. And people leave constantly because there's no punishment for leaving. I haven't played one game without someone leaving after 1 minute.

 

3. The most stupid thing BY FAR, is not giving you a menu where you can amend your classes, you have to do in the lobby. This doesn't sound like the worst thing ever, but if your class includes any banned item (and there are a lot) then you can't use it and you have to use a default class. There's no warning, no informational message that there's restricted perks, guns, equipment and attachments, NONE. If you don't know the eSports restrictions before you start then there's a good chance you won't be able to use one of your own classes (as IEDs are banned, 99% of randoms are having to use default class).

 

Here's some basic info for you, if you want to know more, just ask.

 

Restricted stuff...

 

Guns

MSBS

All Marksman Rifles

Riot Shield

 

Attachments

Tracker Sight

Grenade Launcher

Burst Fire/Single Fire

Rapid Fire

 

Perks

Recon

Gambler

Ping

Amplify

Stalker

Dead Eye

Danger Close

 

Strike Package

Specialist only, no Support or Assault.

 

Game modes are Blitz, Domination and Search and Destory.

 

Maps are limited to Strikezone, Octane, Freight, Sovereign, Warhawk. Some maps play more than one game mode, i.e., Freight can be used for all 3 game modes, Strikezone is only used for Domination.

 

Games are 4v4, you don't have to be in a clan to play or have a full team of 4 (although is freaking helps, F U randoms!).

 

Blitz and Domination have a 5 second spawn delay after each death.

 

Search and Destory is first to 6 rounds, alternating between Defence and Attack.

 

My biggest tip, USE DEAD SILENCE. It has been patched, and you're more silent than ever. You sound like an elephant to your enemies without this perk. The game modes are often quieter as there's less people to kill and with people in spawn delays, you're footsteps can give you away constantly.

 

If anyone has any questions or wants to know some basic class set ups then give us a shout.

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A second tip, if you're planning to play this, have one of your characters dedicated to Clan vs Clan. Changing Classes for this is a pain in the arse and easy to make a mistake. This is something I do anyway (I have a character solely for SnD).

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Ohh wow I thought you had to be in a party of 4 to play this...I'm for sure going to give search a try in the 4v4, no amplify, danger close or riot shields will make for some fun games.

 

You used to need a party for 4, the recent update fixed this thankfully.

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I don't think COD Ghosts was designed for competitive play unlike Black Ops 2 but after the uproar that ensued post-release; it seems they've concocted the feature overnight and it's badly implemented as expected.

 

When they removed Hardpoint and Headquarters; it was clear they weren't going going for the competitive feature and now they seem to be frantically patching in the function whilst being oblivious to key pointers that Treyarch led the field with.

 

IW and Ghosts is really a Call of Duty that is stuck in the franchise stone-age.  

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Connection was awful last night, i've really been enjoying clan vs clan. Just need to not be a second behind Mr Host :/

 

Oh and did EVERYONE get a scuff for Xmas? I mean wtf?? People can't aim but they can jump around corners whilst aiming at the same time? Claw? I think not!

 

 

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Any idea why stalker is restricted? Its my "must have" perk on every non sniper class :(

 

It's just my "theory" but I reckon they've taken it out to stop people constantly ADSing round corners. It's so annoying in this game, it seems like some people just move around the map ADSing constantly. I like the perk, it's probably a good thing it's been removed. Makes the ARs a little trickier to use.

 

Oh and did EVERYONE get a scuff for Xmas? I mean wtf?? People can't aim but they can jump around corners whilst aiming at the same time? Claw? I think not!

 

As far as I'm aware, there is no SCUF for the PS4 yet. I'd assume some play claw.

 

Doesn't anyone want to me go through a couple class set ups and some tips on game modes for Clan vs Clan?

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I'll do my classes later tonight or tomorrow. Some basic thing tips about Clan vs Clan (this is obviously my opinion, feel free to disagree):

 

The best guns are obvious. There's a reason why there's little variance in what guns the pros use. The Remington is the best AR by a mile, the MTAR/Vector and Bizon are all decent SMGs. Clan vs Clan have decent players, choosing a Honey Badger and go in to a 50/50 gun fight with a Remington and you'll probably lose. Brings me on to my next point...

 

Win your gun fights. For me, this is about  using perks/attachments which give me the best chance to win them, before they happen. Focus is a must. If you go up against someone with Focus and you don't have it, your 50/50 gun fight goes in their favour. Remove Silencer, use Muzzle Break. Improves your range. Chances are you're going up against a clan who communicate, having a silencer always helps but may be the reason you didn't win a gun fight.

 

Play smart. There's a spawn delay in DOM and Blitz. Running and gunning can work but just jumping on flags constantly without thought can be a negative. Get a couple of kills and then push the B flag.

 

Be aware of your team-mates. I watched our team yesterday all watching the right hand side of our Warhawk Blitz base. The left side was completely open.

 

You don't always have to jump on the flag. Two scenarios I saw yesterday. Two spawned C and jumped on it. we have B. A third guy spawned between B and C and instead of staying at B and protecting it, he came back to try and help us with C. There's only 4 players. in DOM, the most important flag is B (Strikezone excluded) and quite often you only need one person to retake your home flag. You do not need to send everybody back, effectively taking a flag you're pretty much guaranteed and giving up a defence on B. The second scenario was on B Strikezone. I'm capping B and one of my team-mates comes in the front and tries to jump on the flag, someone comes through the hallway and gets a double on us. The smart play would be for the team-mate to come in to stay off the flag and cover the team-mate capping. It might take a second or two longer to cap the flag but you have a better chance at getting it, and killing the guy trying to defend their flag.

 

Blitz defence. You can not defend in this game mode by camping in a corner waiting for someone to come in and picking them off. It works sometimes but you cap instantly that you've lost the point before you've started shooting at them. There are so many routes in that you need to roam a little more, and rely on your team-mates communication as to where they are coming. Closing doors (on Freight) helps a tonne. Also, if you know someone is rushing in the doorway, lie on the flag. One, they can't cap if you're lying on it and two, they often don't even notice you. They think if they get there then they'll get a cap and teleport and this gives you a chance to get the kill. For offence, be aware of this.

 

Communicate. The one that annoys me the most. If you die, tell a team-mate. We're in a party. If you're not communicating then you may as well be a random and this forum (especially Kylebees) dinnae like randoms. They don't need to be pro call-outs, a simple to your right or left helps a lot!

 

SnD defence. This is a general SnD tip, stay alive on Defence. Stay alive after you've planted the bomb. The enemies either have to plant, or defuse and that gives you a huge advantage. We had a game of SnD yesterday where there was about 15 seconds left on the timer, there was a gun fight near the bomb where the enemy almost killed our guy. Our guy then re-challenges, loses the gun fight and loses the round. The smarter way to play that was not to challenge, backtrack and go find another route to the bomb. The enemy has two choices here. Chase you or plant. This gives you a huge advantage. You don't always need to get the final kill to win a round of SnD.

 

These are all pretty random, may get a discussion going. I have more if anyone wants anything else.

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Completely agree with everything you've said here! I was getting a bit pissed off last night due to the connection, although i tried to play smart. 

 

SnD has always been a let down in my game, it's definitely a game type i need to play more!!

 

We need to make sure we're all running different roles as well, having someone run a trophy system and smoke grenades w/thermal etc might be a good shout.

 

Last night i needed to take my silencer off but generally i don't have an issue with running it, the silencer on the mtar seems to make no difference at all to me. 

 

I'm going to sort some classes out when i get back, i'd much rather play this than pubs but want to give it a good go rather than go in half assed.

 

I need to GOEL :D

 

 

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This is my class set ups:

 

Class 1:

 

MTAR with Grip/Muzzle Break

Ready up

Marathon

Agility

Steady Aim

Focus

Dead Silence

 

Class 2 is the same as class 1 but with Tac Resist instead of Steady Aim (I switch to this class if the enemy is tac nade happy).

 

Class 3 is the same as class 1 but with Blast Shield instead of Steady Aim (I switch to this class if the enemy is lethal nade happy).

 

Incog class is MTAR again with...

Smoke

Ready Up

Marathon

Dead Silence

Incog

Focus

 

My AR is Remington with Red Dot/Grip

Concussion and Frag

Agility

Quickdraw

Dead Silence

Focus

 

I also have a Sniper/MTAR combo for SnD but I'm not happy with it.

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Very nicely done Euan!!

 

From the couple of times that I have played this, it seems that there are plenty of GOOD teams of 4 playing this mode now. If I had anything to add, it's lots of communication is key. A good connection would help as well but that's a whole other issue.

 

I really like the advice Euan has given on his set-ups. Again, only having played a couple times, I'm still a little wet behind the ears, so I don't have the correct set-ups. I run silencer on almost all my guns but for the mode, you can really see that it's not necessary.

 

I look forward to playing this some more. I love the fact that there are no IEDs or Strike/Support packages. Just you and your gun skill basically.

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That's what I like about it Kyle. Connection aside, your deaths will be legitimate. Very little bullshit.

 

Just some extra stuff:

 

Bomb plant and defuse is 7.5 seconds, not your standard 5 seconds in SnD.

Blitz scoring isn't like multiplayer, there's no limit. Score as much time as you can in two 5 minute halves. My record so far is 14.

Have an Incog class at hand at all times, the thermal scope is allowed and used ALOT (SnD especially).

Don't be selfish., your K.D means nothing in this game mode (unless you're playing Clan vs Clan TDM of course).

You do NOT need three of you to cap your home flag in DOM. And don't all run the same way either.

If you're capping with someone else, don't both look the same way. "I'll take front, you take back"

 

simples_o_1567463.jpg

 

If you're interest in watching pros play, visit MLG Official COD on YouTube. I enjoy watching it, not for everyone.

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I like you Euan.

You still suck and I'm still better.. but you know your stuff.

You, Dope, Kyle and I were some of the main ones into competative. If we had all had good connections and could play together.. man. Magical things would've happened.

Also, stop complaining so much.

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Nice set ups Euan! I'm going to go over these when i get back tonight and create a few. Except for a few people like the MarkofJ, i generally watch pros play. Mainly cuz i enjoy that kind of play rather than someone going 100-4. It's definitely the best way for learning call out and random lines of sight. That dirty spot on warhawk that looks under the sheet down to loading, who the fudge finds these spots? There's one the other side at the back of loading too.

 

Nice thread though Euan, looking forward to putting some actually time in to this!

 

 

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The Pros find these spots. If you watch their scrims you assume that all they do is play against other teams but I watched Clayster and Scumpii in a private match, practising nade spots for SnD. These guys will spend a lot of time trying out stuff, to get one up on their opponents.

 

I should be on tonight.

 

I also have a Specialist tip. You can sacrific one perk to earn your Specialist bonus a few kills earlier. What you do is fill your first two Specialist with perks you want, and a third perk you're not going to use. Then choose and fill your Specialist bonus. Once you've done that, remove the unwanted third perk. Instead of building up to the third perk, you'll now be able to get your 3-5 Specialist perk bonus early.

 

If this confusing, I can post a video of how to do this when I get home.

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