GazzaGarratt 11,051 Posted September 6, 2018 Share Posted September 6, 2018 Now that its out the following 3 videos show how each Guardian Class has 3 new supers each. You unlock as part of the story mode and the other two are RNG drops from a Tier 2 encounter from The Blind Well activity on The Dreaming City. Hunter Titan Warlock I've started with the Striker Titan Missile. So much fun to use. Did think it would go a longer distance wise but its back to old days of Fist of Havoc with one chance to nail your job. What's everyone unlocked and opinions on the new supers? TigerBurge and Plumbers Crack 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/6293-forsakens-9-new-supers-and-abilities/ Share on other sites More sharing options...
The3rdWalker 1,271 Posted September 6, 2018 Share Posted September 6, 2018 Ninja Hunter. The thing is dope as Hell. Plumbers Crack and GazzaGarratt 2 i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD Link to comment https://forevergaming.co.uk/forum/forums/topic/6293-forsakens-9-new-supers-and-abilities/#findComment-110853 Share on other sites More sharing options...
techno 3,511 Posted September 6, 2018 Share Posted September 6, 2018 Also took missile super, it looks cool but I don't see at the moment it been as much use as fist of havoc GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/6293-forsakens-9-new-supers-and-abilities/#findComment-110855 Share on other sites More sharing options...
cyberninja2601 1,106 Posted September 9, 2018 Share Posted September 9, 2018 Titan's. 3 Avengers in 1 I Guess I have to start spending time with that Titan again GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/6293-forsakens-9-new-supers-and-abilities/#findComment-111052 Share on other sites More sharing options...
TigerBurge 2,375 Posted September 9, 2018 Share Posted September 9, 2018 Way of a Thousand Cuts. Love it. Is so much fun and does a ton of damage. Want to see what exotic armor pieces will do for it. The throwing knife is awesome for it too. Recharges. Really quick if you get a kill with it GazzaGarratt and Baabcat 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/6293-forsakens-9-new-supers-and-abilities/#findComment-111054 Share on other sites More sharing options...
GazzaGarratt 11,051 Posted September 11, 2018 Author Share Posted September 11, 2018 I want a Seed of Light to get my mahoosive Hammer for my Titan.Also going to get my Warlock running as I'm loving the Raidiance circle buff you get from them. That is extremely helpful in high endgame content. Link to comment https://forevergaming.co.uk/forum/forums/topic/6293-forsakens-9-new-supers-and-abilities/#findComment-111129 Share on other sites More sharing options...
Baabcat 1,646 Posted September 11, 2018 Share Posted September 11, 2018 On 9/9/2018 at 11:08 PM, TigerBurge said: Way of a Thousand Cuts. Love it. Is so much fun and does a ton of damage. Want to see what exotic armor pieces will do for it. The throwing knife is awesome for it too. Recharges. Really quick if you get a kill with it This! It’s an amazing super, ad clearance no problem, up close massive boss damage, no problem. Has it made golden gun redundant ! Maybe not for specific bosses like Calus but the up close damage is so huge. Link to comment https://forevergaming.co.uk/forum/forums/topic/6293-forsakens-9-new-supers-and-abilities/#findComment-111154 Share on other sites More sharing options...
GazzaGarratt 11,051 Posted September 11, 2018 Author Share Posted September 11, 2018 This! It’s an amazing super, ad clearance no problem, up close massive boss damage, no problem. Has it made golden gun redundant ! Maybe not for specific bosses like Calus but the up close damage is so huge.Golden gun is significant in Gambit when invading so it still has a purpose.I think its great that these new supers not only have their own situational uses they have complimented the existing supers perfectly.This was something that their developer picked out when they made them, and tweaked some existing supers accordingly. That's how it should be, not making old subclass trees redundant. Link to comment https://forevergaming.co.uk/forum/forums/topic/6293-forsakens-9-new-supers-and-abilities/#findComment-111155 Share on other sites More sharing options...
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