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Interesting Q&A yesterday. I'll post the full notes below. Summary first.

 

The next map is going to be Interchange. After that, most likely, Streets of Tarkov.

There will be a clan system.

Karma system.

 

Elsewhere, the devs have made some comments that I have some concerns about. I read today someone asked about server performance and was told this: 

In all seriousness, the server performance is going to be a constant battle. If we could just fix it and make it better we would have done that a long time ago. We will do our best to improve the games optimization in general every patch we can.

 

 

In reply to a thread on making the game less hardcore:

The team is making a game that they, and you want to play. But you doesn't mean everyone. The game will get harder and harder and drive more for squad play. This game at its core is a faction based team shooter. Many of the mechanics in its current state may make it not seem like that, but as these new updates come out this year it will become more apparent.

 

Hmmmm<_<

 

Q&A

Great news, Escapers!

There have been lots of questions that we have heard from you, and some that we have asked of ourselves. We know that you have been wondering about the progress we are making and maybe have some concerns about issues in the game...

Here are some answers:

Q)  Will the quests that are in the game now stay the same in the release version or we can expect more interesting, nonlinear and detailed quests?
A) There will be way more quests, and their quality is getting improved every day. Later we’ll also introduce the so called personal quests, more important and story-oriented.
 
Q) The Scav play time in the game is too short now, sometimes you spawn 10 minutes before the end of the raid, is this going to be fixed?
A) Already getting fixed.
 
Q) Which map can we expect in the next updates and is there a list of maps, the order in which they will be implemented, and if there is such a list, could you please publish it?
A) The next map is going to be Interchange. After that, most likely, Streets of Tarkov. Then we’ll see.
 
Q) What marksman or sniper weapons can we expect in the next updates?
A) The SVD is up next.
 
Q) When can we expect - if we can - the clan system, are you going to back out of it, would it be possible to make the clan tags appendable only by clan players (i.e. not by loners or players of other clans)
A) There will be a clan system. Not too soon, though, but definitely will be. Details will come later.
 
Q) How often do you add new servers, what is the nature of problems with them and why do lags and desync happen?
A) Adding new servers is an ongoing process. Number of servers added over a certain period of time is different, depending on the availability of certain configurations of servers in data centers in different parts of the world. Why desync and lags keep happening is a  complex question, there is quite a variety of reasons. At the current stage, it is mainly caused by errors and overloads of the servers.
 
Q) It’s been a while since medical animations has been announced, when do we expect it to be done? At what stage is it now?
A) We’ll do our best to introduce it in the next few updates. It’s now in the stage of immediate implementation.
 
Q) What about the flea market and auction? Really miss them in game now.
A) Same thing, will be adding them over the next updates.
 
Q) When can we expect team identification armbands for fighters of the same team, and overall, how do you plan to implement friend-or-foe recognition mechanics, maybe you have some ideas already?
A) The armbands was the idea from the start. Can’t yet tell when, though.
 
Q) There is too much loot on the maps right now, especially weapons, will there be cuts on that? Money and loot come too easy now.
A) Yes, amount of loot will be reduced.
 
Q) The UBGL was there at the start of Alpha, why did it get removed and when will it get back?
A) It will be back in one of the next few updates. It caused too many critical issues that required too much time to fix.
 
Q) Can we expect further improvement of Scavs and their social behavior and interactions, etc, something that would make them feel more alive, not just robots in search of PMCs?
A) Yes, surely. The behavior of Scavs will get improved.
 
Q) Is the ability to drag bodies still in the plans?
A) Yes
 
Q) Raid time is often different, what are the reasons?
A) Increasing game rotation due to queues. That’s a temporary measure.
 
Q) Will the dangerous zones like radiation etc be added to the maps?
A) They will, in the DLC
 
Q) Is there going to be a web interface for trading, allowing to trade directly on the official website?
A) Possibly so. Definitely planned a mobile companion app for some basic management.
 
Q) Are there going to be maps, where the maximum group size will be increased? Or maybe it will be revised (+-) for the current available maps?
A) Possibly so.
 
Q) Is it possible to remove the sharpening effect from painkillers, to avoid hurting the eyes with it? Or turn it off in the graphics settings?
A) No, it's done on purpose.
 
Q) Will there be further improvements to character movement and its interaction with obstacles?
A) Yes
 
Q) When is the karma system to be expected? Will it different for Scavs and PMCs?
A) So far, only PMC karma is planned.
 
Q) Are there any plans for magazine loading animation or increase of time required to reload in backpack (Tab screen), because now it happens instantly.
A) Yes, it is planned in the near future
 
Q) Will the number of PMCs on maps increased or otherwise changed?
A) Yes
 
Q) Will there be an opportunity to adjust the sensitivity of the mouse for each step of scope magnification?
A) Did not think about it yet, but we might do it.
 
Q) The Shoreline location is available, but there is no in-game map for it. When is it going to be ready?
A) About to be completed already.
 
Q) Is there going to be an in-game voice chat? Or are there some problems with it?
A) Yes, it is planned. There are no problems, we just have higher priorities at the moment.
 
Q) When will be ready animations for climbing the stairs, breach, bang and clear and other actions with the doors?
A) All of that is planned. As soon as they are ready.
 
Q) We’ve noticed flares on the maps near the exits. When do we expect real smoke grenades and snaplights, what’s the hold-up with them?
A) There are no problems, we just have higher priorities at the moment. They will be added over time
 
Q) Are you planning to add eye adaptation to the darkness when you walk indoors from the outside?
A) This is actually already there, just not as straight as in reality. In the future it will most likely be improved
 
Q) Do you intend to separate solo players and teams?
A) No.
 
Q) Is shooting door lock with a shotgun going to be a possible option next to kick down option in the menu?
A) It’s possible.
 
Q) Is general appearance of locations going to change or is this the final version?
A) Some details are definitely going to change.
 
Q) Weapons mastering and skills. Will there be any more significant distinctions between levels?
A) Mastering already has significant differences. On the last level, for example, weapons can be reloaded while aiming.
 
Q) The grass draw distance and anti-aliasing grasses, is there any progress in this direction?
A) Working on it.
 
Q) In some weapons, damage does not always work as it should, does it depend on the server or the weapon’s own configuration, e.g. in shotguns?
A) It’s a strange question, can’t see the way we can answer it.
 
Q) Dogtags are taking up too much space, is there going to be a list or container for them?
A) Yes, there is going to be a special container.
 
Q) Is there going to be a killcam or replay records after a RAID from the POV of all players?
A) Not yet.
 
Q) IS there going to be the fogging of eyeglasses and visors when running or heavy breathing?
A) Would like to add this
 
Q) Will it be possible to duct-tape the mags together?
A) Not certain yet, but again - we’d like to add it
 
Q) Will there be a unique non-quest loot that can only be obtained in the raid, but not bought in with the traders?
A) There are already such items.
 
Q) Will there be possibility to lock doors?
 Now the player can unlock, but can't lock up.
A) Yes
 
Q) Will the Fence have his quests?
A) Not planned yet.
 
Q) Are there going to be random events in the raid?
A) Yes
 
Q) What is the principle for adding weapons to the game
A) Availability of necessary features and the demand for  specific weapons/class.
 
Q) Will be there more diverse ambient sounds on locations?
A) Yes
 
Q) Is there going to be the possibility of direct transmission of loot between players outside the raid?
A) Will be made possible with the clan system
 
Q) Will the game sound be improved, it is very difficult to position enemies and shots with good audio equipment.
A) Yes, we’re working on it.
 
Q) Do you plan to introduce PPE (personal protective equipment), with their own functionality?
A) Yes, but it is likely to get functional in the DLC
 
Q) Any future plans to append to containers, weapons and items such parameter as "volume" or current inventory system is close to final?
A) No, volume is basically reflected now with cells as well. Interpreted type.
 
Q) Will different silencers and other attachments differ in  features, not just price?
A) They already do. Kind of a weird question.
 
Q) Can you please provide a few more details on the Free Roam mode, what locations there will be and how you see it (briefly)
A) Brief info has already been given many times, please find out all the details in the interview, as well as on the Forum.
 
Q) Will bots have limited ammo? Will they be able to loot dead bodies?
A) They have limited ammo. Yes, they will loot.
 
Q) When we can expevt facial hair and will it depend on the PMC level (the higher the level, the longer and thicker the beard :) )
A) LOL
 
Q) Will there be ability to climb in through windows?
A) Some yes, some no.
 
Q) Whether you intend to implement destruction physics in the game, light destruction of objects?
A) Minimum of such physics, yes.
 
Q) Will there be added cellars on the already existing maps (dorms at Customs, for example)
A) Possibly so.
 
Q) Release is planned for 2018, are these plans still in effect, do you have the time to do all the maps and a lot more?
A) We’ll do our best!
 
Q) Is it possible to make a visual display of loot on parts of equipment, e.g. magazine disappearing from the pouch after reloading.
A) Possibly so.
 
Q) Will silencers get destroyed or deteriorate over shots?
A) Yes

jeffersonclasswar.jpg

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You get dropped into a map, there's a choice of 4 at the moment. There's a number of spawn points and they will all spawn human players. AI players spawn in at different intervals. Depending upon where you spawn there's a selection of map exits. You have around 45 minutes to loot kill other players and AI and reach the exit.
If you die you lose your gear permanently.
If you don't make the exit in time you are classed as MIA and lose all your gear permanently.
That's essentially a raid. The amount of players, AI players and time allowed depends on the map chosen.

Sent from my SM-G955F using Tapatalk

jeffersonclasswar.jpg

It's insanely difficult. My first game lasted 15 seconds.

Via the FG App

  

20 hours ago, crispymorgan said:

I shall also buy a monkeybike......

 

It's insanely difficult. My first game lasted 15 seconds.

Via the FG App


You were like Rambo when you came on with me[emoji16]
There's a toughness to the game which is why it's essential to know the maps inside out. I've mostly played offline v AI only until I've been happy I know my way around.

Sent from my SM-G955F using Tapatalk

jeffersonclasswar.jpg

You get dropped into a map, there's a choice of 4 at the moment. There's a number of spawn points and they will all spawn human players. AI players spawn in at different intervals. Depending upon where you spawn there's a selection of map exits. You have around 45 minutes to loot kill other players and AI and reach the exit.
If you die you lose your gear permanently.
If you don't make the exit in time you are classed as MIA and lose all your gear permanently.
That's essentially a raid. The amount of players, AI players and time allowed depends on the map chosen.

Sent from my SM-G955F using Tapatalk



You were like Rambo when you came on with me[emoji16]
There's a toughness to the game which is why it's essential to know the maps inside out. I've mostly played offline v AI only until I've been happy I know my way around.

Sent from my SM-G955F using Tapatalk


The raid sounds hard as nails but a real fun challenge. Cheers for the lowdown Phil.

Are you also saying you can play the raids offline? If so, that's a brilliant option to have.

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