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Discuss the operators - Thermite


The3rdWalker

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This series has been re-created to facilitate the gameplay, metagame, and strategy discussion that often gets buried or lost in the abundance of others posts that flood this sub.

The goal of this series is to not only give new players a primer on an operator, but also for midlevel or competitive players a chance to share the knowledge that they have accrued in their experiences and maybe let people know something that they did not know before.

Today's operator is Thermite.

The community has outlined a couple of things that they want to converse about with every operator, but feel free to branch out should you feel a piece of information warrants its own discussion.

  • The operator’s primary or ideal role in the team. (DISCLAIMER: Operators can be played in a number of different ways. There is no single way to play an operator. This is probably the most subjective segment of the discussion series, and hopefully will spark debates or help us learn things we did not know before.)
  • The operator’s gadget and how it will help the team achieve its goals. Please share any tidbits you may know to help expand discussion.
  • The operator’s loadout, and how best to optimize it. This includes primaries, secondaries, and secondary gadgets.
  • What maps and game modes does this operator do well on?
  • What maps and game modes does this operator struggle with?
  • What teammates synergize well with this operator?
  • What opposing operators check or counter this operator?
  • What strategies have you adopted while playing this operator? What is something that a new player should know when playing this operator, or what is something you know that would help a veteran player take that next step?
  • What is your overall opinion of this operator? Where would you rank them among the other operators?

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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The most important attacking operator. Try to play it as safe as possible until you get all of your charges down, and stay in cover until all spawn peekers are dealt with.
Once all of your charges are down and detonated, his rifle is extremely good, despite its recoil pattern. You can play as aggressively as you want at this point, since your main job is done.

  • Thermite is just plain essential. Maybe even too essential. There is literally no other operator that can interact with reinforced walls. If you don't take him or he dies you can lose the match.
  • Main problem I frequently see is Thermites rushing toward the building and getting capped by a peeker. Gotta survive to place your charge.
    Hang back, watch your approach; 75% of the time, if Thermite gets peeked, the Defenders won

Here are weapon and gadget picks from various pro players:
Slashug: 556xi (Acog), USG, Stun Grenade
BPandaa.ENX: 556xi (Acog), USG, Stun Grenade
gBots.LioN: 556xi (Acog), USG, Stun Grenade
ShooTeX: 556xi (Acog), M45, Stun Grenade
dalycan.Fe: 556xi (Acog), M45, Stun Grenade
TOPKEK.MiL: 556xi (Acog), USG, Breach Charge
ePunks.Undead: 556xi (Holo), USG, Stun Grenade
REAPZz.unK: 556xi (Reflex), M45, Stun Grenade

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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1 hour ago, crispymorgan said:

like the idea of using both breaching charges at the same time.....

That's exactly why I love Ash. 5 wall blowouts is a great addition and divertion in some instances.

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