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Kings Fall - Spoiler Thread


Stretch616

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So Golgoroth. Safest method is a 1 stare and out. However due to more downtime a higher need for good dps phases.

1 stare involves 1 nominated person shooting the gold thingy on his back and then running into a position so that the fire team can all see is exposed midrift. As the person is grabbing the stare, the rest of the fireteam should be shooting down the corresponding ceiling bubble and weapons of light if applicable. Once it's down jump into the puddle and give that big fucker everything you've got. He'll be too busy shooting tracking balls at the person who took the stare. It's his job to stay alive by shooting the orbs, get Golgoroth pointing the right way and countdown how long the stare has remaining. Everybody exits the puddle at 1ish sec to go rinse and repeat.

Good dps phases are key again here so you need to maximise the amount of time you have shooting at him. In this method we found it best for the person capturing the stare to ask the rest of the fireteam to start work on the bubble before grabbing the stare. This hopefully grabs an extra few vital seconds. You also need a distractor on the opposite side of the room to ensure that his back is open to the diatractor.

I also found being a sunsinger warlock and (god forbid) not saving super for res. I could take out a hell of a lot of the cursed thrall that tend to group around his feet. Which leaves your fireteam less distractions and can really concentrate on that dps

Sounds more complicated than it is, but when it works it works really well. Was a breeze in the end i thought when comlared with Warpriest and Sister mechanics

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Never die to Bombs:

 

 

The majority of groups will stagger Oryx, then have the relic runner shoot at his chest, the roamer shoot at adds and the 4 others run for the orbs. Sometimes people die to adds, imo completely unnecessary.

 

After Oryx staggers, you have a LOT of time (about half a minute). As soon as he staggers, everyone stay IN the aura and just kill the adds. Spend a good 10-15 seconds, front guys shoot front adds, back guys shoot back adds. ToM on all players helps a lot. When adds are all dead, run to your orbs in perfect safety, detonate in sync (countdown helps) and run back, laughing at the 2-3 leftover thrall who have no chance in hell of killing you.

 

N.B.: One guy must keep shooting Oryx's chest to keep it open, so the bombs can do their damage. A single ToM spammed is enough.

EDIT: as pointed out by /u/Anime-Summit [1] below, and proven by the 2-man Oryx videos, you only need to shoot Oryx just before bombs go off. Meaning all 6 can clear adds and then 4 scurry off to detonate while 2 stay behind and poke Oryx's chest again to open it up.

 

There you have it. One phase of the fight made super easy.

 

EDIT: "proof" it works. This is a video [2] of people running Oryx NM detonating 16 orbs at once. To do that, they just never detonate orbs until the very end. Note Oryx staggers at 1:55 and "regains the favor of darkness" at 2:32, meaning he became immune to bombs roughly 37 seconds after stagger. That means it's perfectly acceptable to spend 10-15 seconds clearing adds before heading out to detonate. I don't think this timer is any different in HM.

 

Videos from the post:

 

Luke 23:34
'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do."

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