Baabcat 1,646 Posted October 8, 2015 Share Posted October 8, 2015 I hate the maze. But the next jumping puzzle after that is class Link to comment Share on other sites More sharing options...
Plumbers Crack 4,056 Posted October 8, 2015 Share Posted October 8, 2015 I hate jumping puzzles.... Thanks to Capn_Underpants for the artwork Link to comment Share on other sites More sharing options...
Stretch616 697 Posted October 8, 2015 Author Share Posted October 8, 2015 Why would you like the maze? All the other bits are much better than that. Make sure you get your study on though dude. Those assignments aint gonna write themselves! Link to comment Share on other sites More sharing options...
techno 3,507 Posted October 8, 2015 Share Posted October 8, 2015 I have a Warpriest check point if y'all feel like it FridayThat would be good if we can get a team I really would like to try and sort out golgaroth. Link to comment Share on other sites More sharing options...
crispymorgan 1,054 Posted October 8, 2015 Share Posted October 8, 2015 I'm not in work tomorrow. lets get it on tonight! 20 hours ago, crispymorgan said: I shall also buy a monkeybike...... Link to comment Share on other sites More sharing options...
Sennex 1,903 Posted October 8, 2015 Share Posted October 8, 2015 If you guys need help let me know. I want to down that fucker and get some phat lutes! Luke 23:34 'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do." Link to comment Share on other sites More sharing options...
BO7H B4RRELS 2,452 Posted October 8, 2015 Share Posted October 8, 2015 I hate working weekends. I want to beat that Warpriest. Link to comment Share on other sites More sharing options...
Stretch616 697 Posted October 12, 2015 Author Share Posted October 12, 2015 So Golgoroth. Safest method is a 1 stare and out. However due to more downtime a higher need for good dps phases. 1 stare involves 1 nominated person shooting the gold thingy on his back and then running into a position so that the fire team can all see is exposed midrift. As the person is grabbing the stare, the rest of the fireteam should be shooting down the corresponding ceiling bubble and weapons of light if applicable. Once it's down jump into the puddle and give that big fucker everything you've got. He'll be too busy shooting tracking balls at the person who took the stare. It's his job to stay alive by shooting the orbs, get Golgoroth pointing the right way and countdown how long the stare has remaining. Everybody exits the puddle at 1ish sec to go rinse and repeat. Good dps phases are key again here so you need to maximise the amount of time you have shooting at him. In this method we found it best for the person capturing the stare to ask the rest of the fireteam to start work on the bubble before grabbing the stare. This hopefully grabs an extra few vital seconds. You also need a distractor on the opposite side of the room to ensure that his back is open to the diatractor. I also found being a sunsinger warlock and (god forbid) not saving super for res. I could take out a hell of a lot of the cursed thrall that tend to group around his feet. Which leaves your fireteam less distractions and can really concentrate on that dps Sounds more complicated than it is, but when it works it works really well. Was a breeze in the end i thought when comlared with Warpriest and Sister mechanics Link to comment Share on other sites More sharing options...
Baabcat 1,646 Posted October 12, 2015 Share Posted October 12, 2015 Probably worth adding that during the taken phase ignoring the adds and concentrating on DPS on the boss worked pretty well. I guess it depends on how close to death G is, but worked well last night Link to comment Share on other sites More sharing options...
crispymorgan 1,054 Posted October 12, 2015 Share Posted October 12, 2015 seemed almost too easy for a mid raid boss. 20 hours ago, crispymorgan said: I shall also buy a monkeybike...... Link to comment Share on other sites More sharing options...
TigerBurge 2,375 Posted October 24, 2015 Share Posted October 24, 2015 Link to comment Share on other sites More sharing options...
Sennex 1,903 Posted October 25, 2015 Share Posted October 25, 2015 Never die to Bombs: The majority of groups will stagger Oryx, then have the relic runner shoot at his chest, the roamer shoot at adds and the 4 others run for the orbs. Sometimes people die to adds, imo completely unnecessary. After Oryx staggers, you have a LOT of time (about half a minute). As soon as he staggers, everyone stay IN the aura and just kill the adds. Spend a good 10-15 seconds, front guys shoot front adds, back guys shoot back adds. ToM on all players helps a lot. When adds are all dead, run to your orbs in perfect safety, detonate in sync (countdown helps) and run back, laughing at the 2-3 leftover thrall who have no chance in hell of killing you. N.B.: One guy must keep shooting Oryx's chest to keep it open, so the bombs can do their damage. A single ToM spammed is enough. EDIT: as pointed out by /u/Anime-Summit [1] below, and proven by the 2-man Oryx videos, you only need to shoot Oryx just before bombs go off. Meaning all 6 can clear adds and then 4 scurry off to detonate while 2 stay behind and poke Oryx's chest again to open it up. There you have it. One phase of the fight made super easy. EDIT: "proof" it works. This is a video [2] of people running Oryx NM detonating 16 orbs at once. To do that, they just never detonate orbs until the very end. Note Oryx staggers at 1:55 and "regains the favor of darkness" at 2:32, meaning he became immune to bombs roughly 37 seconds after stagger. That means it's perfectly acceptable to spend 10-15 seconds clearing adds before heading out to detonate. I don't think this timer is any different in HM. Videos from the post: Luke 23:34 'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do." Link to comment Share on other sites More sharing options...
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