Sennex 1,903 Posted August 20, 2015 Share Posted August 20, 2015 Swiped from Reddit: (They are better with analyzing numbers in Destiny than I am) Bungie revealed a lot to us today about how light level and attack/defense will work in TTK. Notably, damage given/taken will no longer be linked to individual items and instead will be determined by an average "light level" across all weapons and armor. In the stream, we were shown that year 1 weapons will have a light level of 160, and this will be fixed (ONLY year 2 weapons can be infused to increase light level). However, we need to stop thinking of this number as an individual attack level and instead a small number as part of a greater picture. Other weapons/armor were shown at level 280 and 290, and I would assume there's still hidden raid gear that will probably be 300. However, let's just go with standard level 280 vendor gear. If you equip a level 160 fatebringer and then level 280 everything else (special/heavy weapon, helmet/gauntlet/chest/boot/ghost/class item) your light total will become 160 + (280 x 8) = 2400. Your average light level will be 2400 / 9 = 266.66 (repeating, of course). This level will determine your damage output. Compare that to having all 280 level gear: 280 x 9 = 2,520, and 2,520 / 9 = 280. So, your average light difference will be around 14, being level 266 instead of 280. This is a < 5% difference in damage output. So, while you won't be absolutely maxed out, you can still be quite effective with year 1 guns! This seems like a good compromise on Bungie's part and leaves me satisfied with the current upgrade plans. EDIT: Some people are noting that the damage difference may not be linear, but exponential instead. That would mean that the difference of 14 points could end up being a bigger difference than just 5ish percent, which was assuming a linear drop-off scale. That is something we won't know precisely until the inevitable, extremely detailed, comparisons and spreadsheets are made. Also this is assuming that individual weapon attack values are now irrelevant except for being part of the greater average. I don't know with 100% certainty that this is true, but from the quotes in the stream, it seems the most likely to me. But as someone pointed out, this really is still speculation! Luke 23:34 'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do." Link to comment https://forevergaming.co.uk/forum/forums/topic/2854-year-1-weapons-in-ttk-math/ Share on other sites More sharing options...
GazzaGarratt 11,049 Posted August 20, 2015 Share Posted August 20, 2015 Nice stats Bart [emoji41] Makes sense and i like it if it was correct. However, a part of me does want the new guns to be greater in a larger way because then they'll be something to go after and want. Its things like the exotics you want to keep using alongside new guns like the vex. Link to comment https://forevergaming.co.uk/forum/forums/topic/2854-year-1-weapons-in-ttk-math/#findComment-66438 Share on other sites More sharing options...
techno 3,510 Posted August 20, 2015 Share Posted August 20, 2015 I wonder if there will be a 2nd year Vex? Link to comment https://forevergaming.co.uk/forum/forums/topic/2854-year-1-weapons-in-ttk-math/#findComment-66443 Share on other sites More sharing options...
Sennex 1,903 Posted August 20, 2015 Author Share Posted August 20, 2015 This also explains why things like Gjallahorn, Icebreaker, and Blackhammer are getting nerfed. They will still be viable options, but not as insanely overpowered as they are currently Luke 23:34 'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do." Link to comment https://forevergaming.co.uk/forum/forums/topic/2854-year-1-weapons-in-ttk-math/#findComment-66444 Share on other sites More sharing options...
TigerBurge 2,375 Posted August 20, 2015 Share Posted August 20, 2015 Nice post Link to comment https://forevergaming.co.uk/forum/forums/topic/2854-year-1-weapons-in-ttk-math/#findComment-66450 Share on other sites More sharing options...
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