amsterdamman12 14 Posted April 5, 2014 Share Posted April 5, 2014 Apr. 3, 2014 Hotfix Fix for the infinite tactical grenade glitch. Drop Zone added to the playlist. Weapon Balance All submachine guns except for the MTAR-X and the Ripper received a min damage range increase. The Bizon and the CBJ-MS received a max damage range increase. Preferred Weapon calculation fix. Fix for an exploit where players could put Muzzle Brakes on weapons with integrated silencers. eSports Fixed a minor bug where the loadout restricted icons didn't update for clients when MLG rules are toggled. Anti-Cheat Fixed out of map exploit with sat com and ballistic vests. Fix for exploit in Sovereign. Fix for exploit in Freight. Fix for rock penetration exploit in Whiteout. Fix for the mod that could change the killstreak classification from Assault to Support. Additional Fixes Fix for killcam hitching on Fog. Increased PS3 performance when killstreaks are used. Fixed an issue where the Friends List button helper appeared in a menu when it should not have. MP Level up sound update. Fix for the player’s match summary screen. Ammo crate bug fix so you no longer improperly drop your weapon. Fix so the player won't experience a black screen if a Helo Pilot is called out while watching a killcam. Fixed an issue where unlocked squad members would only have a knife. Dog killstreak icon will now be a wolf when the wolf guard dog skin is selected. Improved bots behavior when using melee killstreaks. fixed bug to Prevent jugs from collecting equipment that they can no longer deploy. New Features New Multiplayer lobby music. Added the ability to build loadouts based on operations, or completely randomize them. Extinction Memory optimizations to improve performance. FX optimizations to improve performance. Slowed down Seekers by defaulting to walk initially before they run at players. Improved difficulty balancing across solo and co-op. Fixed issues with container spawns not always triggering. Introduced the Alien Armory and the collectible alien “Teeth” system. Updated attachments privileges for the M27 and LSAT. Adjusted the solo hardcore Nightfall difficulty. Adjusted the offset positions for some of the weapons to better align them with the bottom of the pillage locker. Fixed some locations that allowed players to pick up/purchase items through geo. Moved some scavenge items that were clipping into geo and unobtainable. Updated the solo and co-op hardcore difficulties. Updated the hardcore challenges to better reflect what challenges should be triggered and where. Adjusted the spawn table to prevent aliens from spawning in undesired locations. Reduced the melee damage of the Phantom in solo. Fixed lobby focus issues with entering and exiting videos. Update the “Long Shot” challenge for Nightfall. Fixed FX issues with flares not always displaying the green FX. Fix conflicts between a placed IMS and some traps. Fix issue for late joiners so that they could contribute to active challenges. Pet aliens can no longer cause the “Melee Only” challenges to fail when they kill an alien. Players no longer see weapon based challenges when the “Pistols Only” Relic is active. Fixed case where if a user holds the ADS button while they fire a Venom-X gun and continued to hold the button the grenade explosion and effect would be invisible. (Nightfall and Mayday) Fixed case where some challenges were awarding multiple skill points. Cleaned up logic for deployable items between hosts and clients. Fixed host migration issues with locker keys not displaying in the HUD. Last stand icon no longer shows in coop games after being revived. Included Rhino kills on the “Kills” leaderboard. Fixed spawning animation issues after a host migration. Integrated new lobby music for each map. Disabled the ability to activate special abilities while controlling the Trinity Rocket. Removed Burst Fire as an attachment for locker weapons. New Menu Music: https://www.youtube.com/watch?v=Mogo8BlH3gs Hulydooly and Stretch616 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/1149-patch-notes-432014/ Share on other sites More sharing options...
kylebees 242 Posted April 7, 2014 Share Posted April 7, 2014 For PS4, all the new maps are in normal rotation now. IT was kind of nice to get to play some of these without having to play other game modes that I don't like or don't want to play. Also, the Ripper is the new Famas. Everyone seems to be running around with it and I get absolutely destroyed by it every gun fight, whether it's on SMG or Assault. Yet, when I pick it up off the ground, it seems to take forever for me to kill someone with it. Just wondering if anyone else has noticed this??? Finally, since this patch, it seems like I'm having a difficult time killing anyone with any weapons. The game also seems to have a slight lag that I hadn't noticed before. Again, anyone else notice this? Link to comment https://forevergaming.co.uk/forum/forums/topic/1149-patch-notes-432014/#findComment-30412 Share on other sites More sharing options...
techno 3,511 Posted April 7, 2014 Share Posted April 7, 2014 I played it last night...well I say played I couldn't kill anyone after 3 games me and my mate gave up, it was pointless. I see why there are so few people playing ghosts now! Link to comment https://forevergaming.co.uk/forum/forums/topic/1149-patch-notes-432014/#findComment-30415 Share on other sites More sharing options...
Plumbers Crack 4,067 Posted April 8, 2014 Share Posted April 8, 2014 I played BO2 the other night with Mazzer and Gary and Ryan jumped in with us for a while. I found it quite fast paced and enjoyable Thanks to Capn_Underpants for the artwork Link to comment https://forevergaming.co.uk/forum/forums/topic/1149-patch-notes-432014/#findComment-30489 Share on other sites More sharing options...
J4MES OX4D 10,054 Posted April 8, 2014 Share Posted April 8, 2014 FIX YOUR SHIT DICE!!! Oh wait; this is Call of Duty Link to comment https://forevergaming.co.uk/forum/forums/topic/1149-patch-notes-432014/#findComment-30493 Share on other sites More sharing options...
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