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The Final Shape - Destiny 2 Gameplay Reveal


GazzaGarratt

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Its finally coming....soon. Never thought it would be 10 whole years of Destiny and we'd get some form of a conclusion to the games story and activities we've played for so long.

 

Trailer above shows we finally have a new 5th enemy race, as rumoured at the start of Destiny that we'd have 5 total races. They are also combining Light and Dark subclasses to create a new subclass, Prismatic. They clearly are blowing all the doors off what's possible now in Destiny and open admit they want to break certain floors and ceilings in the game. If the story can be anywhere near as good as Witch Queen, then we'll be in for a treat. I can't see any reason why it won't be. I'm intrigued to see what else they change with it. Possibly a few months of this before an overhaul and into a Destiny 3??? I'll keep that to another thread but for now, Final Shape seems to be finally giving us that wow factor we've missed for so so long.

 

As for me, its been a long break for Destiny - nearly 18 months it feels like. I've been cautious to get back into it before now because it never felt any different. Regardless of how this lands, I think its probably a perfect time for most FGers, old returning Destiny folk or ones that never tried it, to into this DLC. To finish off a story that's been a huge part of our lives, as well as FG, seems fitting to try and get as many on it as possible.

 

Set at £40 to be released 6th June, which I think is reasonable. With the new Into The Light refresh they are having right now for a few months, this should also leave us with plenty of activities to experience together. No boring grinding btw, just finding nights where we can hook up and help each other accomplish cool, awesome missions, strikes, dungeons, raids, etc.

 

Anyone else have thoughts on this gameplay?

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On 4/17/2024 at 12:05 AM, NCA-Paendrag said:

I am so far behind that I dont think I will manage to get back to it.

 

Its not really about catching anymore since they changed the Power and grind factor in the game. Power numbers are extremely similar now so theres usually only a tiny increase each season and from what I remember some had zero update to max cap on highest power numbers. The game introduced a progression system with a bunch of objectives which I believe is the main number shown when you walk around seeing randoms. All about just what you have completed, not about doing a million and one raids, dungeons, etc.

 

This update for me is going back in to experience the world much moved on with a bunch of Quality of Life updates we badly needed earlier in the game, a good solid campaign story, and being able to just try and complete fun activities with lots of us here. Anything else is a bonus.

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