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Battlefield 4 Patch [March 4th] 4 Consoles


J4MES OX4D

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Battlefield 4 March 4 Game Update Notes

  • Several crash fixes and stability improvements
  • Various improvements for Spectator Mode
  • Increased the maxium rank to 120
  • Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
  • Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
  • Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
  • Tweaked timing for how long the killfeed stays on screen
  • Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
  • Added default player slots to server browser filters
  • Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
  • Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
  • Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
  • Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
  • Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
  • Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
  • Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
  • Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
  • Fixed an issue where Defuse could get stuck in an unplayable state between rounds
  • Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
  • Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
  • General improvements and bug fixes for the Battledash and Mission create screens
  • Fixed a bug where red laser dots would get stuck on textures
  • Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
  • Fixed a bug where the enemy health always displayed as full in the kill-cam
  • Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
  • The MAV has been updated to prevent players from exploiting it
  • Improved repair rates for vehicles with different base healths
  • Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
  • Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
  • Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
  • Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

Weapon tweaks

  • THe SRS bolt action time has been tweaked and the rate of fire has been lowered
  • The GOL bolt action time has been tweaked
  • The muzzle velocity for the MP7 has been reduced
  • The MTAR21 muzzle velocity has been reduced
  • Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
  • Updated rate of fire for the RGP7 and NLAW
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hhmm

 

  • The muzzle velocity for the MP7 has been reduced
  • The MTAR21 muzzle velocity has been reduced
  • Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
  • Updated rate of fire for the RGP7 and NLAW

 

wonder what was wrong with those scopes, also would like more details on why for the others.

 

Not complaining mind you, but i haven't heard anyone complain about any of this.

 

oh yea, and J4mes, thanks for actually posting the text, and not a link

Luke 23:34
'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do."

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Them things royally piss me off! I get killed religiously with them but can't do nowt with them.

This is good news.

For me anyway :lol:

I actually have a service star with the V40s. Hate to see them nerfed
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<p>

Battlefield 4 March 4 Game Update Notes]

  • Several crash fixes and stability improvements
  • Various improvements for Spectator Mode
  • Increased the maxium rank to 120
  • Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
  • Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
  • Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
  • Tweaked timing for how long the killfeed stays on screen
  • Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
  • Added default player slots to server browser filters
  • Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
  • Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
  • Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
  • Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
  • Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
  • Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
  • Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
  • Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
  • Fixed an issue where Defuse could get stuck in an unplayable state between rounds
  • Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
  • Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
  • General improvements and bug fixes for the Battledash and Mission create screens
  • Fixed a bug where red laser dots would get stuck on textures
  • Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
  • Fixed a bug where the enemy health always displayed as full in the kill-cam
  • Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
  • The MAV has been updated to prevent players from exploiting it
  • Improved repair rates for vehicles with different base healths
  • Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
  • Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
  • Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
  • Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

Weapon tweaks

  • THe SRS bolt action time has been tweaked and the rate of fire has been lowered
  • The GOL bolt action time has been tweaked
  • The muzzle velocity for the MP7 has been reduced
  • The MTAR21 muzzle velocity has been reduced
  • Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
  • Updated rate of fire for the RGP7 and NLAW
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I assume the ps4 downloaded the patch sometime. I know it mentioned the kill cam length but in most cases today its just gone its more like hard core its really annoying not seeing who killed you.

Same. It shows no one. Doesn't happen all the time but enough to piss me off
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I assume the ps4 downloaded the patch sometime. I know it mentioned the kill cam length but in most cases today its just gone its more like hard core its really annoying not seeing who killed you.

I wish BF4 had some sort of COD-style real killcam as most of the time when I get killed I think 'how the fuck could he kill me from there' or 'how could he have shot me from round a bloody corner'

 

The BF cams just reel me with bullshit half the time :angry:

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I agree, especially now that they're more fucked up post patch.

Many times I'm well out of line of sight, so I think, and fall over dead. Lol

Or in the kill cam I can't figure out how the fucker even saw me let alone hit me from his position.

BEARDED, FOR HER PLEASURE

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