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GT 7
Posted
2 hours ago, GazzaGarratt said:

I've finally finished all the Cafe Menu books so now just have the Extra Menus to work on which is basically unlocking the cars. Trying to not to spend too much as I wait for the Ferrari to be on sale for the Platinum PS trophy.

 

I like the fact I should be able to save money via these menus though, as i've got 150 cars so plenty of purchases to make!

 

Yeah I only had 12 million by the time it sold out, but I'll need 40 million to pick up the ferrari and mclaren, so I'll just carry on.

I have some photos to take and some online races to get the platinum so might as well start doing that 🙂

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GT 7
Posted
10 hours ago, GazzaGarratt said:

 

Honestly, if the Ferrari I now need to Platinum this game sells out before I logon, I will be screwing so badly.

 

I've just found a website where they'll send you an email once the car is available in the Legend shop. It updates daily so can't see it selling out by the time i get the email. Might wanna have a look mate.

 

GTDB.IO

The complete list of legendary cars in Gran Turismo 7, with all the details – including what's...

 

 

Any other way of getting invitations other than just reward tickets?

I need that Ferrari too and I'm down to 1.5 million. It'll be there a week I'd say, so it'll be touch and go...

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GT 7
Posted

Of the 494 cars available in this game, i currently have 491 🤗

 

One car, a Porsche, is locked behind an invitation, so that's in the lap of the rng gods 🙈

The other two, a Ferrari and a McLaren, I'm waiting to reappear in Hagerty's Legend Cars. The Mc was there last week but very annoyingly it had sold out by the time I'd raised the 20 million required, so will have to wait for it to rotate around again...

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GT 7
Posted
3 hours ago, GazzaGarratt said:

Class update with the cars. New track seems to be a rally track, so a little bit meh but we should probably have a go on it for lolz and giggles.

 

That Porsche looks and sounds awesome. Cheers for sharing @phil bottle

 

The snow track is an oval, its ok with snow tyres, I had a go as there's some new menu books to complete.

 

They've added new weekly challenges, which is great imo and overall a decent update, particularly as its free. 

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GT 7
Posted

First GT7 race night in ages starts at 8pm. I might be on earlier.

 

We'll start in Spa, as requested, I've saved lobby settings already. 5 laps, no fuel or tyre wear stress to worry about, and any tyres allowed, so Softs.

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Gran Turismo race night
Posted
11 minutes ago, crippled_viper said:

What are people using for their Gr.3 or Gr.4 cars? How much HP and mods are you running? So with mine the way it is I think I should just race it. It should be good for the types of races we are doing?

 

The way the online races are set up, we use BOP, balance of performance, which adjusts weight and power so that all cars in the race are similar. 

 

But the races we do are by category, so if it's a Gr.3 race it needs to be  Gr.3 car, same with Gr.4.

 

Toyota, Nissan and Porsche tend to be strong all round on most tracks but for me it depends which car you feel most comfortable in.

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Gran Turismo race night
Posted
2 minutes ago, crippled_viper said:

Nevermind. I searched my garage under category and I have 1

Here's a tip for you as the Gr.3 & 4 cars cost around 400k.

 

To earn money I do a race at 

Circuit de la Sarthe that pays out 850k. It's a 30 minute race but probably the quickest way to build up credits. Note, the race says its a 550k payout but you also get a clean race bonus that tops it up.

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Gran Turismo race night
Posted
42 minutes ago, crippled_viper said:

When in September. I'm out most of September for work. If it's a weekend then possibly more than likely I'll be able to attend.

 

We'll be doing Tuesdays and possibly Saturdays, if Saturday is any good for you?

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Gran Turismo race night
Posted

Summer's coming to an end and I'm thinking of doing a GT7 night. Let me know if anyone's up for it and what night they can't do.

 

Thinking of either a Tuesday or Saturday, though could possibly do Thursday as well. In September that is.

 

If we have at least 4 or 5 of us minimum then it's a goer. 

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GT 7
Posted
9 hours ago, Luseth said:

Multiplayer has been unlocked ^_^

 

So when you play multiplayer, do you use cars you have gained during the career and tuned or pre-built cars? If it's the former, what PP cars are you guy's using? (So I know what to aim for) I think my best car is only around 5-600 odd

 

Start by purchasing Gr.3 and Gr.4 then Gr.2

 

Most races actually involve BOP balance of performance and and tuning isn't allowed in those races.

 

We do the odd PP tuned race but mostly focus on BOP and Gr.3 is the most used category.

 

To earn money I do the Le Mans 30 minute race which starts at 500k prize money and goes up to around 850k with clean race bonus.

 

Most Gr.3 and Gr.4 cars cost around 300k

 

Good luck on the track 🙂

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GT 7
Posted

So, had a quick go at lunchtime and yes, the driving has changed for certain. I've had to change my TC to 2 for Gr.3 races.

 

Driving feels less arcadey and requires a little more skill.

 

For this week's daily race A, in the SambaBus I'm currently 306 in the world 😅

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GT 7
Posted
21 hours ago, GazzaGarratt said:

Do we know what the cars will be @phil bottle? Nice update to come, I wish I tried and understood more on the tuning of the cars but never know if you're making a huge error by changing a core bit of data. Have you played much of this lately? I'm missing it for sure. Might check on building my money up as I was getting close to Platinum last time I was on this.

 

I usually try out the new daily races each week to see what laptime I can get. Sometimes on a Monday lunchtime I'm in the top 1000 but that doesn't last long 😅

 

Yeah I know sweet FA about tuning and have no desire to do so with an game engine that clearly needs tweaking.

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GT7 1.29
Posted (edited)

New update brings new cars, a new track, PSVR2 and new AI, named Sophy.

 

Details for Update 1.29

The following is a list of the main features and adjustments introduced in the latest update for Gran Turismo 7.

 

Main Features Implemented

 1. Cars
 - The following five new cars have been added:
  ・Citroën DS 21 Pallas '70 (available for purchase at Legend Cars)
  ・Honda RA272 ’65 (available for purchase at Legend Cars)
  ・Italdesign EXENEO Vision Gran Turismo Street Mode
  ・Italdesign EXENEO Vision Gran Turismo Off-road Mode
  ・Porsche 911 Carrera RS (901) '73 (available for purchase at Legend Cars)

2. Tracks
 - The Grand Valley race track comes with four different layouts:
  ・Grand Valley - Highway 1
  ・Grand Valley - Highway 1 Reverse
  ・Grand Valley - South
  ・Grand Valley - South Reverse

This track will be available at Collector Level 15.

3. World Circuits
- "Circuit Experience" has been added to the "Grand Valley - Highway 1" track in the Americas section.
- The following new events have been added to World Circuits:
 ・Grand Valley - Highway 1
  - World Touring Car 600
  - Gr.1 Prototype Series
  - American Sunday Cup 600
  - Japanese Clubman Cup 550
  - Historic Sports Car Masters

World Touring Car 600 will be available at Collector Level 15; American Sunday Cup 600 will be available after clearing Menu Book No. 39 (Championship: World GT Series) and having watched the ending; Japanese Clubman Cup 550 will be available after starting Menu Book No. 42 (Gr.1 Prototype Series) that unlocks at Collector Level 30; and Historic Sportscar Masters will be available after starting Menu Book No. 46 (Historic Sports Car Masters) that unlocks at Collector Level 29.

 ・WeatherTech Raceway Laguna Seca
  - Sunday Cup Classic

The Sunday Cup Classic will be available after reaching Menu Book No. 13 (Try Your Hand at a Mission).

4. PlayStation®VR2
 - The PlayStation®5 console now fully supports PlayStation®VR2. Every game mode (excluding "2P Split Screen"), every online race, and an exclusive VR Showroom mode is available in VR. Please see the following link for more details: https://www.gran-turismo.com/world/gt7/news/00_8412588.html

5. Gran Turismo Sophy
 - A limited-time "Race Together" event now allows players to challenge the autonomous racing agent Gran Turismo Sophy (GT Sophy). This event is only available on the PlayStation®5 console version. "Race Together" will be available after reaching Collector Level 6 and can be accessed from the special banner at the top right of the World Map screen. Please see the following link for more details: https://www.gran-turismo.com/world/gt7/news/00_5962264.html

6.Scapes
 - The following functions have been added to Scapes:
  ・Drift Photography
  ・Height-Adjustable Spots
  ・"Height-Adjustable Spots" button on the Scapes home screen
  ・Heat Glow effect

 - The Drift Stage and "Move the camera up and down" features have been added to Curation in Scapes.
 - Tutorials for "Drifting" have been added.

7. Brand Central
 - New Museum section for Italdesign has been added for Europe (Italy).
 - New Museum section for Sony AI has been added for Asia-Pacific (Japan).

8. Café
 - The following two new Extra Menus have been added:
  ・Extra Menu No. 16: Collection: Honda Motorsports (Collector Level 47 and above)
  ・Extra Menu No. 17: Collection: Porsche 911 Carrera RS (Collector Level 39 and above)

 - There are new sets of conversations with the Car Designers and Characters appearing in the Café. These new conversations can be accessed by changing to the following cars in your "Garage" and speaking with the Characters in the Café.

  CAR DESIGNERS
   - Kunihisa Ito
    ・Honda NSX GT500 '08
    ・Mazda 787B '91
    ・Mini Cooper 'S' '65
    ・RE Amemiya FD3S RX-7

   - Hikonori Kagurazaka
    ・Aston Martin Vulkan '16
    ・Bugatti Chiron '16
    ・Bugatti Veyron 16.4 '13
    ・Citroën DS 21 Pallas '70

   - Hideo Kodama
    ・BMW i3 '15
    ・Ferrari 500 Mondial Pinin Farina Coupe '54
    ・ Plymouth XNR Ghia Roadster '60
    ・Suzuki Swift Sport '17
    ・Toyota Sport 800 '65

   - Tom Matano
    ・AMG Mercedes AMG C 63 S '15
    ・AMG 300 SEL 6.8 AMG '71
    ・Honda S660 '15
    ・Lamborghini Aventador LP750-4 SV '15
    ・Mazda Demio XD Touring '15

   - Shiro Nakamura
    ・BMW M3 Coupé '07
    ・De Tomaso Pantera '71
    ・Shelby Cobra Daytona Coupe '64

   - Ed Welburn
    ・Chevrolet Camaro SS '16
    ・Chevrolet Camaro ZL1 1LE Package '18
    ・Chevrolet Corvette C7 ZR1 '19
    ・Pontiac GTO 'The Judge' '69

  CHARACTERS
   - Jeremy
    ・Honda RA272 '65
    ・Honda S800 '66
    ・McLaren MP4/4 '88
    ・Porsche 911 Carrera RS (901) '73

9. GT Auto
 - Thirteen new paint colors have been added to the Real Car Paint section of the Paint Shop.

10. Sport
 - Race events that only allow for certain Car Settings to be adjusted have been added.

11. Lobby
 - "Results" button to display the race result after a qualifier or race has been added.

12. Controller
 - Engine startup sound and haptic vibration have been added when changing cars in the "Garage" while using a PlayStation®5 DualSense™ wireless controller.

13. Race Screen
 - Added a "Display Car Info Only" option in the Race Info Display section of Display Settings
 - Added the same option in the Race Info Display section of the replay options available during a replay

 

Other Improvements and Adjustments

1. Cars
 - We fixed an issue in which the amount of downforce set would increase if Rear "Type A" parts were attached to the following cars:
 ・Mitsubishi Lancer Evolution IV GSR '96
 ・Mitsubishi Lancer Evolution V GSR '98
 ・Mitsubishi Lancer Evolution VI GSR T.M. SCP '99

 - We changed the display for the Peugeot L500R Hybrid VGT 2017 to now include the power output from the motor in the vehicle's max power. (This does not affect the vehicle's performance when driving or its Performance Points.)
 - We stabilized how the Dodge SRT Tomahawk Vision Gran Turismo behaves during the rolling start of an online race.

2. Tracks
 - We adjusted the penalty system algorithm at the following two sections on the Daytona International Speedway Road Course:
  ・Pit Lane Exit
  ・Chicane Exit (Turn 11)

3. Steering Controllers
 - We fixed an issue in which the screen would occasionally freeze for 1.5 seconds when using a Fanatec® steering wheel controller.

4. Localization
 - Fixed various text localization issues.

5. Others
 - Various other issues have been addressed.

Edited by GazzaGarratt
added patch notes

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