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When you're forking out 70 quid plus for a video game I think you're allowed to have opinions on it, be they positive or negative. That's what a forum is for. Those with criticism have made it quite clear in their posts what they're unhappy with, so i'm not sure what there is to understand. No-one needs to take it as a personal insult that others aren't necessarily happy with something they themselves are happy with. Everyone's opinions on the game are equally valid, please reflect on that 😘
- Today
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Playstation Plus Free games
GazzaGarratt replied to crispymorgan's topic in General Gaming Discussion
Given how much some of us played DayZ on PC, I think its a very good chance to give it a go on console...although I expect it will be a few versions behind PC and way harsher than we've previously played it! Lets hope the controller button layout works well. -
GazzaGarratt reacted to a post in a topic: Playstation Plus Free games
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GazzaGarratt reacted to a post in a topic: Playstation Plus Free games
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GazzaGarratt reacted to a post in a topic: Playstation Plus Free games
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I don't go into any FIFA related game expecting anything now, so whatever we get extra is a bonus. Its not new content, even if they badge as it is, but having live tournaments (old cups) is a welcome addition back into the game. They need more variety added to Pro Clubs mode as its fast becoming hugely popular in this era. Not sure, normally when everyone agrees. Over the past 2-3 years its been getting closer and closer to launch date because everyone becomes tired of the previous game (mainly as the thoughts are EA have stopped fixing the older game!). I don't like paying full price for FIFA, just doesn't feel right unless they added far more items. If we can make it last to the first sale that will save everyone at least £20-£30, but don't be surprised if its sooner.
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GazzaGarratt reacted to a post in a topic: Battlefield 6
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I watched a video last night from XclusiveAce and he said that it seems like there's some server de-sync. So it feels like you die with one bullet but the enemy actually hit you with 5 bullets. This is one feature I wish they hadn't copied from COD 🤣 Hopefully they'll get it sorted the full game. Personally I really enjoyed the beta. Movement is great and didn't feel sluggish. I didn't like that mountain map with the rock in the middle that has 20 snipers on it every game 😡 I just hope all of the COD players that don't wait for revives just fuck off back to COD when BO7 comes out.
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GazzaGarratt reacted to a post in a topic: *FG'ers Screenshots Thread*
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GazzaGarratt reacted to a post in a topic: *FG'ers Screenshots Thread*
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Coming from a player that's never really enjoyed Battlefield over the years, I must say its probably been one of the best beta offerings I've played that I can remember. You may probably say that proves the point that BF lovers aren't overly enthused about the game, but I am struggling to see why there is so much disappoint in this thread so far. I must have played with c.8 FGers on it over the weekend and everyone was really enjoying it. The hours on it alone you could see that. One criticism I would agree with? TTK. It felt too quick almost immediately and its one thing I think I can see why on a Beta they go quicker so they know they can dial it back on launch or next beta weekend. Breakthrough and Conquest felt very strong as game modes. Most maps felt like they had moments for attack and defence, which is a good thing overall. Domination not so much, as i felt that was introduced purely for the CoD players giving it a go. It looked extremely polished.I enjoyed the UI. The Medic being able to resupply health and ammo is a great shout and I found in the 3-5 hours I played it, I can see why in Battlefield you really do need to work together in your squads to try and win the match. That will switch alot of CoD players off eventually leaving BF6 in a reasonably good state. The only one thing you all know I want in this game to see it as a true success is if they fix it so more than 3 of your friends can play in the same match. Its impacted pretty much most BF games in the past and probably why CoD has still survived. They've got to get this right on launch. N.B. I didn't play it on original settings. @igotmollywhopped Josh helped update my settings before I played and I can only assume those changes helped me have a really enjoyable time on it - but equally I can't say how different it is to the default settings.
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Yes but you've completely missed the point of everything said. Spawning on a flag you've captured when the next flag is just 30 seconds away in BF6 is a world of difference than what we've seen previous whereby you don't need to apply any forwarding tactical strategy or squad teamwork whatsoever. The squad system has been completely obliterated since 2042 and the developers still don't understand the core design philosophy that made it so pivotal in the likes of 2, 3, 4, 1 and V. There's no consequence to squad wipes or any territorial focuses when the maps are this compact. Conquest on Cairo and Iberia is practically domination as it is, and breakthrough is an unbalanced shambles. Spawn beacons are pointless now because unless you play them as a tac-insert for yourself, you literally just save yourself 15 seconds and create self-inflicted chokepoint that the opposition can sit on. These in old Battlefield games were critical to maintain a territorial push in a safe haven when spawning with the squad was risky. Now they are nothing more than a Call of Duty tactical insertion. This is why small linear shoebox maps don't work well. Metro and Locker do because they were meticulously designed but here they've just created a layout and prioritised destruction.
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ellanac86 joined the community
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Lurchzy changed their profile photo
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When will the MNF transfer take place? Normally around Christmas isn’t it?
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gptdeutsch joined the community
- Yesterday
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You do realise spawning on any flag that your team has captured has happened on at least the last 2 or 3 battlefields before this bro.
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Yeah bro, i was having a little trouble at start, was still having fun but was getting blasted left right and centre but loved the chaos, it's warfare, it's not meant to be chill 🤣 I then got my settings, reduced the zoom sensitivity etc, put on performance mode and it felt like a new game, it really doesn't feel like a beta, even tom was saying he took everything back he said about not buying it, it's a solid step in the right direction for battlefield and just glad that I can play a game which isn't gonna be filled with skins from movies, meta people who have meta loadouts, slide cancelling, few tweaks obviously need fixing but yeah for me! Superb!
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I'll look for it in a sale, there seems to be a lot of folk who love the game up until the later part of it, where the griefers seem to be running riot, there's a lot of salty Steam reviews 🤪
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GazzaGarratt reacted to a post in a topic: Battlefield 6
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People don't seem to bother with issuing orders now and I don't see the point either. You could literally free for all from any flag and it wouldn't make a difference whereas in the older BF games, you relied on working as a squad, pushing the flag the squad leader assigned, using beacons and also ensuring you don't get wiped because the set-back consequences were dire. Here if you get wiped, you choose any flag you want and then go left, right centre and chances are you'll be contesting a flag with others regardless in less than a minute. I don't even need to pull the map up mid-game anymore because all I have to do is focus on the flag icon that appears on the interface and that tells me all I need to know along with all the other x-rayed UI features. Just feels soulless and cheap this way.
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J4MES OX4D reacted to a post in a topic: Battlefield 6
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GazzaGarratt reacted to a post in a topic: Battlefield 6
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Yeah @Macca89 I actually set it up before playing with controller suggestions from some streamers. Bad move 🤪 Went back to default and it was much, much better and I enjoyed it a lot more : ) I'd like to see the bigger maps in the next demo.
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Maybe I'm misremembering how it used to be. But I recall we'd all pile into an APC and bus to the first point, bail out, cover, capture and then unless you wanted to be walking for the next 5 minutes, back in a vehicle. The driver would wait, or maybe a heli would take a group. There seemed to be more cohesion. This seems to me to be a fragmented game of team deathmatch with no real goal. Remember when (the highest rank person?) used to get commander role for the whole team? That was ace. I fear its gone too far down the fast paced route to back out now.
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Battlefield 6 beta
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New year, same old bollocks. Their PR team surely have exhausted all their terminologies by now!
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I never played anything else other than conquest in Battlefield games. Flag to flag on Cairo is no more than 30 seconds on foot and the same can be said for Iberia. The liberation snow one, which is probably the biggest, is still really condensed and there is only two ways to get to the inner flags pretty much so it feels restrictive in that sense too. There is no territorial penalties for squad wipes either because all you need to do is spawn to the nearest flag and the radius is so big, chances are you are 30 seconds off where you want to be anyway. The maps just feel way too compact and the action is boxed-in. Vehicles have no room to breathe in Cairo and Iberia, and you can literally sit on a blind chokepoints in a tank rattle off 40+ kills with ease half the time. Even the smaller maps on BFV like Provence, Soloman Islands, Devastation, Operation Underground and Marita offer reasonable scale and plenty of room for territorial-focused gameplay. Here, there is no consequence to losing any flag because chances are you are within distance of getting one back instantly. I got 13 captures on my last match and I joined halfway through.
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Seems like you've spent majority of your games playing domination mate, because from HQ on Conquest, it takes a Ballache to get back to where you need to be, similar to BV, Similar to Battlefield 1.
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Battlefield trailers are always 'carnage' but the series at its core is a grand FPS with tactical elements. There is no semblance of this in the game - it's just overly-chaotic action on very small maps where flags change hands easily and territory doesn't matter because you can be easily swarmed left, right and centre. They've appealed to the Call of Duty players at the expense of Battlefield's core values and have concocted this middle-ground type of game and I'm just not sure about it. The bigger maps will probably play better like Operation Firestorm but the ones we have in the beta are just too small, chokepoint-laden and offer absolutely no tactical flexibility or POI.
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Here's the release of all the deep dive's I've been sent: Pro Clubs Career Ultimate Team Thoughts?
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Sorry but after reading these comments I had to reply, this is absolutely nowhere near anything cod has every produced, if the shooting feels off, maybe change the settings? Mine felt off and josh sorted me out with that, stopped the shakey feel to it, @J4MES OX4D @crispymorganI genuinely don't know what you were expecting after seeing trailers, the game is carnage and I fucking love it for that, or would you rather be on cod getting slide cancelled and hacked every 5 minutes or a realistic warfare game with proper destruction?@Luseth I dunno what tanks you've run into bud, every time I hit one of those cunts with an rpg it does 25 damage, cant get away from the bastards 🤣🤣 Honestly don't get the hate, this is by far the best beta I've played in years, was talking to Josh and tom about it, if they brought this out as a game, there isn't much I could complain about which would make me regret buying it, few minor tweaks of course but Holy shit, the game is beautiful, time to kill is bang on, sticks to being a tactical masterclass! Had so much fun on it!
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OK, I'm finally back upstairs and I've bought this game. I've been excited for it since I broke my foot, so now's the time. I'm also going to rent an FG server because I want to have that open desert feeling, and we can keep it for FG only. I'm probably going to start with 6-10 seats and can increase if there is a demand for it. This also allows us to eliminate the griefing in the PVE zones. We also get to select a server world "type" like hardcore PvP, RP/PVE, and "free to everyone" types. I'm going to pick the RP/PVE one, which pairs our clusters with like-minded servers, so the common areas are all like-minded ppl in theory. This should also cut down on the bullshit in the deep desert etc.
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I just played on the Cairo map and although it was a better experience i.e flags not changing hands every 20 seconds, it was ridiculously chaotic. Every time I spawned in, it took me some time just to get my bearings on where I was, what direction I was facing and where to head next. Every part of the map looks the same and even knowing where you are going to spawn, you still can't work out where you actually end up. A quick tip is to go into the options and disable film grain, chromatic aberration, motion blur, weapon motion blur and vignette because those are all enabled by default and make the game look absolutely horrific even at max settings. You will still have to put up with all the rubble and trees but at least the image will be a bit clearer and cleaner.
- Last week
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Maybe its my monitor etc. But there's just TOO much going on. Rubble, leaves, plant pots, smoke, bricks, a mars bar wrapper in the wind,LOOK OUR BUILDINGS COLLAPSE!, more rubbish, more smoke, trees, bushes, a deck chair, dust in the wind by kansas, a small rodent feverishly gnawing on the entrails of a deceased soldier. Meanwhile your comrades all sprint around in random directions unable to come to a stop for fear of being insta-killed by a soldier who managed to teleport into his friends body by means of quantum superposition and now you die. Is it worth waiting for help? No, no it isn't. Your team-mates either don't know how to revive you or don't care about your pitiful existence. As the screen fades to black you yearn for the opportunity to make different decisions, that ultimately would have saved your life but.......... oh wait you can literally instantly spawn with seemingly no penalty, straight in to the action, cool. In short this game is ADHD simulator. it wants to be everything, but manages to be nothing. its not tactical, nor is it close combat. It's visually beautiful , but vastly over complex. It's too fast, and unless it changes *a lot*, I'm probably going to skip it tbh.
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Played a few matches just now and the game is a complete mess. The maps are far too small and the action is way too chaotic. It doesn't matter how refined your game is or how pretty it looks; if it is this borked by design then you've fucked it basically. At no point tonight did I ever feel like I was participating in a tactically-driven and closely-knit squad - everything was just a nonsensical free for all and it's not a case of it being a new game or with inexperienced players - the way it is designed leads to this outcome every bloody minute. There are no safe spawns, no way to play logically - you spawn and then pick a flank to run in and just pray you don't get shot front, back or sides. Capture points change hands far too often and it's too easy to hop on and challenge. It literally plays like a game of COD domination but with 5 flags. One of the smaller maps on BF4 was Operation Locker and that was fantastic because matches flowed and even in tight chokepoints, you were always playing a territorial battle. This game has no semblance of strategy and now that EA's sponsorship deals with streamers is over, maybe we'll get some honesty. They've put destruction ahead of everything else and missed the entire point of what makes a Battlefield game. The same bad decisions 2042 made persist here but in a different form yet there is over a decade of proven gameplay concepts that they just cannot seem to recreate or understand. I'll have another go tomorrow but I am not impressed at all.
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Pretty much the same as previously mentioned. I was saying the other night that the spawns were too hectic. I remember some Battlefield maps you were able to effectively clear the area behind you and push forward. Now you just get shot in the back. It seems like a giant death match rather than a territorial advance. I'm also pants with a controller. Seriously. I can't shoot for shit anymore. I believe it supports Keyboard and mouse though so thats good. Very much on the fence at the minute.