All Activity
- Past hour
-
On Witch Queen - Agreed, totally top tier content. In the old style campaigns it was always Forsaken that was the one that rivalled this but Witch Queen brought so many things to the game and compelling long campaign missions that you felt rewarded when completing it. Lightfall - Glad you got it done @J4MES OX4D. Maybe I should attempt to go back to it, but I knew it felt off from the start. Final Shape - I can maybe see why you found some things frustrating. Some hard moments as a group on the campaign near the latter missions. The end part is quite challenging on Legendary. I enjoyed the final heroic battle with everyone. It was a bit gimmicky, sure. But if you have been with Destiny for 10 years, it was great to finally see your guardian fight way more alongside your NPC allies. Never thought of the Zavala bit in detail until now. Maybe it was put in there to disguise where the story was headed. Some really key things happened in the storyline though if you follow the backstory of everything. Zavala was set up just before Final Shape to start becoming a little more angry and less controlled. Edge of Fate - I've started it. Not done enough yet to warrant me seeing if its any good or not. I miss the enjoyment of running in a crew through the storyline so maybe that is impacting and skewing my feelings.
-
GazzaGarratt reacted to a post in a topic: Returning to Destiny 2 in 2025
-
GazzaGarratt reacted to a post in a topic: Returning to Destiny 2 in 2025
-
GazzaGarratt reacted to a post in a topic: Returning to Destiny 2 in 2025
-
GazzaGarratt reacted to a post in a topic: Returning to Destiny 2 in 2025
-
Is there a roadmap of what they are introducing over time into the game at all?
-
GazzaGarratt reacted to a post in a topic: Dune Awakening
-
GazzaGarratt reacted to a post in a topic: Dune Awakening
-
GazzaGarratt reacted to a post in a topic: Heretic + Hexen
-
Quite a well rounded review imo
-
phil bottle reacted to a post in a topic: Battlefield 6
-
I'm in the same boat mate. Feels like it has momentum, but we have to see what happens. I even saw some older FGers on it from around the world too, so its clearly peaked some interest out there.
-
GazzaGarratt reacted to a post in a topic: Battlefield 6
-
If enough ppl buy the game, I'll probably pick it up too, and on console as my PC can't really handle it. Would be a fun FG team play game if we have enough interest.
-
phil bottle reacted to a post in a topic: Battlefield 6
-
Totally agree on that ❤️ I think I just found it more odd catching up as everyone who played online over the weekend were really happy that the game seemed in a decent spot. Maybe its because I didn't hear that online and then read something different here. We'll see what the next weekend will bring. Macca mentioned they are working on TTK which is a good sign its already been acknowledged. I think this is totally down to the younger gen Cod players giving this Beta a go and not really understanding what team mechanics are about 😅 Matt told me on the Conquest games to tag a flag being squad leader and that got us extra points. I think not many people play the FG way online 🤣 - which is why I'll be serious disappointed if they don't make it really easy to get more friends in the same game.
- Today
-
When you're forking out 70 quid plus for a video game I think you're allowed to have opinions on it, be they positive or negative. That's what a forum is for. Those with criticism have made it quite clear in their posts what they're unhappy with, so i'm not sure what there is to understand. No-one needs to take it as a personal insult that others aren't necessarily happy with something they themselves are happy with. Everyone's opinions on the game are equally valid, please reflect on that 😘
-
Playstation Plus Free games
GazzaGarratt replied to crispymorgan's topic in General Gaming Discussion
Given how much some of us played DayZ on PC, I think its a very good chance to give it a go on console...although I expect it will be a few versions behind PC and way harsher than we've previously played it! Lets hope the controller button layout works well. -
I don't go into any FIFA related game expecting anything now, so whatever we get extra is a bonus. Its not new content, even if they badge as it is, but having live tournaments (old cups) is a welcome addition back into the game. They need more variety added to Pro Clubs mode as its fast becoming hugely popular in this era. Not sure, normally when everyone agrees. Over the past 2-3 years its been getting closer and closer to launch date because everyone becomes tired of the previous game (mainly as the thoughts are EA have stopped fixing the older game!). I don't like paying full price for FIFA, just doesn't feel right unless they added far more items. If we can make it last to the first sale that will save everyone at least £20-£30, but don't be surprised if its sooner.
-
I watched a video last night from XclusiveAce and he said that it seems like there's some server de-sync. So it feels like you die with one bullet but the enemy actually hit you with 5 bullets. This is one feature I wish they hadn't copied from COD 🤣 Hopefully they'll get it sorted the full game. Personally I really enjoyed the beta. Movement is great and didn't feel sluggish. I didn't like that mountain map with the rock in the middle that has 20 snipers on it every game 😡 I just hope all of the COD players that don't wait for revives just fuck off back to COD when BO7 comes out.
-
Coming from a player that's never really enjoyed Battlefield over the years, I must say its probably been one of the best beta offerings I've played that I can remember. You may probably say that proves the point that BF lovers aren't overly enthused about the game, but I am struggling to see why there is so much disappoint in this thread so far. I must have played with c.8 FGers on it over the weekend and everyone was really enjoying it. The hours on it alone you could see that. One criticism I would agree with? TTK. It felt too quick almost immediately and its one thing I think I can see why on a Beta they go quicker so they know they can dial it back on launch or next beta weekend. Breakthrough and Conquest felt very strong as game modes. Most maps felt like they had moments for attack and defence, which is a good thing overall. Domination not so much, as i felt that was introduced purely for the CoD players giving it a go. It looked extremely polished.I enjoyed the UI. The Medic being able to resupply health and ammo is a great shout and I found in the 3-5 hours I played it, I can see why in Battlefield you really do need to work together in your squads to try and win the match. That will switch alot of CoD players off eventually leaving BF6 in a reasonably good state. The only one thing you all know I want in this game to see it as a true success is if they fix it so more than 3 of your friends can play in the same match. Its impacted pretty much most BF games in the past and probably why CoD has still survived. They've got to get this right on launch. N.B. I didn't play it on original settings. @igotmollywhopped Josh helped update my settings before I played and I can only assume those changes helped me have a really enjoyable time on it - but equally I can't say how different it is to the default settings.
-
Yes but you've completely missed the point of everything said. Spawning on a flag you've captured when the next flag is just 30 seconds away in BF6 is a world of difference than what we've seen previous whereby you don't need to apply any forwarding tactical strategy or squad teamwork whatsoever. The squad system has been completely obliterated since 2042 and the developers still don't understand the core design philosophy that made it so pivotal in the likes of 2, 3, 4, 1 and V. There's no consequence to squad wipes or any territorial focuses when the maps are this compact. Conquest on Cairo and Iberia is practically domination as it is, and breakthrough is an unbalanced shambles. Spawn beacons are pointless now because unless you play them as a tac-insert for yourself, you literally just save yourself 15 seconds and create self-inflicted chokepoint that the opposition can sit on. These in old Battlefield games were critical to maintain a territorial push in a safe haven when spawning with the squad was risky. Now they are nothing more than a Call of Duty tactical insertion. This is why small linear shoebox maps don't work well. Metro and Locker do because they were meticulously designed but here they've just created a layout and prioritised destruction.
-
ellanac86 joined the community
-
Lurchzy changed their profile photo
-
When will the MNF transfer take place? Normally around Christmas isn’t it?
-
gptdeutsch joined the community
- Yesterday
-
You do realise spawning on any flag that your team has captured has happened on at least the last 2 or 3 battlefields before this bro.
-
Yeah bro, i was having a little trouble at start, was still having fun but was getting blasted left right and centre but loved the chaos, it's warfare, it's not meant to be chill 🤣 I then got my settings, reduced the zoom sensitivity etc, put on performance mode and it felt like a new game, it really doesn't feel like a beta, even tom was saying he took everything back he said about not buying it, it's a solid step in the right direction for battlefield and just glad that I can play a game which isn't gonna be filled with skins from movies, meta people who have meta loadouts, slide cancelling, few tweaks obviously need fixing but yeah for me! Superb!
-
I'll look for it in a sale, there seems to be a lot of folk who love the game up until the later part of it, where the griefers seem to be running riot, there's a lot of salty Steam reviews 🤪
-
People don't seem to bother with issuing orders now and I don't see the point either. You could literally free for all from any flag and it wouldn't make a difference whereas in the older BF games, you relied on working as a squad, pushing the flag the squad leader assigned, using beacons and also ensuring you don't get wiped because the set-back consequences were dire. Here if you get wiped, you choose any flag you want and then go left, right centre and chances are you'll be contesting a flag with others regardless in less than a minute. I don't even need to pull the map up mid-game anymore because all I have to do is focus on the flag icon that appears on the interface and that tells me all I need to know along with all the other x-rayed UI features. Just feels soulless and cheap this way.
-
Yeah @Macca89 I actually set it up before playing with controller suggestions from some streamers. Bad move 🤪 Went back to default and it was much, much better and I enjoyed it a lot more : ) I'd like to see the bigger maps in the next demo.
-
Maybe I'm misremembering how it used to be. But I recall we'd all pile into an APC and bus to the first point, bail out, cover, capture and then unless you wanted to be walking for the next 5 minutes, back in a vehicle. The driver would wait, or maybe a heli would take a group. There seemed to be more cohesion. This seems to me to be a fragmented game of team deathmatch with no real goal. Remember when (the highest rank person?) used to get commander role for the whole team? That was ace. I fear its gone too far down the fast paced route to back out now.
-
Battlefield 6 beta
-
New year, same old bollocks. Their PR team surely have exhausted all their terminologies by now!
-
I never played anything else other than conquest in Battlefield games. Flag to flag on Cairo is no more than 30 seconds on foot and the same can be said for Iberia. The liberation snow one, which is probably the biggest, is still really condensed and there is only two ways to get to the inner flags pretty much so it feels restrictive in that sense too. There is no territorial penalties for squad wipes either because all you need to do is spawn to the nearest flag and the radius is so big, chances are you are 30 seconds off where you want to be anyway. The maps just feel way too compact and the action is boxed-in. Vehicles have no room to breathe in Cairo and Iberia, and you can literally sit on a blind chokepoints in a tank rattle off 40+ kills with ease half the time. Even the smaller maps on BFV like Provence, Soloman Islands, Devastation, Operation Underground and Marita offer reasonable scale and plenty of room for territorial-focused gameplay. Here, there is no consequence to losing any flag because chances are you are within distance of getting one back instantly. I got 13 captures on my last match and I joined halfway through.
-
Seems like you've spent majority of your games playing domination mate, because from HQ on Conquest, it takes a Ballache to get back to where you need to be, similar to BV, Similar to Battlefield 1.
-
Battlefield trailers are always 'carnage' but the series at its core is a grand FPS with tactical elements. There is no semblance of this in the game - it's just overly-chaotic action on very small maps where flags change hands easily and territory doesn't matter because you can be easily swarmed left, right and centre. They've appealed to the Call of Duty players at the expense of Battlefield's core values and have concocted this middle-ground type of game and I'm just not sure about it. The bigger maps will probably play better like Operation Firestorm but the ones we have in the beta are just too small, chokepoint-laden and offer absolutely no tactical flexibility or POI.
-
Here's the release of all the deep dive's I've been sent: Pro Clubs Career Ultimate Team Thoughts?