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View this quiz Destiny - Quiz No. 1 Take a trip down Destiny memory lane. First one is a general all round quiz. Submitter GazzaGarratt Type Graded Mode Time 5 minutes Total Questions 10 Category Destiny Submitted 11/27/2018
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GM Nightfall this week is Devil's Lair. Minimum Power requirement of 1345 in current season. Shields, and mods required are as below: Let's get some tips on what people expect to use e.g. Guns, Supers, Exotic Armour, builds, etc. Let's get some strategies down on here and also keep coming back and tell us what you've managed to achieve, or not and how successful your team was. Remember, all tips and runs will massively help other FGers out! Sound off below!
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GM Nightfall this week is The Corrupted. Minimum Power requirement of 1345 in current season. Shields, and mods required are as below: Let's get some tips on what people expect to use e.g. Guns, Supers, Exotic Armour, builds, etc. Let's get some strategies down on here and also keep coming back and tell us what you've managed to achieve, or not and how successful your team was. Remember, all tips and runs will massively help other FGers out! Sound off below!
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Let's get the PC raids and players going! Let us know when works best for you to run raids. We'll go from there. If a different time works better for you and it's not listed, feel free to post in the comments.
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Baab and Charlie aren't around this weekend, but that doesn't mean we can't raid without them! Sign up if you want to join in for laughs, finish a glow, get your Vex, or whatever else.
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Shall we run this again? Let's get @Tar-Eruntalion some glowy gear! And any other of our PC players that need it!
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Let's get this going for our PC Destiny players! We'll probably do VoG, but we can look at DSC too for an easier PC run just to get feels for this. Feel free to put your thoughts in on what raid you want to do.
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This topic has been coming up more frequently lately. So, show of hands - who is on PC for Destiny 2/willing to be on PC for Destiny 2? Feel free to post thoughts below.
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I’m sure some have seen this already, but I’ll just post the link here. There’s some good steps forward but it’ll be a “wait and see” approach for most I’m sure. Destiny 2021 Update: The Road to The Witch Queen > News | Bungie.net WWW.BUNGIE.NET Hey Guardians, As some of you know, I didn’t work on Destiny before it shipped in 2014. I started out as a Guardian. I got hooked on running the Vault of Glass, trying to get my Truth drop in a Nightfall, and, yes, sometimes trolling my fireteam with inopportune Ward of Dawn placements. After playing for just a few short weeks, I knew I wanted to do whatever it took to work on the game. Destiny changed my life. Back then, I knew Bungie had just begun the journey of what Destiny could be – and what it could mean – to so many Guardians like me. When I walked through the doors of Bungie for the first time, The Dark Below had just shipped and the team already had their eyes up, outlining ambitious plans for the future. It was clear that everyone at Bungie loved Destiny fiercely and believed in its future as much as I did. Flash forward to today. Season of the Chosen has launched, and it's incredible to see how far the game has come. Right now my Guardian is crushing Battlegrounds, perfecting a new build for Master Lost Sectors, gilding titles, progressing Seasonal Challenges, working on catalysts for some of the most unique Exotic weapons we’ve ever added to the game, and experiencing more Seasonal narrative progression in Destiny than ever before. It’s humbling to think how much of these systems and this content didn’t exist two years ago, last year, or even last month. Though going to work these days includes video calls, guest pets and kids, what continues to humble and motivate me since my first day is how this team still looks at Destiny with fresh eyes every day. We see possibility in Destiny at all levels on the team and working on this game has really become life-changing for many of us. Destiny, this friendship-maker-and-sometimes-temporary-friendship-breaker; this catalyst to make memories; this universe that we all love. We’re lucky to be here and share these moments with you. Destiny has so much to offer to so many different types of players, and even more than that, it means something different to each player. It’s complex, intricate, and demanding, and that makes it an awesome challenge to work on. As massive as Destiny is, we believe there is so much more potential to unlock in this amazing game, stories to finish and new stories to come, and that will keep driving us to make it better every week, every season, every year. THE WITCH QUEEN, LIGHTFALL, AND BEYOND Last summer, we outlined our ambition for the next era in Destiny 2 by announcing the full arc, starting with Beyond Light, followed by the Witch Queen and Lightfall. As we began to scale production on the Witch Queen last year, we made the difficult but important decision to move its release to early 2022; we also realized we needed to add an additional unannounced chapter after Lightfall to fully complete our first saga of Destiny. We’ve long thought about moving Destiny’s annual release to the early half of the year primarily for the health of the team, but the Witch Queen and not being tied to legacy expectations allowed us to make this choice early for three important reasons: The Witch Queen represents an important evolution in the ongoing story of Destiny 2. Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases. Even more importantly, the conclusion of these releases will also conclude the “Light and Darkness Saga,” the conflict we first introduced with the launch of Destiny many years ago. As we’ve been developing The Witch Queen, we realized that we needed this release to be the first of many moments crucial to the story of Destiny. With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter in The Witch Queen. With Destiny now committed to being an everlasting evolving world, we want to make sure we are still taking the time to upgrade the systemic foundation of Destiny 2 to support everything we want to do in the future. Our ultimate vision for Destiny 2 still stands – a definitive action-MMO, a unified global community where you can play Destiny anywhere with your friends. For 2021 this means upgrading our approach to keeping Destiny’s weapon and armor game fresh, refining our vision for PVP, implementing transmog, and adding Crossplay. More below. Finally, and the most important reason, we are proud to be uncompromising when it comes to our commitment to the health of our teams. With COVID-19 keeping us away from the office, and the large amount of work on our plates, we needed to move the date in order to make sure that both this year's updates and The Witch Queen were both delivered at the quality we strive for, and on a schedule that made sense for everyone involved. Making this choice is not one we took lightly. Believe me, as someone close to The Witch Queen’s progress, there's no one more than us that wants to get it out as soon as it’s ready. But at the end of the day, we know we’re making this call for The Witch Queen and future chapters in Destiny 2 for all the right reasons, ones that puts our team first and our game at the quality bar we strive for ourselves. We'll have more to share on The Witch Queen and beyond in the late summer of this year. But today we need to talk about what’s happening in 2021. Let’s get to it. REWARDS THAT MATTER With Season 11, we introduced infusion caps, an iteration on infusion designed to keep Destiny’s gear game fresh from release to release and to create a healthy ecosystem for our aspirational content. While we still believe in these goals, it's clear our execution was off the mark. Infusion caps helped us meaningfully shift the meta in Beyond Light and create a rewards ecosystem that was manageable to balance and monitor, but the system has also made our rewards feel like they have an expiration date and have frequently made playing our legacy content feel shallow. We want the rewards you’ve earned in Beyond Light and its subsequent seasons to feel like valuable tools you can use in the incredible challenges you’ll face in The Witch Queen. So, we’re making a change. We’ve made the decision that any weapon or armor that can currently be infused to max Power will continue to be able to reach max Power permanently. Starting in Season 14 we won’t be capping the infusion on any weapons or armor that have not already reached the cap as of the start of Season 13. This means you’ll be able to take your Trustee, your Falling Guillotine, and all the high-stat armor you’ve earned this year to take on the raid in The Witch Queen. While we still strongly believe that Destiny needs a method to shift our meta in the game’s most challenging activities, we don’t believe that infusion caps are the right answer. We’re taking time this year to research and validate a plan that creates a fresh and balanceable ecosystem for our most aspirational content, one that doesn’t make our rewards feel like they have an expiration date. We’ve learned a lot this year and don’t want to rush finding the best plan, so don’t expect to hear anything more about this until after The Witch Queen. Because we won’t be capping any more of our weapons, we must consider more variables in the game balance of our upcoming seasons and releases, so expect to see tuning when it comes to our biggest outliers in PVP and PVE. Yes, I’m looking at you, Felwinter’s and Warmind Cells. This is a big change for Destiny and one that we did not make lightly. However, we believe there’s nothing more important in Destiny than getting our rewards right. POWER PLAY Now that we’ve talked about rewards, let's talk about Power. Last year we started a paradigm where we raised the overall Power cap by 50 each season. While this helped ensure that infusion caps shifted the meta, it also made each season feel like a significant reset to the Power you had accumulated. To combat this, we will be experimenting with a new Power level cap. Starting in Season 14, we will only be raising the Power cap by 10 for each non-expansion season. This means if you reach the maximum Power in Season 13, when next season rolls around you will be directly in the 10-point Pinnacle band of the Power pursuit. This Power increase should feel familiar to anyone who played Season of Dawn last year, and we’re excited to see how this progression feels alongside our new systems. We believe this change will make it even easier to pick up and enjoy Destiny each season, while still allowing us to have a deep RPG Power pursuit when we launch The Witch Queen. ANGELS OF DEATH Like many of you, I am passionate about PVP in Destiny 2 and it’s clear that we haven’t had a consistent message around these modes. So, I’d like to share our high-level vision for the Crucible: Direct player versus player competition is essential in Destiny as an option to express mastery of your Guardian and showcase the strength of your arsenal against other players. It’s a simple vision, but it's one that’s crucial to making the game feel like a real place for those players that crave that showcase, where the rewards you’ve earned, the skill you demonstrate, and how you’ve built your Guardian all matter. So, let’s talk about what we’re doing this year for PVP, starting with our two priorities: improving gameplay sandbox balance in the Crucible and upgrading the experiences of our most aspirational game modes. When it comes to balance updates, these can be divided into three major buckets. First, in Season 15 we will be addressing “three-peeking” in Trials and Competitive. In these modes, emotes will be disabled and players will be unable to pull out any third person weapon that doesn't have ammo. Third person experiences are part of what make Destiny’s gameplay feel so good, but it was clear in our most competitive arenas that these mechanics were being used in ways we did not intend. This is a tricky problem to solve in Destiny's complicated sandbox, but we think this is a good starting point. Second, over the next several seasons, we will be making changes to Stasis and Light subclasses in order to achieve a healthier balance of subclasses in the Crucible. Across Season 13 and 14 we will be adjusting Stasis in the Crucible in order to bring its overall effectiveness in line with our Light subclasses. Here are some of the changes you can expect coming to updates this Season and next: Behemoth Titan: Decrease Super damage reduction. Increase Super energy cost when performing light attacks. Remove freeze AOE on Super cast. Reduce travelling efficacy of Shiver Strike when slowed. Revenant Hunter: Decrease Withering Blade damage and tracking. Decrease slow stacks applied to targets. Remove Shatterdive damage reduction. Shadebinder Warlock: Fix bug where Iceflare Bolts wouldn’t track towards targets immediately on creation. Fix bug where Shadebinder Super projectiles were not tracking until a certain distance travelled. General: Decrease crystal shatter damage. For Season 15 we are also looking at universal adjustments to Stasis by increasing damage reduction when frozen to provide more survivability for the victim. Following this Stasis tuning, in Season 15, we will also focus on Light subclasses and release a set of targeted buffs to our most underutilized specializations. The goal of all these changes is to keep Stasis feeling great in PVE and to bring its representation in PVP more in line with our Light-based abilities. Finally, we want to continue to adjust weapon archetype performance and introduce new perks that shift the meta in the Crucible. I think the team has done a great job in this area over the last several months, introducing balance changes both at the seasonal boundaries and at the mid-season, and we want to continue to drive down this path to diversify the types of loadouts you encounter from season to season. In addition, at Season 15 we will also be looking to adjust overall ability usage rates to make sure guns and gunplay are always key to success in the Crucible. Of course, gameplay balance only matters when the underlying playing field is fair, and unfortunately cheating continues to be a significant issue, especially on PC. We’re always working to maintain security as new exploits emerge, and as always, we don't want to talk about a lot of those improvements for fear of empowering the bad guys. A few areas we can talk about are: We’re aiming to nearly double the size of the Bungie game security team this year, reflecting our long-term commitment to fair play. We’ve begun regular surveys to better understand your experiences with cheating and to measure our progress. This new data enriches our existing streams from player reports (thank you for reporting!) and game instrumentation. If you receive one of these surveys, please share your experiences to help us fight cheating. We’ve begun a strategy of aggressive legal action against cheat developers. You may have seen news articles about some of our early actions here, and we will continue to pursue those who undermine fair play using every tool at our disposal, both in partnerships with other studios and under our own flag. We’ll share more security news when we can. Beyond gameplay balance and security, we also want to adjust the structures of our most aspirational PVP modes in order to make them a better experience for our players. First up, we’re targeting an overhaul of the Trials of Osiris rewards structure and matchmaking paradigms, to release before the end of this year. With this update we specifically want to target a few things: Improve the overall health of the Trials matchmaking pool, both by incentivizing a wider audience to engage, and better defining separation of skill tiers. Rebuild the Trials reward structure so that it encourages more players to stick to their active cards longer. Our current structure encourages a lot of recycling cards after a single loss, meaning the first games of your Trials card has a high chance of being incredibly challenging. We want to build a reward structure that continually pushes higher skill players to want to progress deeper into their card even after a loss, making 3-5 wins a more achievable goal for more players. Investigate opportunities for solo players to participate in Trials regularly. We believe this will not only make the matchmaking pools healthier, but also will also encourage more players to see what Trials is all about and hopefully form social connections with other PVP-loving Guardians. After Trials, we will be targeting a similar in scope refresh to Iron Banner. While there is a lot do when it comes to supporting the Crucible, we want to target our efforts around global PVP balance and our most aspirational modes first. PRAEDYTH’S REVENGE In Season 14, the Vault of Glass will return. The team will have a lot more to say about it before launch, but there are a few things I’d like to clarify now. Our philosophy behind bringing things out of the Destiny Content Vault is to keep them feeling like the content you remember while updating them to meet Destiny 2 difficulty and raid standards. So, while the high-level experience remains the same, you should expect the raid team to have a few tricks up their sleeves when you tackle the depths of Venus this summer. Vault of Glass will also launch with both a Contest mode in the first 24 hours and a World First race. Since this is a reprised raid, we’re going to do World First a bit different. Players looking to claim the belt will not only have to complete the raid, but also a curated list of challenging Triumphs. And while only one fireteam will walk away with a belt, there will be plenty of opportunities for players to earn the ability to purchase some sweet real-world loot through Bungie Rewards. One last thing. Before the end of the year we are also looking to add a Master version of Vault of Glass. We’ve been really excited about how Master and Grandmaster difficulty have altered Nightfall strikes, increasing the potency of combat and the importance of executing mechanics. We’d like all our future RAD (raid and dungeon) content to offer Master difficulty versions, where players can earn Adept raid and dungeon gear, and while we aren’t able to commit to a Season 14 timeframe for Master VoG, we do want to take the time to develop a sustainable structure that allows us to ship these closer together in future releases. GETTING REACQUAINTED WITH ADELAIDE In Season 14, Ada-1 is returning to the Tower, and with her comes the ability for players to take any armor they have in their collections and turn it into a universal ornament. In Destiny 2 we will call this transmog system “Armor Synthesis.” Every season Ada will offer players a set of bounties that highlight various activity types. Players can complete these quests and receive the materials they need to power up Ada’s Loom, which can turn any piece of armor in your collection into a permanent universal ornament. Players short on time will also be able to purchase Synthesis tokens for Silver. Once you’ve acquired some new universal ornaments, you will want to head over to the new appearance screen in the character menu, where you can manage the ornaments on all your gear in one place. You’ll also find that you can apply shaders here individually or on all pieces of your equipped gear with one click. To make it even easier to try out a bunch of new looks in Season 14 we’ve also changed shaders to be permanent unlocks, meaning you no longer will need to hold onto stacks of shaders in your inventory. At the beginning of Season 14 we will be including a starting supply of Synthesis materials as reward for completing the Seasonal onboarding quest. We know many of you have been looking forward to Synthesis for a long time and want to frontload your ability to create some of the looks you’ve been looking forward to showing off. COMBINED FIRE We’ve still got a few quick things to cover, but I wanted to make sure we didn’t end without taking the time to recognize how incredible the team is here at Bungie. It's enormously difficult to make a game like this from home, but the team comes at it every day with unmatched enthusiasm and talent. One of the reasons why is that our team is full of Guardians: conquerors, Lighthouse frequent-flyers, lore masters, and people that just love to get in a strike or two with their family. All the work they do is because they believe that Destiny 2 can be the definitive action MMO on consoles and PC for years to come. So, without spoiling our plans for The Witch Queen and beyond, let's talk about a few more things the team is working on this year. Crossplay is coming to the masses in Season 15. We’ll be doing some internal rollouts and alpha tests in Season 14 to prepare for a widespread launch this fall. With Crossplay, you’ll be able to play with all your friends no matter what platform you call home. And don’t worry, we won’t be matching console and PC players together in the Crucible unless PC players specifically invite their console friends to play with them in the PC Crucible pools. Some of you have noticed that Ikora Rey has not been nearly as present recently in Destiny 2. We've missed her as well. Not only will you see Ikora again in Season 14, she will be playing a pivotal role in The Witch Queen. In Beyond Light, we introduced Stasis subclasses. Like Solar, Arc, and Void, Stasis will continue to evolve into a fully supported damage type. In Season 15, we will introduce our first round of Legendary Stasis Energy and Power weapons. There will be a lot more info here as we get closer to the fall. More recently in Season 13, we rolled out phase one of our new gilded title system, where players can gild our ritual titles like Conqueror, Unbroken, Dredgen, and Flawless each season. In Season 14, phase two of gilding titles will roll out. When players gild a title, it will now also display how many times that title has been gilded in the past. I can’t overstate how excited I am for what the team has planned for this year and beyond. What we're doing this year is about multiplying our potential for years to come, and while I promised not to spoil any of the things we will reveal for The Witch Queen later this year, I feel like I owe you a little treat for sticking with me after all this text. So, here’s an early concept at one of the wild armor sets you’ll be able to earn in our next annual release. Thanks for reading, Joe “Joegoroth” Blackburn Assistant Game Director Destiny 2
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New ViDoc coming with hopefully lots of good info for what is just around the corner. They always seem to nail these very well so hopefully someone can post the youtube link here once its up and then we can discuss what we think of it here! Finally feeling the excitement of some Destiny content. Appreciate any info and opinions below ❤️
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They're creating some neat swag of late and I really badly want some of the Bungie rewards, even just for show in my game area. I've ordered the The Stranger statue now they've released it without DLC. With DLC it was coming out at £120 which didn't want to part with but the statue is £60 on its own which is way more in my price range. I've always loved The Stranger as a charcter in the Destiny 1 universe and as she's coming back in Beyond Light, it seemed only appropriate to get it. Link to shops availability are here - http://www.numskull.com/destiny-2-beyond-light-the-stranger-limited-edition-deluxe-edition-dlc/
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I asked a while back via a poll to try and work out best days to do raids but its difficult as we all can do so many different days and it really didn't matter what we ended up picking...so we din't do anything! So lets start using Thursdays for now as a start off point. Btw, this isn't saying we won't do raids on other days because this day won't suit all. However, to start getting back into the game and making sure we have a regular bunch of people around to learn raids more regularly in turn will mean we can confidently try and complete more raids on other days like over the weekend, etc. I'm thinking we try this via events on the Event Calendar and we try and focus on one type of raid each week. It'll give time to people to realise which one we're trying out and get in the mindset to do their best for that particular raid. If people can't make it or request other times, lets help them and put up an event so we can see if we can get 6 people around. There's been a number of new FGers join recently on Destiny and I know some old folk are starting to get back into it, so happily share what your thoughts are below on what stuff you'd like to try, whens best for you, etc. I genuinely believe if we knew it 'raid night' on a set day like Thursday we can be soon getting at 1-2 teams being able to jump in and help each other. If it doesn't work, then we can always keep trying other ways to get us playing the fun stuff together. Consistency for us all to get behind an idea is the key to us all having loads of fun and completing all the things we'd like to do so please consider getting behind events and whatever we put up. Let us know what you think below.
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An on-purpose leak or accidentally posted (I know which one i'm leaning to) on the official Bungie Instagram - here's the video showing Eris Morn on some frosty planet...which we've always anticpated it to be Europa! It states a June 9th update on what is happening - which coincides with the new Season next week. This is most likely though outlining where we are going for the Fall expansion and 2 links that this could be an exciting time for the current game were mentioned online and picking up momentum. 1) This has the potential to be one of the largest expansions we've ever had because this was most probably set for Destiny 3 when Activision were a part of Bungies roadmap. Now thats no longer a thing they have maintained that this game is being pushed forward as the game - likely to no longer have future sequels, etc (backed up also by going F2P as the base game) 2) Right at the end you'll see the Destiny logo - this is more of a weaker link but they could more on to the way returning back to calling this game just 'Destiny' and drop the 2 Get excited, don't get excited, whatever. But this game has given us an enormous amount of awesome moments because its like what @Nutcuttlit said last night its a Chocolate Variety box of your choosing so you can dip in and out whenever you want, so i'm going to remain hopeful that this is a sign of new fresh, exciting things to come and more things we are wanting, similar or better to what we got when Forsaken hit which was an amazing expansion and still worthy of a playthrough today. P.S. There's talk that we get 2 brand new planets added at some point this year, which sounds great on top of finally getting the Darkness about to hit the game for the first time in 5 years. With a week to go of the current season, I think the new info each week will start to ramp up and be worthy of a read and interest to some of us. Whats everyone's thoughts on the 'Leak'?
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DESTINY 2 UPDATE 2.5.2.2 0h - Destiny Dev Team INVESTMENT Inventory Updated the stack size limit from 999 to 9,999 for Planetary Materials, Gunsmith Materials, Vanguard Tokens, Crucible Tokens, and Iron Banner Tokens. Braytech Schematics Braytech Schematics are no longer limited to 1 per day, per account Braytech Schematics have a 25% drop chance when opening any Rasputin Data Cache The four Braytech weapons offered by Ana Bray, and also tied to the Wayfarer seal, now have a greater chance of granting a weapon you do not currently have. NOTE: The description of the item will be incorrect and still mention that it's limited to 1 per day, per account. This will be addressed in a future hotfix. Pinnacle Weapon Quests Wendigo GL3 Grenade Launcher kills are worth 100% more for each objective Death Penalty no longer exist for the final objective Grenade Launcher multikills grant 50% more progress Completing Playlist strikes grants a significant amount of progress towards the final objective Mountaintop Required number of multi-kills has been reduced from 200 to 75 Required number of medals has been reduced from 100 to 25 Points earned in Competitive has been further increased relative to other pvp modes roughly 1x for Quickplay, 2x for IB, 3x for comp ACTIVITIES Gambit Prime and Reckoning Enemies in Reckoning adjusted to have less health and do less damage to players Increased weapon drop rates in Reckoning and Gambit Prime Further increased bad luck protection to each activity, so players should receive a weapon reward after playing multiple matches without one dropping Tier 3 Reckoning will have even higher drop rates, as it is more challenging Eververse Refunds Fixed an issue that would cause wrapped items to no longer be refundable when transferred between characters Character Boosts The Forsaken character boost is no longer available for purchase Players will continue to receive one free character boost when accessing Forsaken for the first time
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Settle in. This was a big read. Split into 3 parts but as nothing has been posted here yet I'll stick all 3 parts into one. Nice insight into why we are where we are and where it's looking to go. Part 1 - Looking Back Director's Cut - Part I > News | Bungie.net WWW.BUNGIE.NET Part 2 - RPG and Pursuit Stuff Director's Cut - Part II > News | Bungie.net WWW.BUNGIE.NET Part 3 - Combat & PvP Director's Cut - Part III > News | Bungie.net WWW.BUNGIE.NET
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Looking for a core group of people that want to run comp to get the Lunas Howl and Not Forgotten hand cannons. There are no set number of players needed, I'm just looking to see who all would be game so whenever certain people are on we can all work towards getting the guns. Forty6_N_Two, Lee, Capn_Underpants and myself (AceBoogie239) are game. Post below if interested and feel free to add me on PSN. Thanks and look forward to playing with the people I've played with in the past or the new ones that I have yet to meet in game yet.
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I've been thinking for a while now it would be ace just to get back into Destiny and get a group of us together to revive what we started. This is for anyone btw, I want people to feel like they can be part of a group that are just wanting to learn the current raids out there, see how far we get and it doesn't matter if we don't finish them. @reaper-2201 (Rob) nudged me a few weeks back to try and get a raid going as well but I think we've all needed that break from it. Surprisingly though, when other games are on I know after a while I could easily switch on Destiny and do something fun and I hope there's people out there that want to do this too. There's no pressure involved in this. Just want to get discussions going and see how many people want to run this kind of stuff still. I'm also up for reviving Destiny 1 but I think we should take baby steps as the xmas party up didn't go as well as we'd hoped. Remember, its about patience and working together no matter how long stuff takes us. The more we practice I try stuff it will be fun and we'll eventually get lots of the endgame content down to a fine art. Who's still playing and interested and who's not playing atm but willing to be involved in partying up?
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DESTINY 2 UPDATE 2.0.5 20h - Destiny Dev Team Sandbox Weapons Malfeasance Increased Explosive Shadow detonation damage Increased damage against Taken and invaders Wish-Ender Increased base Wish-Ender damage Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage Wish-Ender's Queen's Wrath perk effects are now more readable and consistent Trace Rifles Now spawn with 50 ammo in the Crucible Now benefit from the following armor perks: Auto Rifle Loader Unflinching Auto Rifle Aim Auto Rifle Targeting Precision Weapon Targeting Auto Rifle Dexterity Increased Sword damage in PvE Increased Fusion Rifle damage in PvE Proximity Grenades now have a stat penalty to blast radius Reduced the amount by which Full Choke narrows projectile spread Changed the Dynamo and Distribution perks Players will need to activate their class ability in proximity to at least one enemy to gain the benefit Increased the energy gain by 20% to compensate slightly for the new requirement Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo General Increased visibility through a Titan’s Banner Shield for allies The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits Fixed an issue where the SUROS Regime scope was opaque yellow Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering Combatants General Fixed an issue where Vex Cyclopes weren’t attacking players Fixed an issue where Hive Knights and Taken Vandals were not using special abilities Activities Crucible Breakthrough Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed Modified the game rules to prevent teams from forcing the round into a stalemate: In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker. While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone. If the round ends in a draw twice, the match ends in a tie. Neither team will get Glory points from this scenario. Win Streaks are maintained. Gambit Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4) Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6) Fixed an issue where sometimes one team’s invasion portal would not open Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval Increased the spawn rate of the Ascendant Primeval Servitor The Gambit ship and Sparrow are no longer guaranteed drops Quitter protection Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties Quitter penalties have been reenabled Players will now receive two warnings before they are suspended from Gambit Players will not be immediately suspended on the first match of the day if they quit a match the night before Increased suspension time to 30 minutes General Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam Items and Economy Exotic Duplicate Weighting When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own. Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks Removed quest Exotic weapons from the Exotic engram loot pool Worldline Zero Ace of Spades Wish-Ender One Thousand Voices Malfeasance Lord of Wolves The Chaperone Enhancement Cores Renamed Masterwork Cores to Enhancement Cores Enhancement Cores are now awarded by Scrapper bounties and six of the Spider's weekly bounties Enhancement Cores will be more visible in the loot feed General Banshee-44 now accepts up to 25 Gunsmith Materials at a time Removed hold time for the Spider’s material exchange interactions Increased the stack size of Ghost Fragments from 10 to 20 Reduced shader dismantle time from 1 second to 0.25 seconds Fixed an issue where the Secret Victories emblem was using the wrong tracker description It now correctly displays as “Ascendant chests looted” The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights” Raid challenge bounties now rotate in a fixed, round-robin fashion Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion The chance resets once a player receives any Nightfall unique reward PC General Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity
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Hello i'm pretty new here, a friend of mine who goes by the username @VGon_Bgon48 told me about this and thought i give it a try, i am playing destiny 2 and i hope anyone who is part of the clan that i joined would get to know me and have fun, if your curious i am a Hunter Lvl 50. so yea just give me a shout OK!
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untilIt's time. 6v6 Crucible funsies. Lots of laughs and banter to be had. Going to try some different modes and different gun only selections including: Control Mayhem Instant Supers Snipers Only Shotguns Only Survival 20 Lives See you on the battlefield Guardian! 🍺
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Event Title: FG Crucible Private Matches Event Author: GazzaGarratt Calendar: Destiny Calendar Event Date: 10/19/2018 08:00 PM to 10/19/2018 10:00 PM It's time. 6v6 Crucible funsies. Lots of laughs and banter to be had. Going to try some different modes and different gun only selections including: Control Mayhem Instant Supers Snipers Only Shotguns Only Survival 20 Lives See you on the battlefield Guardian! 🍺 FG Crucible Private Matches N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
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Hello, im playing destiny 2, i wanted join the clan cause 1 of my friends is currently in this clan, (nca-paendrag) Ps4 tag : effinator1231 Ask me if there is more information you need.