Two days to go !!! Yeah, personally cant wait for 6pm UK Saturday to get stuck into VoG again, and been doing a bit of reading and thinking about strats/ loadouts/ advice / prep etc. This will naturally have some spoilers in so anyone wanting to go in blind, good luck!!!
Firstly - Contest mode - for those who dont know our light level will be capped at 1300 through out the raid, whilst the Vex will be higher - i would expect they'll start 15 levels above, and by the Boss room they'll be 25 levels above - sort of GM level, but without the extra modifiers that GM's bring. So easier than GM, but not easy. Personally I'll be looking to stay alive as a priority, so things like:
high recovery stat
variety of solar / arc / void chest pieces to easily up damage resistance depending on each encounter (think i saw somewhere that VoG is mainly void and solar, but who knows whats changed)
mods like protective light and ability to carry a few stacks of it (, extra charge, stacks on stacks etc)
I'm sure many of us remember VoG very well (and assuming its not changed too much) but worth thinking about things that have changed in D2 which will have an impact, such as:
champions and anti-champion mods. I'd bet my life on overload minotaurs on the 'opening the door' starting encounter, and bound to be a few more throughout (unstoppable wyvern anyone?)
dont forget anti-barrier is not just for champions - Hobgoblin snipers are hopefully going to suffer, the bane of many runs !
swords - werent really a thing back in VoG's day, but potentially super useful now
some of the go to high level supers werent really a thing in original VoG, so well and tether and stasis might help a ton, and thundercrash maybe (not sure about this cos of the Relic)
deaths - 6 revives only, not the constant revives we could do, stay alive!!
mods - the whole mod system is new, warmind cells might be super useful, protective light and powerful friends etc - I'm going to try and get some synergies across my team just to try and keep people on their feet
grenade launchers didnt exist, and i bet Anarchy gets a lot of use this weekend - try to unlock the top right mod on the seasonal artefact, seems to promise a lot of anarchy fun. Rockets dont go through the relic shield, but i wonder if GL grenades do? Can always jump!
Add-clear - VoG of old is very mechanic light compared to todays raids, the main issue was staying alive in the face of huge waves of adds, so add clearing exotics like Riskrunner and Trinity Ghoul might be good calls, and add clearing supers will be helpful for a lot of the early stages
Two other top tips from back in the day
Bubble titan with helm of saint 14 was a total joy in dealing those vex coming up the steps!
At Aetheon, even if your screen to totally black, you can still see your fireteam's names - JUMP TO THE NAMES
Feel free to add more -long time since VoG and I've got the memory of a goldfish !