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BO7H B4RRELS

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Everything posted by BO7H B4RRELS

  1. From Mark Darrah, Dragon Age Executive Producer: I’m excited to announce that Dragon Age: Inquisition has gone gold on all platforms! This milestone is a testament to the hard work of the developers (and their families!) who put so much into this game, and took on every challenge that was put before them. That we’ve made it this far is also an acknowledgment of tremendous support and patience from our fans: you’ve been an inspiration to us since the beginning. We started working on this game in earnest more than four years ago, before we’d even finished Dragon Age II. Back then, our goal was simple: do whatever we had to in order to tell the biggest story we’d ever told in the Dragon Age universe. Achieving that meant leaving no stone unturned – from adopting a new engine in Frostbite 3, to reimagining combat so it could blend tactics and action better than ever. It meant bringing back playable races in addition to gender choice, to work in conjunction with the biggest and deepest character creator we’ve ever built. It meant building a beautiful and detailed online platform to ensure your decisions from the previous games carried over. But most importantly, it meant crafting a story that put you in the role of a leader, with the biggest supporting cast we’ve ever had, made up of both new and returning characters. These are characters who can challenge you, support you, fall in love with you, and maybe even betray you over the course of hundreds of hours of playing. Perhaps you’ll do the same with them. Looking over the vastness of the game we’ve finished, it really is the Dragon Age experience we’ve always wanted to make for you. The biggest story of the year is yours to play, very, very soon. Thank you. Mark
  2. By Richard Leadbetter Published 31/10/2014 Chip designer AMD has developed a smaller, more cost-effective 20nm version of the main processor found in Xbox One, opening the door to a cheaper 'slim' version of the Microsoft console. The news comes from the LinkedIn bio of AMD's senior manager of SOC (system on chip) physical design, as discovered by Mosen from the Beyond3D forums. The entry in question says he "successfully planned and executed the first APU for Microsoft's Xbox One Game Console in 28nm technology and a cost-reduced derivative in 20nm technology." Full article here: http://www.eurogamer.net/articles/digitalfoundry-2014-smaller-cheaper-cooler-xbox-one-processor-in-development
  3. People should be able to join you without any problem. There isn't any minimum that I'm aware of. You just have to do it before Tuesday when the VoG progress will be reset.
  4. Are you staying up at the top? A minataur will consistently spawn about every 30-40 seconds behind you if you stay up there. Have one person keeping an eye on him, while the other two shoot at the boss.
  5. He said in the video, "Team Fortress meets the brutality of 300." lol
  6. Looks great as usual. You should start hiding your initials scratched into it somewhere.
  7. I'm working 7:30 AM until 9 PM, driving 45 minutes home, then going to bed. Should be pretty amazing. My wife is taking my kids out this evening though. My son is going to be a construction worker and my daughter is going to be Cinderella.
  8. I'm completely uncomfortable grabbing the relic and I avoid it at all costs. This has to change. Great thread idea Mr. Owl. I'm here to learn. I've picked it up when people have gone down. I know the basics, but I haven't done it enough to be comfortable with it.
  9. It went faster than I thought it would for me. Hope it doesn't drag on for you.
  10. This is me playing Civ 5. No idea what I'm doing, but I enjoy doing it.
  11. I like Fallout, but I love TES. I won't be excited for Fallout, but I'll probably play it. I'll pre-order and show up at midnight for another Elder Scrolls game. Anyway... we need a thread for TES rumors, lol. Back to Dragon Age!!!! I think this game looks cool as hell and definitely want to get it.
  12. Hmmm, now you've all got me wanting to buy it. Arc damage and invisibility... maybe I will.
  13. We have a nice 1080 TV in another room, but it's a little smaller. I might end up switching them so I can take advantage of the usb. I want this to happen.
  14. I don't see this happen, but YES, that would be awesome.
  15. I'm at work and have no cell phone signal in here. Oh well... thanks though.
  16. Just found this one Reddit: Sword of Crota - Hidden Combo "I figure most people here already know this, but since one of today's bounties is for Merok, figured I'd post it anyway. There is an extra attack available when using the Sword. Melee+Melee+Shoot to finish off the combo with a powerful upswing that does almost twice as much damage as the regular melee on mooks, and an extra 800 damage on Hallowed enemies. Go forth and slash, Guardians."
  17. I just read about this and can't wait to play it! http://www.polygon.com/a/e3-2014/battlecry Bethesda Softworks and developer BattleCry Studios attempt to answer that thought exercise with BattleCry, a stylish multiplayer combat game that's less your typical online shooter and more of a melee-focused brawler. BattleCry is an online multiplayer action game for PC in which up to 32 players battle in team-based combat. It's heavily stylized, class-based and full of colorful characters. For shorthand, think Team Fortress 2, but instead of rifles, rocket launchers and miniguns, players battle each other with swords, crossbows and beefy metal fists. BattleCry is also a free-to-play game — Bethesda's first — but "very different from what a lot of other people are doing in this space," the developer promises. 'We've created a strong, distinct multiplayer experience, a new type of action game with fast frenetic multiplayer set in a beautiful world," said Lucas Davis, design director at BattleCry Studios, at the game's unveiling. The developer is aiming for a balance between ranged and melee combat, drawing influence from third-person action games and brawlers — genres not often exploited in the online multiplayer space. BattleCry is the eponymous debut game from developer BattleCry Studios, which Bethesda established in 2012. The Austin, Texas-based studio is led by industry veteran Rich Vogel, who previously led development on Star Wars: The Old Republic and Star Wars: Galaxies at BioWare Austin and Sony Online Entertainment, respectively. The game's creative director is Viktor Antonov, who previously helped define the art direction for Valve's Half-Life 2 and Arkane's Dishonored. The set up for BattleCry is that in the early 20th century the world's superpowers have come to an agreement about how they kill one another. Gunpowder is banned in war as a condition of The Black Powder Treaty. That means no guns, at least in the traditional sense. It also means no chemical weapons and no bombs; soldiers fight each other in up close and personal battles using the technology of the time. Instead of fighting chaotic wars that wreak havoc upon civilization as each side trades bullets and bombs, conflict is settled in designated WarZones. They're the compartmentalized spaces in which highly trained, specialized soldiers fight for power and glory for the faction of their choosing. In BattleCry, players will have access to a minimum of five classes. There's the Enforcer, a melee-focused tank of a soldier who wields a massive sword that, using the game's retro-futuristic tech, can transform into a protective shield. He charges into combat and empowers his teammates with his own battle cry. He's joined by the Duelist, a comparatively lithe dual swordsman who's designed to sneak behind enemy lines, thanks to her cloaking ability. The game's first ranged character, the Tech Archer, fire bolts and arrows from afar, and tosses daggers at close range. Two more classes, which we didn't have the opportunity to play at a recent hands-on demo of BattleCry, were detailed by the studio. They're the Gadgeteer, who's armed with a magnetic gauss gun and "a host of sophisticated gadgets," and the Brawler, who boxes with mechanical arms and does "brutal damage up close." As players engage in online battles and kill other players, they'll earn iron, the game's currency. That can be spent on various unlocks: skills for your character, crated items like helms, armor and skins. Players' contribution to the war effort will also be factored into a persistent online game mode — called The War Effort, naturally — that you can play with friends, your guild and your faction. Players will earn rewards for their participation in the global war, which is planned to be updated on a weekly basis. Given the game's free-to-play nature, it's easy to see how those rewards could be at the heart of BattleCry's monetization model. The option to buy some extra iron, a particular suit of armor or an unlockable gender for your character class might be more appealing than grinding for the same things. While defeating your enemies and fighting a global, bloody war are at the heart of BattleCry, the game's developer is hoping that players will treat each other with respect and positivity after each match. Once the victor has been decided — along with a handful of MVPs from each team — players will have a few moments to congratulate each other on their accomplishments in-game with salutes. They can even award each other medals for valor. This feature, Davis said, will help the team develop a strong community behind BattleCry. BattleCry's positive community aspirations are certainly encouraging. The game's bright, gorgeous atmosphere, clearly influenced by Antonov's stylized work, may help foster that warm, cheery feeling of camaraderie. "We really wanted to contrast the brutality of our combat with the beauty of this gorgeous world," Davis said. The developer says the game's aesthetic — a mix of neutral tones and primary colors, with a dash of cel-shading — is heavily influenced by comic books and turn of the century illustration, with a dash of mysticism, Antonov said. Describing the game's look as a "fairy tale romantic perception of war and death," Antonov said to expect some level of storytelling to be delivered through the game's environments, which alter slightly depending on whether you're winning or losing. It's a reference to the trench warfare of the time, he said, when "everything got out of whack" for soldiers affected by the horrors of war. Bethesda and BattleCry Studios say to expect BattleCry to appear in beta form on PC sometime in 2015. The game is slated to be playable at this year's E3. Those five will be playable in the game's multiplayer beta, but expect more, the studio says, to join BattleCry's "ever-growing list" of classes. Adding more variety to the classes are the game's factions. Two have been officially revealed: the Royal Marines and the Cossack Empire. In addition to offering each class a different aesthetic and animations, the faction players choose appears to alter how each unit plays. The Tech Archer, for example, wields a longbow if she's on the Royal Marines side. On the Cossack side, he's armed with a pair of crossbows. Each class is outfitted with a trio of special abilities. These include explosive or electrified attacks, the ability to turn invisible, the option to see your enemies through walls and so on. And each class has his or her own ultimate ability, a super power that is fueled by adrenaline — the energy that accumulates as players attack. Unleashing your special and ultimate abilities at the right time, managing their cooldowns and exploiting your adrenaline meter are all part of what makes BattleCry feel a little bit more interesting than your standard team-based multiplayer shooter.
  18. I just put all of mine in the vault.
  19. I don't think anyone has mentioned this yet, so... You can purchase Flight of Shadows this week for 1 Strange Coin by having Jackolyte enabled while browsing Xûr's stock. I guess it makes Crows fly around you when you respawn. It last for 24 hours.
  20. And along the same lines... the shaders! Those damn shaders. 90% of them suck ass. I wish we could choose which shader color to use on each piece of equipment.
  21. Trading would be great. Your second point is something that bothers me. Eventually, everyone will just have the same exact armor if we all want to hit max level. Whatever the last Raid is, that's the armor we will all end up wearing. Boring. There needs to be a way around this.
  22. I think that was the name, though I'm not 100% sure. It's in my vault and I'm not sure how to check it on bungie.net
  23. Yeah, I'm saving my Strange Coins. However, I did use Motes of Light to get an Exotic Hunter Helm. And, I took care of the two things I needed for my Exotic Bounties. With the addition of my Exotic Hunter Helm, I now have an exotic helm for both of my secondary/third characters.
  24. I don't see anything I need.
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