This weeks TWAB
This Week At Bungie – 2/03/2022 > News | Bungie.net
WWW.BUNGIE.NET
Here's the main details out of it:
WELCOME TO THE ENCLAVE
Savathûn is building an army of Hive. These aren’t just ordinary Hive, mind you. They’ve become the Lucent Brood. How could this happen? What will the Vanguard do as we begin to question the line between Light and Dark? As you begin to unravel the mystery and battle the Witch Queen’s brood, you’ll discover the Enclave. This will be your destination for weapon crafting.
Crafting a Legendary weapon from scratch isn’t a simple matter. Finding Patterns (think weapon blueprints), collecting materials, and building your weapon is the starting point. After crafting your tool of destruction, you’ll begin to unlock its full potential through combat.
Beginning your Quest (to Craft)
Early in The Witch Queen campaign, you’ll be given an introductory quest that runs you through the ins and outs of crafting. In the first and second missions of The Witch Queen, free to all players, Guardians will uncover the Deepsight ability and be introduced to the Enclave.
This is where you’ll begin to shape your first Glaive, a brand new weapon archetype being introduced in The Witch Queen. All of the necessary materials will be provided for your first crafted weapon, but you’ll also be given a short tutorial on how to find those materials for future crafting. A subset of weapons and archetypes will be craftable from the start, but more will be added in the future.
In order to shape your future tools of destruction, you’ll need to do a little bit of research first. Patterns are your first requirement. Some will be acquired through quest completions, while others can be earned by completing various gameplay objectives. Once you’ve earned your desired Pattern, it can be crafted at any time with the required materials. Now, it’s all about the mixings.
After reaching the enclave and crafting your first Glaive, randomly rolled weapons throughout the game have a chance to drop with a new ability: Deepsight Resonance. This will be used as you begin to target specific traits to craft. As an example, if you find a Deepsight Resonance Legendary Auto Rifle with the Rampage perk, you can complete an objective and extract the essence of the perk to then craft a weapon with Rampage or another perk that increases damage.
Pictured: A Guardian holding Deepsight Resonance weaponry, noted by red weapon borders.
Pictured: A Deepsight Resonance Weapon with no progress, essence ready to be attuned through combat.
Pictured: A Deepsight Resonance Weapon with full progress, essence ready to be extracted.
Like current weapons, not every weapon Pattern will be compatible with every trait, but you’ll have a good list of traits to mix and match as you customize a given weapon to your desired specifications. It doesn’t stop there, though. Through the Enclave, you’ll also be able to kick things up a notch and enhance your traits to strengthen their flavor.
Leveling Your Weapon & Enhanced Traits
Once a weapon is crafted, Guardians may begin to increase its level by using it in activities and by defeating enemies. This is where the bulk of your crafting playtime will be. The more you use your weapon, the faster you’ll unlock its full potential.
Enhanced stats and traits can be unlocked when reaching higher levels, granting slight bonuses to your weapons capabilities. Our goal through this system is to give players a reason to invest in their weapons, far beyond what Masterworking could offer in the past. Each weapon can now act as a longtail pursuit as you look to make your freshly crafted weapon the best it can be.
It can be intimidating to start making decisions on how to build your weapon so we are also giving you the ability to reshape your crafted weapons in the Enclave if you want to mix up the components of your weapons after you finish crafting them. You can switch up what barrel, mags, or traits you choose so you don’t feel like you got locked down one path forever.
As Guardians begin to embrace this new system, you’ll begin to see new legends rise. Some will prefer Häkke and other foundries. Others may dabble in new weapons from [REDACTED]. We’re excited to see which weapons you embrace.
Mementos
While the majority of your crafting experience will be dedicated to mixing, matching, and enhancing traits, there is also an opportunity for a bit of customization when it comes to appearances and activity-specific trackers. At launch, one weapon memento will become available for players to earn through Gambit, unlocking a Gambit-themed appearance and tracker. Rank up your weapon to max level, head back to the Enclave, and apply your freshly earned memento for some sweet flair.
More of these will come online through Trials of Osiris and Grandmaster Nightfalls. We have more plans for mementos down the line, and are excited to introduce a new endgame rarity cosmetic item for players to chase as they build out their new arsenal of weaponry.
Exotic Crafting
Legendary weapons aren’t the only thing that you’ll be able to craft. The upcoming Osteo Striga Exotic SMG and three class-unique Exotic Glaives can also be crafted through the Enclave, once you find their respective Patterns, of course.
While Legendary weapons can be crafted from the ground up, Exotic crafting is more about fine-tuning something with a defined identity. You may have the opportunity to customize things like barrels or stocks, while preserving the Exotic look and feel. Looking for a longer-range profile for the weapon, or opting to shred through your enemies up close and personal? Through the Enclave, you can do just that.
Alright, folks. We’re at the end of our weapon crafting preview. Will you have questions? Undoubtedly. Launch day of The Witch Queen is just around the corner, and we’re excited to see what weapons you create. Don’t worry, we aren’t done with the TWAB just yet. We still have some exciting news regarding weapons to cover. Let’s talk tuning.
Tuning Up, Tuning Down, Tuning all Around
Crafting is going to introduce an entirely new way to invest in a given weapon. When hunting for your new favorites, it’s not just about the looks, but about the feels. Weapons Feature Lead Chris Proctor is on deck to walk through some changes coming to weapons, perks, and archetypes in The Witch Queen. The team has been hard at work over the last few months to bring this to life, and we’ve got a lot to cover.
If you’re new to the Destiny sandbox, or aren’t too deep in the terminology and know-how, this can be a lot to process at first glance. While we know a few of our sandbox-minded community members will break this down through YouTube videos and write-ups, there’s no shame in skimming this. Sandbox is about the feel, and you’ll be getting your hands on these changes when The Witch Queen launches. If you’re brave enough to take on the challenge of reading this in full, take it slow. Grab some water, maybe a little snack too!
Alright. Let’s get to it. Take it away, Proctor.
Cheers to Proctor and the team for that massive info-dump. We'll have a full roundup of patch notes on February 22 when The Witch Queen goes live. Stay tuned!
WEAPON CYCLING
The following weapons will be leaving the Ritual Rewards pools with the launch of The Witch Queen on February 22:
Trials of Osiris
Igneous Hammer
Sola’s Scar
Nightfall
THE SWARM
Shadow Price
Uzume RR4
Hung Jury SR4
Iron Banner
Multimach CCX
Timeworn Spire
Guiding Sight
Steady Hand
Players should make sure to claim all engrams and other rewards before the new season begins. Any rewards not claimed from ritual vendors (Zavala, Shaxx, Drifter, and Saint 14) will be removed at the end of the season.