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Sennex

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Everything posted by Sennex

  1. Decent news, but god help console FPS players if they let PC FPS players join them. That shit will be an ugly slaughter https://news.xbox.com/2016/03/14/letter-chris-charla-idxbox-updates-gdc/ This will be ID@Xbox’s third Game Developers Conference showing off amazing new games from independent developers in the ID@Xbox program. For us, it’s a great time to highlight new games, but also a place to connect with new developers and old friends and listen to their feedback about our program – what people are liking, and where we can do better. We actually started ID@Xbox by going out on a listening tour that seemed huge at the time (more than 50 developers!), but today, with more than 1,400 studios creating games for Xbox One and Windows 10 via ID@Xbox, 50 seems like a pretty small number! Our core principles haven’t changed though – make sure we deliver a huge variety of awesome games to players on Xbox One and Windows 10 by making it as easy as possible for independent developers to publish games on our platforms. The developers have certainly held up their end of the bargain! The list of unbelievably good games on Xbox One from independent developers is really too long to list. And we’re still listening, and we’re still working every day to make things better. I’m excited today to announce a couple new things that grew directly out of developer feedback. Cross-Network Play First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks. Of course, it’s up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We’re thrilled to confirm that Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well. MonoGame Support Microsoft’s XNA programming framework isn’t supported natively on Xbox One, but there’s an open source solution for developers called MonoGame. This news is a little overdue, but we’re stoked that MonoGame support will be coming to Xbox One soon, thanks to Tom Spilman and our friends at Sickhead Games. And we’re really excited to be able to welcome MonoGame with a bang, thanks to a partnership with another developer named Tom – Tom Happ. I met Tom at an indie dev event shortly after we confirmed that XNA was not natively supported on Xbox One, and I remember being super bummed that his game was not going to be able to come to Xbox One straight away. Well, today I’m stoked to be able to say that Tom’s game, Axiom Verge, is going to be one of the first games shipping on Xbox One using MonoGame. And hopefully that’s just the first of many! Continuing Xbox Game Preview We’re also really excited about Xbox Game Preview, which we launched last year at E3. Many ID@Xbox games, such as Ark, The Long Dark and Layers of Fear have participated in the program, and the success developers have had there is great to see. As a player, getting to play and offer feedback to an in-development game is a pretty cool experience – especially when you see a feature you requested make it into the game! Creating a Sustainable Marketplace When we started ID@Xbox, another goal was to make sure we kept the same sustainable marketplace for developers that we had on Xbox 360. We don’t just want to provide a platform to ship games, we want to provide a marketplace where games have the opportunity to sell, so developers can achieve commercial success and keep doing what they love to do – make great games for us to play! Like all entertainment industries, the game industry is hit-driven, and not every game will be a success. But we’re really happy that a lot of developers are having great financial success on Xbox One. As the director of ID@Xbox, I sign off on every monthly royalty statement to each developer in the program, and getting to sign off on royalty payments to different developers that are five-, six-, seven- or even eight-figures for the month makes me feel good that we’re delivering on that promise to developers. (And to Xbox One players – thanks for your awesome support of independent games!) ID@Xbox on Windows 10 Last year at GDC we announced that we’d be extending ID@Xbox to Windows 10, to support developers who want to include Xbox Live in their Universal Windows Platform (UWP) games. You can already play some great games from ID@Xbox developers with Xbox Live on Windows 10 now (check out Oxenfree, Pinball FX 2, Fire: Ungh’s Quest and Stealth Inc 2), and we’re excited that hundreds of developers have committed to shipping on Windows 10 with Xbox Live. And we’ll see the first titles with cross-play between Xbox One and Windows coming soon. (In fact, a little bird told us that tweeting @idarbgame might get you a token to test out cross-play as part of a soft launch now!) Looking Ahead The lineup of independent games that will be coming to Xbox One this year is really amazing –Cuphead, Below, INSIDE, SuperHot, We Happy Few, Worms WMD and Pit People, just to name a very few. And the games that are a bit further out are no less cool. We’ll be showing 40 different games from independent developers working with ID@Xbox this year at GDC, both at Media Showcase event, and the Microsoft Lobby Bar in Moscone South. If you’re at GDC, please swing by, check out some games, talk to your fellow devs, and say “hi” to the ID@Xbox team, who will be at the Lobby Bar, helping out and answering questions. And if you’re an Xbox player, thanks again for playing and supporting the amazing work that independent developers are creating today on Xbox One and Windows 10! You can read more about the games we’re featuring at GDC tomorrow here on Xbox Wire. It’s been an amazing two years since we showed the first ID@Xbox games off in 2014, for both players and developers, and everyone on the ID@Xbox team is stoked to be a small part of that. Independent developers are changing games and innovating in ways that continue to blow us away, and we can’t wait to see what happens next!
  2. Colossus in Batman Vs Superman? What?
  3. In order of yours: Yes, easily When downloading Linux, make sure you grab the x32 image and not the x64 image, in other words. If you chose your options right, then yes. Currently, all x32 packages run under x64 Windows 7 or higher. Regardless, for Linux, when you grab the x32 version, it will install the x32 repositories. So, don't worry about it. In some ways Linux is really hard and really easy to fuck up. Installing Linux packages(software) is just like installing something from Steam. You can't really fuck that up. It is when you use the packages, and start setting things up yourself while running it that you can fuck up.
  4. I would recommend Mint over Ubuntu. The reason for this is Ubuntu has forked away from the typical Linux development, and it is causing issues in the linux community.
  5. If you plan on Gaming, don't jump into Linux. Sure you could do a VM of win 7, but I wouldn't Linux gaming is getting better, but it doesn't compare yet
  6. Also all Mac's since around 2000 are based off of the Linux Kernel.
  7. I want to see it, but haven't had a chance to yet. It looks like it will be funny as hell
  8. I got you: MAR, 11 2016 SONY TO HOLD A RECRUITMENT EVENT FOR LIONHEAD STUDIOS STAFF Reps from all SCEE studios will be there.BY MATT PORTER On Monday, Sony will be hosting a recruitment event in Guildford, England, and it has invited everyone at Lionhead Studios to come along. Lionhead Studios is owned by Microsoft, but it seems likely that Microsoft will be shutting the studio down, joining Press Play Studios in Denmark. Lionhead Studios was co-founded and formerly led by Peter Molyneux. It is well known for creating the Fable series, however Microsoft also announced on Monday that work on the upcoming Fable Legends has now ceased. Sony reached out to the employees of Lionhead via the @PlayStationJobs Twitter account, saying that there will be people from all of its European game studios at the event available to chat. 2/2 ...there'll be people there from all our SCEE studios and if you'd like to a book a time for a chat on the day, please DM for details — PlayStation Jobs (@PlayStationJobs) March 10, 2016
  9. If that is the route that Square goes from now on with games, then as a studio, I am pretty much done with them I already feel that passing on the remake of FFVII is the smart move here because it is being released in the same manner
  10. I don't really care about spiderman..... Ant-Man riding an arrow though!!!!!!!!!!! FUCK YEA!!!!!!!!!!!!!!!!!!!!!!!!
  11. http://i.imgur.com/R57Sy4V.gifv
  12. If this is what you want, then play Battlefield
  13. Agreed, sadly, I can't run Linux and play most of the games I really love. Sure I can play Minecraft all day long, but most of the RPG's out there just do not run under it.
  14. With their push for some sort of united gaming platform between XBone, Windows, Windows phone, I think they are trying to make it easier to monetize shitty games. (Not to mention crushing the now booming Linux gaming market) The problem becomes all of the platforms are so radically different.
  15. WTF!?!?! So Kingdoms of Amalur is one of my favorite games to be honest. Sure it is long, grindy, and repetitive as hell at times; however it is really well written, and the landscapes are amazing. Not to mention the gear and crafting. So anyway, here you go http://techraptor.net/content/sec-charges-fraud-in-38-studios-closure Four years after the shutdown of 38 Studios, the Securities and Exchange Commission (SEC) is finally getting involved in the case. 38 Studios was founded by former baseball pitcher Curt Schilling, and was the one-time developer of the RPG Kingdoms of Amalur: Reckoning, in partnership with Big Huge Games and published by Electronic Arts. While the game was a modest hit, it failed to help pay the bills for 38 Studios, which were in debt to the excess of $1.125 million to the State of Rhode Island after the game was complete,which was paid late after the initial check bounced. 38 Studios at the time was working on a MMO, code-named Project Copernicus, which would take place in the Amalur universe. However, due to rising debts and poor business decisions on the part of Schilling, in particular moving the studio to Rhode Island with mounting debts and Shillingeffectively going broke by spending $50 million out of his own pocket to keep the studio afloat, would lead to both Big Huge Games and 38 Studios closure in 2012. The involvement with the SEC is primarily hit against the lenders to 38 Studios, Wells Fargo and the Rhode Island Commerce Corporation (formerly the Rhode Island Economic Development Corporation.) The SEC has claimed that both companies actively lied to investors, defrauding them by not telling 38 Studios how much they needed to complete Project Copernicus. According to the SEC, “We allege that the RIEDC and Wells Fargo knew that 38 Studios needed an additional $25 million to fund the project yet failed to pass that material information along to bond investors, who were denied a complete financial picture.” Project Copernicus was originally given a $50 million loan from Wells Fargo and RIEDC, a loan 38 Studios was struggling to not only pay due to their move to Rhode Island, but was apparently short-changed, if the SEC’s claims of an extra $25 million to fully fund the project are true. The SEC also alleges that Wells Fargo acted with a conflict of interest in the entire case, representing 38 Studios and the State of Rhode Island at the same time. Three individuals in the case have been charged with aiding and abetting the fraud. Former RIEDC executives Keith W. Stokes and James Michael Saul, two of the participants, have already settled their charges, paying $25,000 a piece but not admitting to the allegations legally. Wells Fargo’s lead banker Peter M. Cannava has disputed the charges, and a lengthy court battle may be in the future. To date, the State of Rhode Island is paying back the majority of the debts owed by 38 Studios, which is in excess of $116 million that was owed to Rhode Island in the aftermath of the companies closure. That amount is currently being paid through Rhode Island taxes for the next twenty years.
  16. Lets not and say we did
  17. I only liked the first Fable game, Fable 2 felt like it should have been two totally seperate games. Not to mention huge Oil monsters? Star Trek: TNG wants their monster back
  18. Yea man, I am losing faith
  19. http://www.videogamer.com/news/microsoft_studios_site_removes_5_more_studios.html UPDATE 21:42: Microsoft has provided VideoGamer with the following statement in response to this story: "On Monday we announced changes to Microsoft Studios including Lionhead and Press Play. As part of these changes, we did a site refresh and removed several logos for older studios and projects that have been consolidated during the past several years into other Microsoft Studios and teams. As games launch and new projects come online, we routinely make these kinds of moves to ensure we have the right development support on the right games." ORIGINAL STORY: Logos for Lionhead Studios and Press Play Studios have both been removed from the Microsoft Studios website following yesterday's announcement that both are set to close. But that's not all. A further five studios and the Project Spark logo were also removed from the website last night, including Kinect Joy Ride developer BigPark, along with Function Studios, Good Science, LXP and SOTA. Here's how the website looked on March 4 according to Google Cache: And here's how it looks today: While it isn't clear when exactly the changes to the website were made, a Google Cache update reveals they were carried out after 17:24 GMT last night, following the announcement regarding Lionhead and Press Play. Microsoft has yet to state why the additional studios have been removed from the website - yesterday's announcement only spoke of its plans for Lionhead and Press Play. Some, however, have speculated that it may be due to their links to Hololens, which may not specifically be geared towards gaming. Project Spark's servers, meanwhile, have been offline since Friday, March 4, according to an update on the game's website, which the team is said to be "investigating". Last September, Microsoft announced that the game was being transitioned into a "free incubation engine" and that all future DLC had been cancelled. Source: microsoftstudios.com
  20. I know Bioware was taking an odd turn towards the worst, but damn
  21. And another one just bailed on Bioware http://www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromedas-senior-editor-leaves-the-game-industry
  22. This thread is making me realize how many old fourm folks I miss grouping with. Komical and OTC Prime being the ones I really miss.
  23. Exactly! Add Geodude and Psyduck and you basically have the team I used to beat Blue back in the day
  24. BLASTOISE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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