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Sennex

FGers
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Everything posted by Sennex

  1. Wrapped the above in spoiler tags as some folks are at work and that image is NSFW. Did not move to the T&A section where it belongs as it is relevant to the thread.
  2. Thats cool, I wish Cities XL had that option. There is most likely a mod for that stuff. Glad you guys like the game, it just really wasn't my cup of tea. I'd rather focus on laying out the perfect road map etc.
  3. just found this:
  4. Celebrating today like a true irishman!
  5. SimCity 2000 was the first real update to SimCity. It added in tons of micromanagement that I never liked to be honest. Things like powerlines, not just above ground, but underground as well. In Simcity you had to have a source of power go to blocks, but adjacent blocks shared power, in 2k this was no longer the case. Water lines were also added, along with pumping stations, etc. I can't actually remember all the things added, but I remember playing it and it no longer feeling like SimCity. I was spending way to much time on the back end maintaining public works and not actually building my city or designing how it looked. I know I was in the minority on this, as the game was a huge hit. Skylines just felt like that to me. I uninstalled it last night and went back to Cities XL 2012, as that one has a great mix of management and micromanagement in it. Sure I need water pumps, but I don't need to run lines to every block. I can put a pump in an area, and then watch it feed the rest.
  6. Doubt this affects most of us here, but wanted to announce it.
  7. hhmm, I need to see that! I didn't mind the dog alien, the xenomorphs always took on the characteristics of the species that hosted their eggs, so I thought it was a really good plotpoint to drive that point home. IDK, I really didn't mind 3 at all to be honest.
  8. I grabbed it, so far, to be honest, I am not enjoying it as much as I enjoyed Cities XL 2012. It went the route that Simcity 2k went.
  9. The mallet doesn't do anything until you put a road down, and then it turns the road blocks into slabs, or turns the road slabs back into blocks. It is purely utility I sorted out the movement, while it is still odd, you have to make a transition. No big
  10. Tommy how decent are you at installing Forge or mods to Vanilla Minecraft? Also, this road mod works really well, however, when you come to non-Road blocks, you stop moving instead of transitioning to the new block. It is weird
  11. I agree with you There are a few mods that add in stuff like roads and pavement, this is the smallest one that doens't add in a shit ton of useless stuff with it. I am going to test it out now and see just how it is
  12. I don't want to +1 this thing to death, but I was debating on adding this in: http://minecraft-forum.net/minecraft-mods-downloads/1-7-10-roadblocks-mod-download/ Thoughts?
  13. A great comparison example:
  14. Whats the deal with the "Districts"?
  15. Not sure if you need it but this code gives you free flight time until the 15 PAXEASTFREEFLY2K15
  16. This is very cool: http://www.reddit.com/r/CitiesSkylines/comments/2ywf4c/maxislime_here_checking_in_with_my_first_art_mod/
  17. Fair Warning: XXL is SHIT on a shingle. It is terrible! As to the rest, I had no idea! I honestly thought it was just the next in the series. Thanks for the heads up, I will give it a bit before I grab it then
  18. 46 total mods right now, not counting Libraries needed to run the whole thing. This might be the most basic modpack I have ever seen, but I think that that is a good thing
  19. Did you play MW1 or WAW? Just curious, I didn't end up playing it much, but MW3 did remind me of the maps for WAW and MW1
  20. Can't yet, I need to get permission to wrap it up as a package from everyone that made the mods and then I need to post it to like Tekkit or AT or some launcher Also, Dave is wanting more machines, so I need to sort out which mod to add for that. Most likely Buildcraft, as it works best with Thermal Expansion
  21. I didn't enjoy the MW3 campaign, it ended way to abruptly for me and was sort of anti-climatic Once I got used to the MP side of things though, I really ended up enjoying it
  22. I have Cities XL which was the 2012 version, and it is FAR superior to Sim City. I should be picking this one up tomorrow
  23. I have a modpack tossed together. World Gen: Biomes O Plenty Big Trees Botania - More plants and food sources Ruins Aroma Dimensional World - This adds a Mining World and portal to go mine shit, so we dont' have to demo the main world. Statues Utility mods: Backpack Tree Capitator Chicken Chunks NEI Inventory Tweaks Armor Status Fast Craft Optifine Map Writer Machines: RailCraft Thermal Dynamics/ Expansion Mine Factory Magic: Thaumcraft 4 Forbidden Magic Other shit: Artifice Artifacts Carpenters Blocks Chisel CraftHeraldry I have pics of a world currently if you want to see it. Also, I might add in BuildCraft, I am not 100% on it though
  24. I removed you as a site member, ordered 30 pizza's to your house, and read all of your private messages and responded to them with Ron Jeremy dick pics!
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