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Sennex

FGers
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Everything posted by Sennex

  1. I think I need Raid gear to hit level 32 at this point.
  2. Just started looking at Gameplay footage, WOW This game looks pretty amazing
  3. This makes me sad Need to rewatch the seasons of "In Search of.." now oh and play some more Civ 4
  4. Whats the quickest way to get Strange Coins? I am debating on buying the Heart of praxis Fire and I am broke on coins, so would need 13
  5. Debating on Running Universal Remote as my primary and running either Secret Handshake or The Crash as my secondary Dual Shotguns for PVP on my Titan LOL Helm of Saint 14 Suppression Grenades
  6. I grabbed Universal Remote and Helm of Saint 14 as well
  7. What about the Faction buff? To me, currently, it is worth it, but I still need loads of those packages you get when you level up
  8. Should I buy Universal Remote? Also, I need 10 more Roc's if anyone needs anything farmed up. This Bad Juju quest is a pisser.
  9. This is why over a year ago I finally got rid of cable and went to streaming everything. Other than on Hulu I haven't see a commercial in a year and a half.
  10. Did you hear him talk about Elysium? He wants to redo it, he feels he fucked it up
  11. So the new Alien movie director said he is making a sequel to Aliens. Also that he is ignoring the existence of Aliens 3, and Alien Resurrection. I have to say, thats a really solid start IMO. Granted I enjoyed both of those movies, but Alien Resurrection never felt right. It was clearly a money grab. Aliens 3 I enjoyed immensely. I just don't think it fit in well enough with the firrst two. That being said though, Alien and Aliens were radically different from each other, so I think there is a solid place for Aliens 3 in the Universe. IDK Thoughts?
  12. Read this today. It looks solid and even though Sid slipped with his last game release, I am still a devoted fan and will end up purchasing anything with his name on it. Article posted below, minus the pics: http://www.escapistmagazine.com/articles/view/video-games/previews/13548-Sid-Meier-s-Starships-Preview
  13. I did about 10 Roc's last night. Handcannons can still be sniped with. On the Valus run, I was hitting the first Lt in the tower, from where the cabal hover bikes are with Thorn. Vanquisher took a full clip and a half on a Level 30 Minotaur on the Divisive Mind. My 123 Syzygy was about half a clip. Both fully upgraded. I stopped even trying with my AR's after that. I don't know about PVP, as I typically don't PVP. Glad you all got some variety, but all Bungie did in PVE was make a new flavor of the month. Off to farm up a new Coin so I can buy the Universal Remote and learn shotguns.
  14. I have X2 and X3 they are hard as hell. prepare to die a lot (or possibly I just suck at them lol)
  15. Can I have a Gravity Hammer then, and Dual Wield some Maulers? That was always my go to in Halo
  16. Yea, I remember that. I guess my problem is when dealing with data and values you need to establish a Scale, and then things get placed on that scale. This change feels to me like they decided to change the scale and the weapons to meet their goal. They should have just changed the Weapons. Leave the scale the way it is This is most likely because I am jaded all to hell when it comes to MMO's and nerf patches like this. There has never been one (a nerf Patch)that didnt absolutely break something. I don't know if that makes sense
  17. Yea, this is my thoughts on that though Pulsar's were totally underpowered. They were worthless regardless of the game mode. Same with Shotguns Hand Cannons should not have been able to snipe across the maps. Sure, I loved that they did, but honestly, I get why they were changed. AR's were perfect though, if anything, give them a range Drop off (which they did), but they don't need a Damage Nerf. They just went about fixing this problem in the wrong manner.
  18. But I got some awesome blue Sahara AR's
  19. Scout rifles? Fuck that, Gimme the Strangers Rifle! (Why the fuck did I shard that thing, 3 times now?)
  20. Apparently I need the Helm of Saint 14, and a decent shotgun now http://youtu.be/SDNrYhSDoes?list=UULuz7JeH738nnjOpSLVAMmw
  21. I know in WoW, and other MMO's the Community managers account was pointless to look at. There was literally no data on it as they only ran it for community events.
  22. TL;DR of the above post: The two weaker auto rifle archetypes were almost not affected by the patch. The Bad, AND the ugly Auto rifles right now took a much bigger hit than anticipated, they barely held up in PVE, right now I would not keep someone in my raid team if they took out an auto rifle. I'll sum this up: The Vex Mythoclast kills as fast as the auto rifles from bodyshots as the auto rifles does from full headshots. Do you know what this means? This means a Vex vs an auto rifle if the vex doesn't have a single headshot and the auto rifle has all headshots, they'll kill around the same speed. You're literally better of using the vex aiming for people's feet than even trying any auto rifle.
  23. and another quality post: http://www.reddit.com/r/DestinyTheGame/comments/2x5nwr/indepth_weapon_stats_spreadsheet_update_111_help/
  24. As it stands now, post 1.1.1 patch, here are the new approximate TTKs. They are all based off of a fully armored Titan (so the maximum TTK), and are assuming the shooter gets all headshots. TTKs: High Impact AR TTK = 1.06 s (previously .93 s) Middle Impact AR TTK = 1.00 s (previously .90 s) Low Impact AR TTK = .93 s (Let's be real, no one can get 16 headshots in a row with these things, so this is not at all useful, and the TTK is the same as before the patch) High Impact PR TTK = .94 s to .83 s (depending on ROF) Middle High Impact PR TTK = 1.00 s Middle Low Impact PR TTK = 1.01 s Low Impact PR TTK = 1.07 s As you can see, the High Impact PRs are the new fastest killers, while the Mid Impact ARs and PRs still remain relevant. Low Impact PRs, and High Impact ARs are now the slowest killing weapons. In my opinion, the damage nerf to ARs was unecessary, as the extent of the damage buff to the PRs has more than made them competitive. If it were up to me, I would keep the changes made to AR range calculations, so as to clearly define a role between them and PRs, and remove the damage nerf. This would provide High Impact and Medium Impact weapons from both classes with similar TTKs, and it would allow for distinctions between close quarters, and mid range combat. As it stands, the High Impact PRs are the clear winners in all areas, with little to no reason to use ARs.
  25. great post on this
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