Jump to content

Amnotright

Banned
  • Posts

    171
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Amnotright

  1. until
    Back to the future cars and jet pack need I say more See you toniggt fuckers
  2. Event Title: GTA Doomsday heist Event Author: Amnotright Calendar: Community Calendar Event Date: 12/20/2017 08:00 PM to 12/20/2017 11:59 PM Back to the future cars and jet pack need I say more See you toniggt fuckers GTA Doomsday heist N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  3. I have started the download but it'> 60gb so I should be on mid 2018
  4. Can I just get a number of how many people play fortnite and on what platform Thanks
  5. Just be as awesome as me and it's not a problem
  6. Me Sent from my SM-G950F using Tapatalk
  7. Name: Fortnite Battle Royal stupid booby trap FAIL Category: Catch All Videos Date Added: 2017-12-02 Submitter: Amnotright Fortnite Battle Royal stupid booby trap FAIL
  8. Playing With Friends Duos and Squads are best when you can play with friends! We realize that our existing social features make it hard to make and/or find friends. We are working on making it easier to play again with people you had a great game with, make new friends, and import your friends lists from other social networks. Certain regions don’t have the Duos playlist (we hear you Oceania!) and we continue to monitor population per platform and region. We are working on a system that is going to allow us to schedule Duos during popular hours so we can offer the mode while maintaining a good experience. Team Killing We dropped the ball on addressing team killing. We take action based on player reports, but the system isn’t straightforward to use, and doesn’t let you know whether we took action or not. This needs improvement. Last week we started casting a wider net to catch current and past team killers and issued numerous warnings and bans. We are also working on better analytical models to weed out the worst offenders and long term would love to have the ability to pair you with players with good reputation. New Shooting Model We've been internally playtesting an overhaul of our shooting model to remove random bullet spread while aiming down sights. We want to improve shooting while maintaining the usefulness of building cover while under fire and without changing engagement distances or the flow of the game. The initial results are promising. The changes need more work and tuning. We are shooting (har har) to provide a test client and servers for you to provide feedback and iterate on this together with us in December. Inventory Revamp We are working on a big rework to the current inventory. The new interface is cleaner and many of the inventory management tasks are easier to perform. Dropping items is performed by dragging outside the main inventory box and there are quick buttons for splitting and dropping half of any loot to make sharing easier. Additionally, rearranging the quickbar with a controller is now simpler. Post-Match Stats We want to provide more feedback to you after your match. We’re working on our first stab at a Post-Match Stats screen you can view after you’re eliminated. The first iteration shows fun, interesting and relevant statistics from your game, and the experience you earned after you / your whole team has been eliminated. We’ve seen many great suggestions on Reddit and the forums to draw inspiration from -- please keep them coming! Map Updates We are adding new unique POIs (points of interest) to the map to better fill in some of the empty spaces and introduce more gameplay variety. New City POI We are also introducing more variety to the map by updating existing areas (e.g. mountain and swamp region) with unique art for flora and the landscape. You can quickly recognize different regions from up above and on the ground, providing an improved sense of location and place. Cosmetics The umbrella aside, our initial version of gliders focused on texture changes (repaints). The next step is adding more unique detail, while still preserving the original mesh. We don’t want to stop there though and understand that there is a desire for variations with strong personality, uniqueness, and a sense of cool and beautiful detail. Basically badass stuff :-) We’re working on full remodels for gliders, pickaxes, and characters that achieve this vision; please keep checking the store for updates. Audio We’ve received a lot of great feedback on FNBR’s audio, and we’re working to improve mix clarity and provide better tactical information for sounds in the game. Here are some things we’re doing. Footsteps on different surfaces: Right now we’ve got one set of footsteps for all surfaces in the game, so it’s very hard to tell when someone is in a building or right outside it. Wood, Stone, Metal, and Water footsteps are coming to give more information to you. Quieter teammate footsteps: For squad players, we all know how loud it can be stomping around with four other people, so we’re reducing footsteps for nearby teammates. Vertical audio: We’re aware of the issues here, especially for footsteps. Investigations are being made in how we can improve this for the future. Trap audio: Tweaking is being done for trap audio to make them less consistently noisy and balance volume, while still providing an opportunity for players to hear and react to them. Launch Pad audio: We're making tweaks to the audio of players when they use a Launch Pad. This is to make it a little easier to tell when a player is flying in and about to land near you. If you listen closely you'll have a better chance to react! Weapon audio panning: While subtle, gunshot audio that you create doesn’t follow you, and instead gets left in the world at the point of the muzzle flash. This can cause the audio to pan to the left or right as you move away from it. We’re working on fixing this ASAP to reduce confusion during heated combat. Other ongoing work Limited Time Modes: We are introducing Limited time modes in December. Limited time modes are temporary experience with special conditions that provide new ways to play and allow us to run fun experiments. We'll announce what our first limited time mode is soon... it’s going to be EPIC! Server performance optimizations: To follow up on the performance blog -- we’ve made some good progress on optimizing server performance over the last two months. The below image shows the percent of time our servers are “hitching” (missing target frame rate). Solid green means 0% and red is 3% and above. We clearly still have an issue in the beginning of the match, even with us throttling network connection updates to 50 connections per frame! To further disclaim the chart, an all green version would not be something we consider acceptable due to the aforementioned update throttling. We have a good understanding for the foundational networking changes required to reduce and hopefully long term eliminate the throttling. Map Streaming: A large foundational change we’re working hard to ship is extensive streaming. What this means is that as you move throughout the map all content is loaded / streamed in and out depending on your proximity to it. Right now this is only done for textures and there is a lot of opportunity to save memory by extending it. There are a host of technical challenges related to persistence (making sure damaged areas are streamed back in as such), performance (eliminating hitches due to background streaming), and making sure the streaming system works fast enough to support rocket riding! The main upside of streaming is having more memory available and this change is required for us to ship updated map POIs, badass cosmetics, etc. Regions: We are still working on our matchmaking system and expect to run more data centers in the first quarter of 2018. One big change coming up before then is making sure we have better quality of service and experience in Asia. Controls: Aim assist behavior is being adjusted to be more similar to other games you may know. This is taking a bit longer than we thought, but we’d rather get it right and are still tweaking it to avoid shipping it too early (*cough* scoped sensitivity *cough*). Leaderboards and Stats: Our initial rollout of leaderboards and stats was quite feature limited. It however allowed us to gain insight into what kind of load they generate on the backend. Turns out the answer is “a lot”. Bad news is that we need to focus on scalability first; good news is that we have a better understanding of what we need to build. We want more stats… a lot more stats. Stats and leaderboards serve a different purpose for different people, and we want to be inclusive to all types: pointing out areas where you are excelling, providing stats so you can see how you are improving over time, better metrics for leaderboards to compete with friends and the people around you, and yes, even global leaderboards for those of you with big ambitions. Season Store: We’re significantly evolving the concept of the season store. The next season will combine a single purchase pass system containing tons of loot that can be acquired as you play and complete quests. We are also adding free seasonal loot that can be earned by just playing. On the horizon More Items and Weapons: We’ve added a number of items recently - the Bush, Launch Pad, Silenced SMG, Slurp Juice, Smoke Grenades… etc. We’re just beginning to scratch the surface of what we want to do here. Custom games: We have early efforts exploring how we can expose tournament support, custom matches and leaderboards, and then combine that with the ability to modify some of the game rules as an offering. Custom games and tournament support also leans on spectator support. So yes, we’re working on a fully functioning spectator system and we look forward to sharing more details next year. Performance over visual fidelity: Our near term focus is providing a rock solid 30 FPS experience on consoles. We are figuring out the best ways to give you more choice on the latest next generation consoles. Badges/Medals: We want to introduce medals we can give out during games that highlight amazing plays like e.g. a mid-air kill with the rocket launcher. Have fun FG
  9. Name: Fortnite fail Category: Catch All Videos Date Added: 2017-11-20 Submitter: Amnotright Fortnite fail
  10. Event Title: Fortnite Battle Royal Event Author: Amnotright Calendar: Community Calendar Event Date: 11/20/2017 08:00 PM to 11/20/2017 11:00 PM Looking to get an A team together to get a few wins it's free so get it downloaded and get on Going for all the wins Fortnite Battle Royal N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  11. until
    Looking to get an A team together to get a few wins it's free so get it downloaded and get on Going for all the wins
  12. until
    Looking to get an A team together to get a few wins it's free so get it downloaded and get on Going for all the wins
  13. Event Title: Fortnite Battle Royal Event Author: Amnotright Calendar: Community Calendar Event Date: 11/20/2017 08:00 PM to 11/20/2017 11:00 PM Looking to get an A team together to get a few wins it's free so get it downloaded and get on Going for all the wins Fortnite Battle Royal N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  14. Amnotright

    Rainbow 6

    until
    Not really played it before but as is a free weekend I will be jumping on if you all want to join in
  15. You have dropped me right it there but yeah pit me down for that the game is awesome and I enjoy keeping up to date with it
  16. until
    Basic Easter egg run just wanna see what it's all about and see if it matches up with the classics
  17. Event Title: COD WW2 Zombies Event Author: Amnotright Calendar: Community Calendar Event Date: 11/16/2017 08:00 PM to 11/16/2017 11:00 PM Basic Easter egg run just wanna see what it's all about and see if it matches up with the classics COD WW2 Zombies N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
  18. If you get a random know on your for and see a lonely man with a controller it will be me so am not left out haha
  19. I am regreting it on a daily basis haha And yes I will be about both nights so just let me know
  20. @crispymorgan this update was made for you
  21. FORTNITE UPDATE 1.28 PATCH NOTES NEW The Bush Fortnite 1.28 update includes the Bush feature which consumable camouflages the player as an inconspicuous bush. The Bush is a one-time use item that is destroyed if the player wearing it takes any damage, including damage from the storm. The Bush can only be found in chests and supply drops. Legendary rarity. Season Shop Fortnite update 1.28 adds a new Season Shop which is the new item shop for Battle Royale that offers gliders, outfits, and harvesting tools. Unlock the ability to purchase new items as you level up each season! Season One Items Level 5 – Glider : Aerial Assault One Level 15 – Outfit : Aerial Assault Trooper Level 20 – Outfit : Renegade Raider Level 35 – Pickaxe : Raider’s Revenge BATTLE ROYALE Changes in FORTNITE 1.28 GENERAL Fixed several localization issues. Fortnite 1.28 fixed several client crashes. WEAPONS Adjusted Pump Shotgun falloff damage. 100% damage up to 7.68 meters 70% damage at 18 meters 20% at 30 meters 0% at 41 meters Fortnite version 1.28 increased the time it takes to transition from hip-fire to targeting mode after unintentionally decreasing it in a previous update. It previously took 0.25 seconds to raise and lower weapons. It now takes 0.4 seconds to raise weapons and 0.45 seconds to lower weapons. Fixed an issue that resulted in weapons not having ammo when picked up. Fortnite update 1.28 has addressed a recoil bug which made aiming upwards faster than aiming downwards while firing. UI Added a scroll bar for the daily challenge list so that the “Collect Rewards” button is no longer pushed off screen when five or more challenges are displayed. The loading screen no longer displays “Solo” when entering or leaving a Squad match. CONTROLLER With Fortnite 1.28, you can now repair structures while in build mode using the “Combat Pro” configuration. Hold the right thumbstick down to repair. The Right Trigger label (“RT”) on the controller layout image is now assigned to the correct button. PERFORMANCE Optimized shadow rendering to improve overall performance. Fortnite version 1.28 has optimized visibility calculations for objects to improve rendering performance. Made improvements to foliage rendering affecting CPU and GPU performance. Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match. Resolved multi-second hitching and freezing on consoles. DAILY CHALLENGES Fortnite update 1.28 (v1.8.2) addressed few issues that unintentionally awarded players with completed challenges.
  22. Worms Battle grounds is this months free game on PS Plus It was such a great game am I can remember spending hours upon hours playing this and passing the controller around the room get downloading and lets get a few sessions in WATCH THIS
  23. @Diddums @Findmartin @Capn_Underpants when you you all be free?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy