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The3rdWalker

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Everything posted by The3rdWalker

  1. I've got the spot 10 grid spots left and two down. I bulldozed a massive rectangular section to build my tavern and swimming pool. Sent from my iPhone using Tapatalk
  2. I was reading this as "please don't be my spot, please don't be mine." Phew. Sent from my iPhone using Tapatalk
  3. Kanal was lazy, there is zero reason to put up that Control Room Window barrier. Not only was this easily solved by moving the spawn 20 meters south, towards the shipping containers but now you give the attacking team a free angle onto the north wall bomb site. (B). That window was used to punish players who were repelling. It wasn't even in the TTS... The other changes are solid, but the Kanal one was boneheaded.
  4. TITLE UPDATE 2.1 The first major title update in Operation Health focuses heavily on implementing 1-Step Matchmaking and Interactive Matchmaking. This is a major technological improvement and so we will be using our new deployment process to ensure smooth delivery to all players. We have tested it on the TTS, and 2.2.1 will be deploying for PC on June 7th, 2017. The tentative date for Console deployment is June 20th, but please keep in mind that this may change depending on how the PC deployment goes. The next update, patch 2.2.2, will be focused on issues with Hibana, Smoke grenade replication, aiming consistency, Alpha Pack Deployment, and other long-persisting issues. However, it should be noted that a lot of what we are working on regarding gameplay fixes will be arriving in Season 3. 1-STEP MATCHMAKING & INTERACTIVE MATCHMAKING The health of the game is of utmost importance to the longevity of Rainbow Six Siege. We are implementing a lot of technical backend support. One these major technological improvements is the new 1-Step Matchmaking and Interactive Matchmaking. 1-Step Matchmaking is a streamlined updated which means more stability, and faster matchmaking results. Stability and performance is one of the primary goals for the dev team, and this is one giant step towards better performance and faster queue times. Interactive Matchmaking allows you the freedom to purchase items from the shop, unlock new operators, and change your loadouts without leaving matchmaking. We are also introducing a post-match opt-in and opt-out flow so you or your party can choose to re-enter matchmaking to find a new game, return to the main menu, or continue to queue with the current players. HITBOX REWORK There will be a redesign of the hitboxes for all operators. The new design will make it so the hitbox only includes what you would think of as the human body. This means that baggy clothing, pouches, headgear, bags, accessories, etc. will not be included in the hitbox of all Operators. This change will impact present and future operators, and will allow for a full artistic freedom on character models and customization without a heavy impact on gameplay balancing. GENERAL TWEAKS & IMPROVEMENTS GAME BALANCING GLAZ’S GUN IS LESS EFFECTIVE AND SMOKES GO TO OTHER OPERATORS Glaz’s effectiveness is currently too high in high level organized games and in the current Pro League meta. This is especially seen in rapid short distant pushes, which is not how we intend Glaz to be strong. While we’re very happy that his scope change brought him back to the forefront of competitive play, there’s not a balanced counter to him yet on the defense side. We’ve decided to make two changes: • Reduce his gun effectiveness. Chaining shots while being accurate is going to be tougher, and overall damage of each bullet has been reduced. At short distance especially, defenders will take more body shots before dying to the Dragunov. • Make smoke grenades availability a tougher choice in organized matches by swapping them with other Operator’s loadouts. Note that there’s many more balancing changes on hold right now – we considered this one important enough to push it during Operation Health. DRAGUNOV WEAPON CHANGES DETAILED Dragunov Weapon Changes Detailed • Glaz’s Dragunov recoil and elastic time (= the time it takes to re-center after shooting) has been increased. • Glaz’s Dragunov damage has been decreased. Before: Damage Falloff over Distance 0m 5m 15m 35m 40m Normal 160 160 85 85 85 Suppressed 140 140 65 65 65 After: Damage Falloff over Distance 0m 5m 15m 35m 40m Normal 85 85 65 65 65 Suppressed 70 70 55 55 55 LOADOUTS • Ash and Thermite’s Smoke Grenades are replaced by Stun Grenades • Fuze and Jackal’s Stun Grenades replaced by Smoke Grenades GAME HEALTH SPAWN KILLS Spawn killing is one of the least fun experiences, and focus of Operation Health’s first updates is resolving exploitable issues, especially relating to spawn killing. We have identified three locations where players can be spawn killed on Chalet by the Campfire spawn, on Kanal with the line of sight from Control Room, and on Consulate where defenders could jump out of a window and get line of sight on a spawn. We are always excited to see our players find new ways to advance our game, but not when it makes it a less fun experience for other players. We are aware of other Spawn Kill locations and are working on addressing them for upcoming updates. EXPLOITS As previously mentioned, one of the key things we wanted to focus on in our first update is exploits, and more specifically, design issues that can be exploited. This includes weird bugs like being able to melee kill others through Mira’s One Way Mirror or being able to hide Kapkan’s EDD in certain parts of the environment. However, this also includes design changes where players were able to destroy a part of the map for a one-way line of sight. We hope resolving these issues mean a more enjoyable experience for all. ERROR CODES We’ve fixed an error that relates to timing out on servers. We are identifying fixes for other error as well and making them a priority in Operation health. PLAYER COMFORT NEW POST-MATCH AND PRE-MATCH SQUAD FLOW Once a match has completed, players will be presented with new menu options that allow you to choose when to re-enter the matchmaking flow from the After Action Report (AAR) screen. This also works if you’re in a party. The squad leader can choose when the squad enters matchmaking, re-enters the matchmaking flow from the AAR screen, propose a rematch to the other team, or return to the main menu. From a squad member’s perspective, they will have the option to leave the squad and matchmaking loop. KEEP PLAYING AS TEAM OPTION Part of this new flow also means you will not be immediately re-queued for a match, as the default option will send you back to the main menu screen. At the end of matches, you will have to opt-in to re-queue in matchmaking. However, there will be an option to keep playing with the same team if you just had a really good match. MAIN BUG FIXES GAMEPLAY Fixed - Players are able to melee others through Mira’s One Way Mirror. Fixed - Audio from Impact grenades does not always trigger properly. Fixed - Players receiving Timeout error 6-0x00001000 when first connect to server on creating squad. Fixed - Nitro Cell does not deal damage if placed on the vans of Consulate. Fixed - Players will sometimes not see a prompt for “To Enter” when rappelling. Fixed - Defenders are registered as outside on the Master Bedroom door frame on House. OPERATORS KAPKAN Fixed - EDD cannot be deployed in certain locations. Fixed - EDD is difficult to deploy on doorframes when an object is nearby. Fixed - The prompt to deploy the EDD is only available in a small angle on certain windows. Fixed - EDD is hidden when placed at the bottom of the Geisha room doorway. CAVEIRA Fixed - Caveira will sometimes use a placeholder audio bark when throwing an Impact grenade. IQ Fixed - Friendly gadgets are detected when using the RED MK III “Spectre”. GAME MODES TERRORIST HUNT Fixed - AI pathing on Club House. Fixed - AI pathing on Chalet. LEVEL DESIGN SKYSCRAPER Fixed - Geisha room floor is unbreakable. Fixed - The floor surrounding the trapdoor in Geisha room cannot be destroyed properly. Fixed - Defuser cannot be placed on multiple locations due to objects. Fixed - Black Eye cameras are able to float in mid-air in the Wine Cellar once all bottles are broken. Fixed - Stairs in 1F Toilet do not have bullet collision, and damage can be dealt through them. Fixed - Attackers can reach an inaccessible location while being pushed in rappel, causing players to fall out of bounds. Fixed - Carpets on the second floor are unbreakable. Fixed - Kapkan’s EDD clips through the lamp on the right side of the window in 2F Geisha Room. BORDER Fixed - Ramps at the top of stairs flicker, and present a graphical glitch. Fixed - Glowstick prevents a Defuser plant in 2F Armory Locker Room. Fixed - Gadgets cannot be placed on wall in 1F Customs Inspections rom. Fixed - Defuser cannot be placed on the metal steps in the Server Room. Fixed - Players are able to climb onto the handrail in the stairs of Main Hallway, and then vault into the scaffolding. Fixed - There is a gap between the walls located in 2F Security Room, allowing players to fire on 1F VIP Section. CHALET Fixed - Tree and flower pots do not have collision at 1F Main Entrance, and allow players to shoot through walls to the Snowmobile Garage corridor. Fixed - Operators clip through the stairs when prone and moving. Fixed - Operators do not take damage from Nitro Cells or grenades when rappelling from 2F Bedroom Terrance. Fixed - Players are able to shoot through the floor in Master Bedroom and kill enemies outside. Fixed - Defenders are able to spawn kill Attackers spawning at Campfire. PLANE Fixed - A small flag prevents the placement of the Defuser in Executive Office. Fixed - Players are able to vault through the top of the plane using a deployable shield. Fixed - Drones are able to break collision with the partially destroyed ceiling near the entrance of 2F Front Hallway. Fixed - When player 1 is running and crouching on a prone player 2 at the same place, player 1 will have an advantage. CLUBHOUSE Fixed - Broom prevents Defuser placement in Church. Fixed - Defuser cannot be placed on dumbbells in 2F Gym. Fixed - Players do not receive damage from a Nitro Cell if it is thrown against the brick wall near the jukebox. Fixed - The vault option does not appear on the bar counter in the Strip Club. Fixed - Players are able to shoot through the metal frame of the barred windows in 1F Garage. Fixed - Location indicator is missing in the room with the destructible wall that is next to 2F Secret Stash. UNIVERSITY Fixed - Defuser cannot be planted in multiple locations. Fixed - Some gadgets cannot be placed near the trapdoor found in Model Hall. Fixed - Floor above the furnace can be destroyed from above and players are then able to place gadgets and cameras within the Furnace. These gadgets and cameras cannot be seen from the outside. Fixed - University nameplates can be shot through, but not destroyed. Fixed - Players are able to shoot through the ceiling of the Service Room. Fixed - Defenders can be detected if crouched near a partially destroyed wall in 2F Model Hall. HOUSE Fixed - Players are able to shoot from EXT Patio towards Laundry Room, through non-LOS objects. Fixed - Valkyrie is able to place her cameras between walls, and see through them. KANAL Fixed - Defenders are able to have line of sight on the Attacker Spawn point from CC3F Control Room Window. CONSULATE Fixed - Defenders have a direct line of sight into the Side Entrance spawn point by jumping outside from Visa Office. Fixed - Players are able to vault over a deployable shield onto the metal pipes found under Service Stairs. COASTLINE Fixed - Attackers are able to vault from the exterior canopy inside the 2F Penthouse room. Fixed - Invisible collision is present around the flowers of 2F Hallway. Fixed - Defenders are able to shoot through the guitar supports located in 2F Hall of Fame and kill Attackers. HEREFORD Fixed - Players are able to shoot through the lower half dividers in 1F Dining Room. Fixed - Vaulting through the window from 2F Office that is partially destroyed will result in the Operator remaining stuck. OREGON Fixed - Players will not receive any damage from a detonated Nitro Cell if they are on the bed in 2F Small Dorms. Fixed - There is a seam gap on the ceiling of Tower Stairs. Fixed - Players are able to fire through a gap between the walls of 1F Office. Fixed - Players are able to break collision with the freezer in 1F Pantry. Fixed - A wall reinforcement in the Supply Room does not fully cover the wall. Fixed - Players are able to reach an inaccessible area in the Boiler Room. Fixed - Metal decals appear even though bullets do not penetrate through the big dresser in 2F Kids’ Room. BANK Fixed - Drones are able to clip through the ceiling of Bank Garage. Fixed - Walking over the box in 1F Archives will interrupt the Secure Area process. Fixed - Drone can be placed on top of pipes in Garage to see through all floors. USER EXPERIENCE Fixed - Jackal’s default and Photon uniforms are different from their thumbnails.
  5. Do you not need crafting tables? There's a crafting grid attached to the character screen, or is that just to get you crafting the basic items.
  6. I'm just getting back to this thread. I'll donate the rest needed for the year, tonight. 60? Sent from my iPhone using Tapatalk
  7. No juggle?!? Sent from my iPhone using Tapatalk
  8. I remember seeing this, is it accurate now after multiple patches?
  9. No I just generally didn't know, wasn't suggesting to turn it off. I just wanted to read about food and enemies on my off time.
  10. I want to make a tavern. Oh also, edit, will there be bad guys we have to defend against? I've never done that either so I should probably prepare myself.
  11. Just tell me where to send monies.
  12. I'm going in totally blind.
  13. I personally don't care about a new operator if you cannot find ranked games or disconnect from them. Season pass holders still get everything advertised to them but in a different order. I don't want a new chandelier in a haunted house. Sent from my iPhone using Tapatalk
  14. Sent from my iPhone using Tapatalk
  15. It's the new fancy, more integrated into your lives version of Team Speak and Mumble.
  16. I'm good for 100$ for the year.
  17. I'm down. I will be buying it in a few minutes.
  18. Sent from my iPhone using Tapatalk
  19. Could you give us a few examples of simple vs complex? I mean I will be able to learn anything if there is a guide so I would probably lean a bit more towards the complex scale, but maybe we should be mindful if our kiddos ever end up playing with us in the future. I would like fantasy, I'm not a science fiction guy really but I won't hate on it.
  20. I'd be willing to put 100.00 down for the year. I have to admit I am an absolute green shoe so I am not sure what theme there even is that I want.
  21. 1. Would you be down to play with us? 2. What would you recommend as a reputable host? Sent from my iPhone using Tapatalk
  22. May 24, 2017 With the release of every new Overwatch event, there comes an emotional journey that anyone who plays it goes through. It always happens in this exact way, without fail. Note that the following is based on true events. Stage 1: Get incredibly hyped for new skins and emotes SOMBRA CAN FINALLY SIT! ORISA CAN SIT TOO AND OMG IT'S CUTE! AND HOLY CRAP DID YOU SEE THE DANCE EMOTES? AND THE SENTAI GENJI SKIN? AND OH HOLY CRAP THE D.VA ONE JESUS CHRIST Stage 2: Pick out exactly which skins and emotes you DEFINITELY have to get, no matter what I mean, I have to get ALL of them, obviously - but as for MUST haves, I've carefully weighed how much I truly want each one and narrowed it to down to "every single one except the stupid Lucio pick-up artist skin." Stage 3: Get pumped by the assorted other new features (new levels, new game modes, POTG screens) Wow - the new Arena maps look super-fun, they've got Total Mayhem back in the mix, and there are some really neat new sprays even! I can't wait to start playing! Stage 4: Start things right by opening up the free loot box they give you at the start of every new event. Oh boy oh boy oh boy oh boy oh boy! Stage 5: 3 white, 1 blue. Only event-specific thing is an Orisa player icon. ...oookay. Hm. Well, didn't really expect to get lucky on the first try. Next time will be better! Stage 6: Allow yourself to spend $5 to buy a few lootboxes to get yourself started and maybe get a few legendary skins! It's just a few bucks - and after all, with as much time as you've put into Overwatch, a few bucks more is practically nothing! Stage 7: 3 white, 1 blue. Only event items are a Winston player icon and a Zenyatta voice line. HMMMM. Okay, okay, well - now I'm DUE for some legendaries. Stage 8: Spend $20 more and...GET A LEGENDARY! WOO! CAN'T WAIT TO.... Stage 9: COINS? COINS??? COINS. FUCK. 500 COINS. GODDAMMIT. WHAT THE FUCK IS THIS SHIT Stage 10: Alright, time to play some matches and EARN some lootboxes! Let's hop into Arcade and try out some new modes and maps! Stage 11: Wait HOW DOES EVERYONE ALREADY HAVE ALL THE COOL SKINS AND EMOTES??? WELL I'LL JUST SHOW OFF MY COOL TORBJORN VOICE LINE, HOW ABOUT THAT. Stage 12: OH GOOD EVENT-SPECIFIC JUNKRAT VOICE LINE, GREAT, THANKS LOOTBOX YEAH PLAYING THOSE SHITTY ARENA MAPS WAS REALLY WORTH IT, GREAT. Stage 13: Take a step back - the event's gonna last at least a few weeks, so you've got plenty of time to earn lots of lootboxes and get all the skins you need I'm getting all worked up over this - it's just the first day, and I've probably just gotten all my bad luck outta the way. I'm practically guaranteed to get way more legendaries soon, now that I've gotten so many lame loot boxes already. One Day Later... Stage 14: Come to the sinking realization that you are never going to come close to getting all the skins and stuff you were hoping for. WHY DO LEGENDARY SKINS COST 3000 BUT GOLD COIN REWARDS ARE ONLY 500?! WHAT THE FUCK IS WITH THAT SHIT??? IT MAKES NO SENSE! I SEE GOLD AND I WIND UP WITH ONLY HALF THE COINS IT TAKES TO GET A NON-EVENT LEGENDARY SKIN? HOW DOES THAT WORK??? OKAY THE BASTION DANCE, THAT'S ACTUALLY NOT TOO BAD OH GOOD THIS WILL PAIR NICLEY WITH MY TORBJORN VOICE LINE AH GOOD TWO LUCIO THINGS THAT AREN'T TIED TO THE EVENT, GREAT FUCK THREE SPRAYS?? THREE?!?! One More Day Later... Stage 15: WHY DID I WASTE ALL MY COINS DURING THE UPRISING EVENT? I BOUGHT TWO TORB SKINS, WHAT WAS I THINKING. I DON'T EVEN PLAY TORBJORN. Two Weeks Later... Stage 16: HOW HAVE I NOT GOTTEN ANY EVENT SKINS YET??? I'LL EVEN TAKE THE STUPID PICK-UP ARTIST LUCIO ONE! PLEASE, JUST ANYTHING. Last Day of the Event Stage 17: OKAY FUCK IT $50, YEP THE COST OF A WHOLE NEW GAME, JUST TO GET SOME OF THE SKINS THIS GAME OWES ME. GIVE ME THOSE FUCKING LEGENDARIES OR I SWEAR TO FUCKING CHRIST. A REAPER VOICE LINE GODDAMMIT WHO DO I MURDER TO FIX THIS Right After Event Ends Stage 18: I'm burnt out on this game after grinding nonstop for TWO WEEKS to earn lootboxes and STILL getting jack shit to show for it. Time to step away from this game entirely and take stock of how I'm spending my time and why I was so obsessed with getting new aesthetic perks for some old game. I could have been out there living life - or at least trying out a new game and having new experiences. I mean, that Genji skin wasn't even THAT cool, so who cares that I didn't get it? Was it worth all the negativity it brought out in me? Definitely not. Yep, I'm walking away from this - and it feels good. When the Next Event Is Announced Stage 19: ...holy shit those new skins look so tight. Maybe I'll just buy a FEW loot boxes...
  23. So my thoughts on this season start with "Ubisoft never intended for this game to be as bit of a hit as its become. In typical fashion they designed a game that would live for a year and be forgotten about; but as the player base continues to increase and as leagues continue to continue with big pay outs they decided to stop applying a band-aid to the situation and fix it". I couldn't care less about new operators. Sure they are neat and wonderful but if your game doesn't work then why push these out? Ubisoft does not make money off of them (Season Pass is their bread and butter) New map? Again, who cares. After 4 seasons Border is just now being recognized as a balanced, solid competition map. The others are all loathed by professional and casual players. Ubisoft last year claimed to upgrade their servers from a 30 to a 60 tick-rate, but now we found out their current infrastructure could not handle it past 50. Sucky that they did not tell the community about going back from 60 but hopefully we can continue to increase this. I am disappointed to see Glaz not being address for what could be three months, and even then his balance proposal isn't going to address his biggest problem (thermal scope). Our league, the Cyberathlete Championship Series held a captains meeting which voted to remove Glaz from play during our first season. Alpha packs are for cosmetic skins, think of Overwatch loot crates that can only be redeemed by in game Rewnown, not R6 credits. I am also disappointed they aren't addressing ping abusers in this game. Having a higher ping in Rainbow 6 is a massive advantage on both PC and console. 68 ping (left) vs 278 ping (right) So while a lot of the community is pissed and feeling cheated; players who participate in competitions and ranked matches feel this is a well needed time to potentially iron out come of the biggest flaws in the core game.
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