phil bottle 9,988 Posted September 1, 2017 Share Posted September 1, 2017 We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community.It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience. For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie Official Alpha 16.3 Release Notes! Changed Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml Socket generation rules in rwgmixer.xml Challenge quests yield more skill points Tuned in weapon bob when running and walking for new smooth bob codeFixed The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively. The issue where minibikes and the power.dat would not save properly is fixed. A reason where the game freezes while “Creating player” is fixed. The issue where minibikes and the power.dat would not save properly is fixed. A reason where the game freezes while “Creating player” is fixed. Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall Vultures and Chickens artifact when rag doll rolling down a slope Pushing back LOD2 swap distance on vault doors. (Raner) Dedicated servers not added to history when connecting by IP/port Localization now showing english values instead of localization keys if localization is not set for a key in the user language Gore blocks have a chance of knocking you out of loot containers Zombie state is not being saved properly for clients Insta health on medkit not applied when healing others Supply crates have a chance of dropping through terrain. Concrete drys too indifferent Forge craft halting when output is full is broken. Players can kill chunk generation Griefing Shotgun turret goes out of sync Zombies rotate on ground again Lowered radius of dart trap firing sounds. Vultures can fly under water Sleeper zombies have a chance to rotate when they wake up Bears and wolves walk on water RWG highway connection issues Roads generating as Clay, Dirt, Gravel and Sand Deep roadside hole in RWG Odd hole in the road Weird spikes in the road Both turrets are missing firing sound Check rebuilding road cave Being stuck in 1*1 holes and then be catapulted Zombies sometimes clip into the ground and blocks when they jump Vultures and Chickens artifact when rag doll rolling down a slope Player is invisible to others on death Being disconnected while tabbed out of game causes menu unresponsiveness Typo in rwgmixer prevents spawning of utility_celltower_02 Corrected up/downgrade issues with windows “Start a Base” quest asks for too much wood Some item types purchasable from traders cannot be sold back Stag run/walk state in water is not viewed the same between client and hostP2P Wolves dont properly attack zombies or stags Game sometimes stopping to save power / vehicle data Typo in rwgmixer prevents spawning of water_tower_02 Painting ramps with 1×2 textures like redwood makes it invisible Wood debris (32) bad normal map metadata Gamestage calculates offline days as survived days Snowpack causing ceiling shadow on underground terrain blocks When on a slope both bears have difficulty in attacking the player Beverages do not restore stamina properly Zombies not using ladders properly and float/walk away from the ladder Planted crops/trees stop growing when chunk has been reloaded ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices When going underwater the Cannot Breathe Tooltip shows up Feral and Radiated feral version of zombies don’t count towards quest progression. UFPS Stutter issues Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn All solid Wedge Inclines placed together front to back renders back side invisibleKnown Issues On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode Smell is not working with the new stealth we will revisit it in a17 GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Farming of crops other than yucca and hops affects performance Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes. Gore block dupe Turrets echo sounds for clients Request to community: Blackscreen of death – still looking for savegames and outputlogs Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs tronic44 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/4864-alpha-163-7-days-to-die/ Share on other sites More sharing options...
tronic44 3,642 Posted September 2, 2017 Share Posted September 2, 2017 Was just coming here to post exactly the same thing! Right we're starting again but this time we're building a small base straight away and seeing if we can survive. It's too easy to sit on top of a roof for days. And we're looting! I want a mini bike straight away this time, no messing about. Also I don't I've seen any of the above issues, I did have one issue that I've messaged them about but it's not on the list 😕 Link to comment https://forevergaming.co.uk/forum/forums/topic/4864-alpha-163-7-days-to-die/#findComment-94898 Share on other sites More sharing options...
phil bottle 9,988 Posted September 2, 2017 Author Share Posted September 2, 2017 3 hours ago, tronic44 said: but this time we're building a small base straight away and seeing if we can survive That sir, is crazy talk. Are you trying to murder us? ah feck it, less do it Link to comment https://forevergaming.co.uk/forum/forums/topic/4864-alpha-163-7-days-to-die/#findComment-94907 Share on other sites More sharing options...
tronic44 3,642 Posted September 3, 2017 Share Posted September 3, 2017 23 hours ago, phil bottle said: That sir, is crazy talk. Are you trying to murder us? ah feck it, less do it I always forget how hard it is to start off, maybe we just continue looting. Hopefully we won't have to restart again for a while. Link to comment https://forevergaming.co.uk/forum/forums/topic/4864-alpha-163-7-days-to-die/#findComment-94941 Share on other sites More sharing options...
phil bottle 9,988 Posted September 3, 2017 Author Share Posted September 3, 2017 I always forget how hard it is to start off, maybe we just continue looting. Hopefully we won't have to restart again for a while. I haven't died.....yet[emoji23] Sent from my SM-N9005 using Tapatalk tronic44 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/4864-alpha-163-7-days-to-die/#findComment-94942 Share on other sites More sharing options...
tronic44 3,642 Posted September 4, 2017 Share Posted September 4, 2017 21 hours ago, phil bottle said: I haven't died.....yet Sent from my SM-N9005 using Tapatalk That changed pretty quickly! 😂 Link to comment https://forevergaming.co.uk/forum/forums/topic/4864-alpha-163-7-days-to-die/#findComment-94976 Share on other sites More sharing options...
phil bottle 9,988 Posted September 5, 2017 Author Share Posted September 5, 2017 That changed pretty quickly! [emoji23]Sure did but the lengths Crispy and a Greboth go in their celebration of the art of dying stupidly probably equals my own[emoji23] Sent from my SM-N9005 using Tapatalk tronic44 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/4864-alpha-163-7-days-to-die/#findComment-95022 Share on other sites More sharing options...
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