Stretch616 697 Posted June 4, 2017 Share Posted June 4, 2017 Just thought I'd put some of the fighting game Terminology below for people to understand some of the mechanics if they are not familiar awith it it: Crossup - A jumping attack that land on the other side from which you jumped. Extremely difficult to defend as you will generally be blocking in the direction of the jump Cancel - Inputting another command/attack whilst the animation of the previous attack is in progress. This cancels the full animation of the attack whilst still giving the full damage and enabling a link to another attack Meter - A total of 4 bars that can be accrued over the course of the fight to give different affects Meter Burn - Using a bar of the special meter to give an extra affect to the special moves. Trait - A special ability unique to each character which will affect how they perform for a short period of time or give a unique ability 1/2/3 Buttons - To make remembering combos easier the buttons are often referred to as 1 - Light, 2 - Medium and 3 - Heavy. This aids in cross platform confusion 50/50 - An attack string that can result in an overhead or a low attack. Therefore giving the defender a 50/50 chance of getting the block string correct Safe - A string of moves that, if blocked, cannot result in you being hit in completion Punishable/Unsafe - A string of moves that, if blocked, can result in the opponent punishing with a free attack if timed correctly Armour - The ability to absorb an attack without the resulting knockback/knockdown but will still take the damage Anti Air - The ability to deal with an enemy jumping in Projectiles - Any attack that fires a projectile which travels across the screen independent of the activating character Footsies - Keeping the range between the characters at a safe distance with the hope of getting a small hit in. Chip - The amount of damage taken when blocking attacks from an opponent Combo/String - A series of attacks that link together without any interruption Throw tech/escape - Pressing the throw button just after the opponent has initiated a throw will result in a throw escape Hit confirm - Performing a safe attack, recognising that this has hit and then going on to perform the Unsafe portion of the combo Juggle - Performing a combo whilst the target is airborne from a previous attack/combo. Therefore juggling them in the air where they are defenseless GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/4452-fighting-game-terminology/ Share on other sites More sharing options...
The3rdWalker 1,271 Posted June 4, 2017 Share Posted June 4, 2017 No juggle?!?Sent from my iPhone using Tapatalk Stretch616 1 i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD Link to comment https://forevergaming.co.uk/forum/forums/topic/4452-fighting-game-terminology/#findComment-90000 Share on other sites More sharing options...
Stretch616 697 Posted June 4, 2017 Author Share Posted June 4, 2017 2 hours ago, PlasticGaming said: No juggle?!? Sent from my iPhone using Tapatalk Forgot about that one! Will put it in shortly, cheers Roberto Link to comment https://forevergaming.co.uk/forum/forums/topic/4452-fighting-game-terminology/#findComment-90007 Share on other sites More sharing options...
crispymorgan 1,056 Posted June 5, 2017 Share Posted June 5, 2017 20 hours ago, crispymorgan said: I shall also buy a monkeybike...... Link to comment https://forevergaming.co.uk/forum/forums/topic/4452-fighting-game-terminology/#findComment-90059 Share on other sites More sharing options...
GazzaGarratt 11,051 Posted June 5, 2017 Share Posted June 5, 2017 On 2017-6-4 at 11:22 AM, Stretch616 said: Just thought I'd put some of the fighting game Terminology below for people to understand some of the mechanics if they are not familiar awith it it: Crossup - A jumping attack that land on the other side from which you jumped. Extremely difficult to defend as you will generally be blocking in the direction of the jump Cancel - Inputting another command/attack whilst the animation of the previous attack is in progress. This cancels the full animation of the attack whilst still giving the full damage and enabling a link to another attack Meter - A total of 4 bars that can be accrued over the course of the fight to give different affects Meter Burn - Using a bar of the special meter to give an extra affect to the special moves. Trait - A special ability unique to each character which will affect how they perform for a short period of time or give a unique ability 1/2/3 Buttons - To make remembering combos easier the buttons are often referred to as 1 - Light, 2 - Medium and 3 - Heavy. This aids in cross platform confusion 50/50 - An attack string that can result in an overhead or a low attack. Therefore giving the defender a 50/50 chance of getting the block string correct Safe - A string of moves that, if blocked, cannot result in you being hit in completion Punishable/Unsafe - A string of moves that, if blocked, can result in the opponent punishing with a free attack if timed correctly Armour - The ability to absorb an attack without the resulting knockback/knockdown but will still take the damage Anti Air - The ability to deal with an enemy jumping in Projectiles - Any attack that fires a projectile which travels across the screen independent of the activating character Footsies - Keeping the range between the characters at a safe distance with the hope of getting a small hit in. Chip - The amount of damage taken when blocking attacks from an opponent Combo/String - A series of attacks that link together without any interruption Throw tech/escape - Pressing the throw button just after the opponent has initiated a throw will result in a throw escape Hit confirm - Performing a safe attack, recognising that this has hit and then going on to perform the Unsafe portion of the combo Juggle - Performing a combo whilst the target is airborne from a previous attack/combo. Therefore juggling them in the air where they are defenseless That's a great post mate. I'll have this with me when I try out Injustice later this week or even tonight if I get a spare moment. Link to comment https://forevergaming.co.uk/forum/forums/topic/4452-fighting-game-terminology/#findComment-90111 Share on other sites More sharing options...
Diddums 4,346 Posted June 5, 2017 Share Posted June 5, 2017 Two words: CUNT! LAG! And a few phrases: STRETCH YOU CUNT FUCK OFF CUNT I QUIT IM GOING HOME That'll see me right. Stretch616 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/4452-fighting-game-terminology/#findComment-90112 Share on other sites More sharing options...
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