Stretch616 697 Posted March 21, 2017 Share Posted March 21, 2017 Competitive Play On Route 66, the attacking team is now given 60 additional seconds after pushing the payload to the first checkpoint. Developer Comments: This change will bring Route 66 in line with the other Escort maps. Custom Game and Game Browser When setting up a Custom Game, players can now disable or modify abilities activated with the secondary fire button Hero Changes: Ana Biotic Rifle Damage decreased from 80 to 60 Bastion Ironclad [XB1, PS4] Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%) Junkrat Total Mayhem Junkrat's explosion no longer hurt himself Mercy Caduceus Staff The amount of increased damage that’s done when boosting another player is now tracked under the match statistics and on the Career Profile page Sombra Hack Sombra’s teammates can now see hacked healthpacks through walls Stealth Sound effects and VO distance has been reduced to 15 meters when Sombra enters or exits Stealth Translocator Cooldown reduced from 6 seconds to 4 seconds Winston Barrier Projector Ability cooldown now starts when the barrier is placed, instead of when it ends Zarya Particle Barrier No longer protects Zarya from knockback Projected Barrier No longer protects allies from knockback Zenyatta Orb of Destruction Alternate fire cooldown has been reduced from 1 seconds to 0.6 seconds Weapon spread has been removed Link to comment https://forevergaming.co.uk/forum/forums/topic/4178-patch-notes-110-21317/ Share on other sites More sharing options...
GazzaGarratt 11,058 Posted March 22, 2017 Share Posted March 22, 2017 Well that's some changes. I'm not sure if the Bastion change goes far enough, mainly because other charcters seem to be getting nerfed too.Not too bad for Ana, which is a good call. Winston sounds even less useful with that slight change. Zen seems an interesting change. Not sure if the cool down will counter the accuracy that you'll need going forward. Link to comment https://forevergaming.co.uk/forum/forums/topic/4178-patch-notes-110-21317/#findComment-86996 Share on other sites More sharing options...
Greboth 2,721 Posted March 22, 2017 Share Posted March 22, 2017 Generally positive changes I would say and more buffs than nerfs which is a nice change. The Bastion nerf has been live on PC for a while now and having watched some videos he is used a lot less now. So fingers crossed this works for consoles too. Bastion has his place but he was OP and annoying knowing you would always be facing him when attacking. Though I think you have Winston the wrong way round as this is possibly quite a big buff for him. Pre-patch his bubble cooldown only began when the placed bubble was destroyed now though it will begin from when it placed which means more Winston bubbles. Zenyatta is an interesting change, I can't say I noticed much spread to his orbs but a reduction is always good. I don't know if his projectiles have a drop off on them but seems to be making him more a mid to long range attacker now. Also should make Zen a little better against Pharah too which another Pharah counter is always welcome. Link to comment https://forevergaming.co.uk/forum/forums/topic/4178-patch-notes-110-21317/#findComment-86999 Share on other sites More sharing options...
GazzaGarratt 11,058 Posted March 22, 2017 Share Posted March 22, 2017 Generally positive changes I would say and more buffs than nerfs which is a nice change. The Bastion nerf has been live on PC for a while now and having watched some videos he is used a lot less now. So fingers crossed this works for consoles too. Bastion has his place but he was OP and annoying knowing you would always be facing him when attacking. Though I think you have Winston the wrong way round as this is possibly quite a big buff for him. Pre-patch his bubble cooldown only began when the placed bubble was destroyed now though it will begin from when it placed which means more Winston bubbles. Zenyatta is an interesting change, I can't say I noticed much spread to his orbs but a reduction is always good. I don't know if his projectiles have a drop off on them but seems to be making him more a mid to long range attacker now. Also should make Zen a little better against Pharah too which another Pharah counter is always welcome.Ah yes, sorry Greboth. I got the Winston change backwards. That's great that they are giving him enhancements! Link to comment https://forevergaming.co.uk/forum/forums/topic/4178-patch-notes-110-21317/#findComment-87000 Share on other sites More sharing options...
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