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Treyarch has released a new game settings update for Black Ops 3 that adds CTF to Arena mode, adds Hardcore Domination and Hardcore Kill Confirmed, and other bug fixes. Version is 33.16.18.

Really impressed at how they keep updating stuff almost daily

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https://forevergaming.co.uk/forum/forums/topic/3136-black-ops-3-updates/
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According to Vonderhaar on Twitter, the new update brings:

Fixes for more challenges

Fixes map exploits

Weapon Prestige Bugs have been fixed

Fixed an issue where there could be more than 4 players in Zombies lobby

Fix for EMP having an effect on friendly Cerberus

As mentioned yesterday, Treyarch is not ready yet to announce weapon changes. Stay tuned.

Spawn changes in FFA and Gun Game

Arena mode:

Banned items that should be restricted will still be restricted, but attachments are not working. Needs a patch for that.

Anti-Up issue has been fixed

Issues with some challenges have been fixed

Bad ADS views with kill counter and/or clan tags put on weapon have been fixed

Increased the amount of score you get in Search & Destroy. Match bonus was only being displayed, but you were actually getting full amount. Full number should be showed now.

XP earned per kill in Search and Destroy has increased from 250 to 500.

Zombies: fixed issue where solo games were joinable

So glad they added the hc game modes,I actually enjoyed how fast hardcore tdm played yesterday.

I'll hop into HC to finish some challenges. Mainly the long shots so I'm glad the added KC into it.
*This is from David Vonderhaar on Reddit.

 

Hiya,

 

I've said this before, but in case you missed it, when it comes to hotfixes (aka: Game Settings Have Changed) we won't be issuing full patch notes.

 

They happen so frequently and will get rolled up into a proper patch/title update in a future update. When that happens, we will give out more details via official social media channels like @Treyarch's Facebook and/or Twitter.

 

I also understand that people expect to know what has changed. This is especially true for weapon tuning. Part of the fun of video games is discovery and experimentation. This is especially in a "Create a Class" and Pick 10 world.

 

Nerfed

 

Gorgon

XR-2

Pharo

VMP

Haymaker

 

 

Buffed

 

Razorback

HVK-30

Dingo

KRM-262

Argus

Locus

 

Most of these edits were very small and range from clip sizes, to damage range, to ADS time in/out adjustments, modifications to Quickdraw Bonus(es) for LMGs, recoil reductions.

 

The general philosophy is to tune in small increments either up or down, until we have a really healthy set of data and player opinion to work from.

 

-V

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It sounds like none of the nerfs/buffs were anything major. Maybe it was just a shit connection/lobby. Who knows.

Probably me sucking honestly. I'm starting to get into a groove though.

https://twitter.com/pcdev/status/665561802751778816

 

https://www.reddit.com/r/blackops3/comments/3ssi6d/pc_improvement_patch_is_out/

 

"BlackOps3 PC Patch is live on Steam now! It includes bug fixes and performance improvements." -pcdev

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Patch Notes:

MULTIPLAYER:

General

Leaderboards enabled in the Barracks.

Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.

Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.

Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.

Addressed a UI error in Fileshare when selecting an empty tab.

Addressed an issue where hosts were able to leave as soon as the game began.

Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

General Gameplay

Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.

Fixed an issue where Players could have attachments which should be locked after prestiging weapons.

Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.

Addressed a case where Players were able to spawn in after the match time expired.

Search & Destroy kill elimination has been changed from 250 XP to 500 XP.

The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.

The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.

Fixed an issue where Players were randomly receiving online error messages while in matches or in menus.

Specialists

General

Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.

Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

Outrider

Vision Pulse ability recharge speed has been slightly reduced.

Nomad

Fixed an issue with the unlock requirements for the 9th helmet.

Rejack ability recharge speed has been slightly increased.

H.I.V.E. trigger radius slightly reduced.

Reaper

Scythe has had its ammo reduced from 200 to 160.

Firebreak

Heat Wave ability recharge speed has been slightly increased.

Weapons

General

Longshot distance settings updated for each weapon class.

Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.

Fixed Launchers not earning weapon XP for destroying vehicles.

Quickdraw ADS speed bonus for LMG’s slightly reduced.

Submachine Guns

VMP

ADS time slightly increased to match other SMG’s.

Hip fire spread slightly increased to match other SMG’s.

Pharo

Close damage range slightly reduced.

Razorback

Damage range increased.

Assault Rifles

KN-44

Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.

XR-2

Hip fire spread increased to match other Assault Rifles.

Minor tweak to the fire rate.

HVK-30

Increased ability to control recoil.

ICR-1

Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.

M8A7

Fire rate increased.

Fixed an issue with the ironsights when the Kill Counter was attached.

Shotguns

KRM-262

Increased lethal range.

Haymaker 12

Fire rate and damage range slightly reduced.

Argus

ADS time increased.

Close range damage increased.

Light Machine Guns

BRM

ADS speed slightly reduced.

Dingo

Increased ability to control recoil.

Gorgon

Clip size reduced from 50 to 40.

ADS time has been slowed down.

No longer deals extra damage to vehicles without FMJ.

Increased recoil.

Increased hip-fire spread.

48 Dredge

Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.

Slightly increased the ADS time.

Pistols

L-CAR 9

Close damage range slightly reduced.

Equipment

Thermite

Damage rate reduced. Now takes longer to be killed by Thermite.

Arena

Players now prevented from joining a post-match lobby.

All banned items are now correctly being restricted while in-game.

Challenges

Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.

Medals

Medals will all display in their respective sorted category in the Medals section of the Barracks.

Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.

Fixed issues with the You’re Done and Shut Down medals. These will now be awarded correctly.

The extraneous Secure Point Medal displayed in the Medals section has been removed.

MAPS:

Exodus

Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

Fringe

Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

Nuk3town

Addressed an exploit spot involving a wall of one of the buildings.

Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.

Addressed an issue where Players were able to stand outside of the map boundaries.

Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.

Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.

Players can no longer wedge themselves in between a tower and one of the high walls.

Fixed an issue with dead player models outside the white fenced area.

The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.

Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.

Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

ZOMBIES:

Addressed exploits in the Shadows of Evil and The Giant maps.

Fixed a matchmaking issue where players were able to enter lobbies when they were already full.

Addressed various areas where zombies would not path to players.

Players will now be rewarded with a Dark Ops calling card when they Prestige.

CAMPAIGN:

Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.

Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.

Addressed stability issues.

Why the hell have they added lobby leaderboards?

And no mention of connection issues.

It's not lobby leader boards. It's leader boards in your barracks. To see how you stack up to people on your friends list

It's not lobby leader boards. It's leader boards in your barracks. To see how you stack up to people on your friends list

They have added lobby leaderboards now which is a mistake IMO as that'll bring back the lobby quitters when they are placed on a weaker team. The barracks leaderboards have always been there from day one.

Just in case no one has seen this yet, this was the most recent hotfix patch notes posted by Vahn on Reddit. Version 35.25.35.4

 

Weapons

Submachine Guns

Kuda

  • Increased ability to control recoil.

VMP

  • Time increased when aiming down sights.

  • Hip fire spread increased.

Weevil

  • Increased ability to control recoil.

Vesper

  • Reduced lethal range.

Razorback

  • Increased ability to control recoil.

  • Increased lethal range.

Assault Rifles

KN-44

  • Increased ability to control recoil.

XR-2

  • Movement speed reduced.

HVK-30

  • Increased ability to control recoil.

ICR-1

  • Increased ability to control recoil.

  • Hip fire spread reduced.

  • Fixed an issue with the reload animation when a certain magazine was equipped.

Man-O-War * Increased ability to control recoil.

M8A7

  • Fire rate reduced.

Shotguns

KRM-262

  • Removed 3-hit kill. Now guaranteed at 2-hits.

205 Brecci

  • Increased lethal range.

Haymaker 12

  • Increased lethal range.

Light Machine Guns

Dingo

  • Movement speed increased.

  • Increased ability to control recoil.

48 Dredge

  • Fire rate reduced.

Pistols

MR6

  • Movement speed increased.

RK5

  • Movement speed increased.

  • Reduced lethal range.

L-CAR 9

  • Movement speed increased.

  • Reduced damage.

  • Reduced lethal range.

  • Hip fire spread increased.

Scorestreaks

HC-XD

  • Explosive damage increased

Dart

  • Explosive damage increased for collision explosions
  • Handling tuning
  • Minimum speed slightly reduced
  • Fixed an issue where the Dart was not locking onto enemy players

Talon

  • AI controlled damage slightly increased

Mothership

  • Increased number of missiles required to destroy by 2
  • Owner turret explosive bullet damage increased
  • Owner rocket turret projectile speed increased

Hellstorm

  • Cluster bomb explosive damage increased

Rolling Thunder

  • Explosive radius per drone increased
  • Explosive damage per drone increased
  • Added 4 pairs of drones
  • Health per drone increased

Cerberus

  • Increased missiles required to destroy by 1
  • Increased EMP Grenades required to destroy by 1

G.I. Unit

  • Increased number of War Machine hits required to destroy
  • Slightly increased duration
  • Slightly decreased time stunned when hit by EMP Grenade

UAV

  • Increased base health

CUAV

  • Increased base health

Wraith

  • Increased base health
  • Fixed an issue where the Flak Drone would not intercept incoming missiles

R.A.P.S

  • Increased number or missiles required to destroy Deploy Ship by 1
  • Increased health per drone
  • Explosive damage per drone increased

Lightning Strike

  • Reduced the time between target selection and payload delivery

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