GazzaGarratt 11,158 Posted January 11 Share Posted January 11 Here's the first changes for all the heroes: NERFS Doctor Strange (highest pick rate in the game) – Maelstrom of Madness and Gamma Maelstrom now have damage falloff starting at 5 meters and reduced to 70% at 8 meters. Hulk – Indestructible Guard gamma shield down from 250 to 200. Black Panther – Reduced health after refreshing Vibranium Marks from 40 to 30, and the upper limit from 120 to 75. Hawkeye – Reduced the spread angle between every two Blast Arrows, Reduced triggering distance of Archer’s Focus passive from 60 meters to 40 meters, reduced max addition damage from 80 to 70. Hela – Base health down from 275 to 250. Psylocke – Dance of the Butterfly ultimate will check for enemy barriers. Luna Snow – Increased interval for switching between healing and damage in Fate of Both Worlds from 0.1 seconds to 0.5 seconds. Mantis – Reduced Nature’s Favor passive movement boost from 2.5m/s to 1.5m/s. BUFFS Captain America – Shield restoration delay down from 3 seconds to 2 seconds, Liberty Rush cooldown down from 12 seconds to 10 seconds, base health increase from 650 to 675. Reduced energy cost for Freedom Charge ultimate from 3400 to 3100, health per second down from 110 to 100. Thor – Base health up from 500 to 525, added immunity to control effects during God of Thunder ultimate. Venom – Symbiotic Resilience bonus health ratio per lost health point up from 1 to 1.2, increased the base damage of Feast of the Abyss ultimate from 40 to 50. Black Widow – Increased the range of Edge Dancer from 3 meters to 5 meters, Reduced time for Fleet Foot to recover from 0 stamina from 12 seconds to 4 seconds, reduced the time for Electro-Plasma Explosion ultimate to reach max power from 1 seconds to 0.6 seconds. Magik – Increased Umbral Incursion damage while in Darkchild from 115 to 135 Moon Knight – Hand of Khonshu ultimate number of talons increased from 10 to 14, increased explosion radius of each talon from 4 meters to 5 meters. Namor – Adjusted throwing feel of Monster Spawn and Frozen Spawn to make them more accurate. The Punisher - Reduced the spread of Deliverance and Adjudication which will result in more damage. Scarlet Witch – Increased Chaos Control’s damage from 50/s to 60/s, Reduced the percentage of damage per second from 5% to 3%, increased Chthonian Burst’s projectile damage from 30 to 35. Storm – Increased Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55, increased Bolt Rush damage from 70 to 80. After Omega Hurricane ultimate, bonus health increased to 450 from 350. After ultimate, health will diminish at 100 per second instead of instantly. Cloak and Dagger – Reduced Dagger Storm cooldown from 15 seconds to 12 seconds, increased number of Eternal Bond ultimate dashes from 3 to 4. Rocket Raccoon – Increased healing of Repair Mode from 60/s to 70s. MIX OF NERFS AND BUFFS Winter Solider – Increased bonus health by Bionic Hook and Tainted Voltage from 30 to 40, increased Roterstern’s projectile damage from 70 to 75, reduced area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 650%, increased base health from 250 to 275. Wolverine – Increased base health from 300 to 350, reduced damage reduction ratio for Undying Animal from 50% to 40%. Jeff the Land Shark – It’s Jeff! Ultimate now a 10m radius, 5m high cylindrical spell field from 10m sphere, matches up with warning marker better. Increased Joyful Splash healing from 140/s to 150/s. What do we think about the first changes? Link to comment https://forevergaming.co.uk/forum/forums/topic/11055-marvel-rivals-season-1-patch-notes/ Share on other sites More sharing options...
Luseth 2,092 Posted January 13 Share Posted January 13 The last few times playing it I must admit are getting a little frustrating. The game, when it's great is really great. However we are finding more and more we come up against teams where it seems really easy for opponents to either get out of an almost certain death or for there to seemingly be 3 tanks on a team (if you include Mr Fantastic) all of whom can buff up their defense to the point they are almost invincible. I think there was a moment last night Lee, you asked how I was still alive fighting their whole team and it was purely because with Mr Fantastic you can buff yourself and then if you are close to death literally make yourself invincible for a short spell. That seem's absurd to me that I could even get away with that as a DPS character. Susan Storm is another frustrating character to play against, I came close to killing her a number of times the other day only for her to just turn invisible and run away. It's not like say Scarlett Witch n such where there is an indicator so you can still pursue, she just disappeared. GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/11055-marvel-rivals-season-1-patch-notes/#findComment-160490 Share on other sites More sharing options...
GazzaGarratt 11,158 Posted January 13 Author Share Posted January 13 I did expect the new ones to be OP, as they need to be so they are exciting to pick, but it didn't surprise me how invulnerable they are. Even Macca shared a clip of Susan's ultimate move and you can stay alive through virtually anything. I'm not noticing much difference to Mantis which is a good thing, I still think she is a very good pick as one healer. Starting to see not many Hulks already but Dr. Strange still is in there even with a small nerf to his ranged attack. Cloak and Dagger's ultimate could do with another buff on top of the small change made as its not overly great. Really only used to keep herself alive I find. They've updated Jeff nicely. His ultimate can wipe a team in a moment but the signs are clearer now and its slightly smaller so I'm pretty happy about that. We'll see if we get a mid-season patch. Possibly not but if Mr Fantastic takes bullets for days, I may even start giving him a go just to act as an annoyance to the opposition. Link to comment https://forevergaming.co.uk/forum/forums/topic/11055-marvel-rivals-season-1-patch-notes/#findComment-160494 Share on other sites More sharing options...
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