J4MES OX4D 10,166 Posted March 4, 2014 Share Posted March 4, 2014 Battlefield 4 March 4 Game Update Notes Several crash fixes and stability improvements Various improvements for Spectator Mode Increased the maxium rank to 120 Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit. Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles Tweaked timing for how long the killfeed stays on screen Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server Added default player slots to server browser filters Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority Fixed an issue where Defuse could get stuck in an unplayable state between rounds Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse General improvements and bug fixes for the Battledash and Mission create screens Fixed a bug where red laser dots would get stuck on textures Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value Fixed a bug where the enemy health always displayed as full in the kill-cam Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb The MAV has been updated to prevent players from exploiting it Improved repair rates for vehicles with different base healths Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom. Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water Weapon tweaks THe SRS bolt action time has been tweaked and the rate of fire has been lowered The GOL bolt action time has been tweaked The muzzle velocity for the MP7 has been reduced The MTAR21 muzzle velocity has been reduced Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000 Updated rate of fire for the RGP7 and NLAW BO7H B4RRELS, Sennex and Baabcat 3 Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/ Share on other sites More sharing options...
Dr Diamond 407 Posted March 4, 2014 Share Posted March 4, 2014 awww man, they got rid of the china rising troll hole ! Chookes said:I absoloutely prefer it this way. You have overall more control. You can finish one guy off first, or all ten Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27857 Share on other sites More sharing options...
Sennex 1,903 Posted March 4, 2014 Share Posted March 4, 2014 hhmm The muzzle velocity for the MP7 has been reduced The MTAR21 muzzle velocity has been reduced Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000 Updated rate of fire for the RGP7 and NLAW wonder what was wrong with those scopes, also would like more details on why for the others. Not complaining mind you, but i haven't heard anyone complain about any of this. oh yea, and J4mes, thanks for actually posting the text, and not a link J4MES OX4D 1 Luke 23:34 'And Jesus said, "Father, forgive them, for they don't think it be like it is, but it do." Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27859 Share on other sites More sharing options...
techno 3,521 Posted March 4, 2014 Share Posted March 4, 2014 Lets see if it runs smoother, not sure why the weapon needs? Oh and its not readable in mobile version had to click full version. Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27865 Share on other sites More sharing options...
Jason 1,245 Posted March 4, 2014 Share Posted March 4, 2014 They must've nerfed the v40 mini grenades. Seem less powerful. Plus make a weak sound when exploding. BEARDED, FOR HER PLEASURE Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27869 Share on other sites More sharing options...
J4MES OX4D 10,166 Posted March 4, 2014 Author Share Posted March 4, 2014 They must've nerfed the v40 mini grenades. Seem less powerful. Plus make a weak sound when exploding. Them things royally piss me off! I get killed religiously with them but can't do nowt with them. This is good news. For me anyway Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27873 Share on other sites More sharing options...
TigerBurge 2,375 Posted March 4, 2014 Share Posted March 4, 2014 Them things royally piss me off! I get killed religiously with them but can't do nowt with them. This is good news. For me anyway I actually have a service star with the V40s. Hate to see them nerfed J4MES OX4D and BO7H B4RRELS 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27886 Share on other sites More sharing options...
PrivateParts_93 220 Posted March 5, 2014 Share Posted March 5, 2014 <p> Battlefield 4 March 4 Game Update Notes] Several crash fixes and stability improvements Various improvements for Spectator Mode Increased the maxium rank to 120 Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit. Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles Tweaked timing for how long the killfeed stays on screen Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server Added default player slots to server browser filters Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority Fixed an issue where Defuse could get stuck in an unplayable state between rounds Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse General improvements and bug fixes for the Battledash and Mission create screens Fixed a bug where red laser dots would get stuck on textures Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value Fixed a bug where the enemy health always displayed as full in the kill-cam Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb The MAV has been updated to prevent players from exploiting it Improved repair rates for vehicles with different base healths Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom. Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water Weapon tweaks THe SRS bolt action time has been tweaked and the rate of fire has been lowered The GOL bolt action time has been tweaked The muzzle velocity for the MP7 has been reduced The MTAR21 muzzle velocity has been reduced Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000 Updated rate of fire for the RGP7 and NLAW Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27902 Share on other sites More sharing options...
PrivateParts_93 220 Posted March 5, 2014 Share Posted March 5, 2014 Fucking phone shit ! Can't fix the colour Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27903 Share on other sites More sharing options...
techno 3,521 Posted March 5, 2014 Share Posted March 5, 2014 I assume the ps4 downloaded the patch sometime. I know it mentioned the kill cam length but in most cases today its just gone its more like hard core its really annoying not seeing who killed you. BO7H B4RRELS 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27955 Share on other sites More sharing options...
TigerBurge 2,375 Posted March 5, 2014 Share Posted March 5, 2014 I assume the ps4 downloaded the patch sometime. I know it mentioned the kill cam length but in most cases today its just gone its more like hard core its really annoying not seeing who killed you.Same. It shows no one. Doesn't happen all the time but enough to piss me off Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27964 Share on other sites More sharing options...
J4MES OX4D 10,166 Posted March 5, 2014 Author Share Posted March 5, 2014 I assume the ps4 downloaded the patch sometime. I know it mentioned the kill cam length but in most cases today its just gone its more like hard core its really annoying not seeing who killed you. I wish BF4 had some sort of COD-style real killcam as most of the time when I get killed I think 'how the fuck could he kill me from there' or 'how could he have shot me from round a bloody corner' The BF cams just reel me with bullshit half the time BO7H B4RRELS 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27968 Share on other sites More sharing options...
Jason 1,245 Posted March 5, 2014 Share Posted March 5, 2014 I agree, especially now that they're more fucked up post patch. Many times I'm well out of line of sight, so I think, and fall over dead. Lol Or in the kill cam I can't figure out how the fucker even saw me let alone hit me from his position. J4MES OX4D and BO7H B4RRELS 2 BEARDED, FOR HER PLEASURE Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-27985 Share on other sites More sharing options...
J4MES OX4D 10,166 Posted March 6, 2014 Author Share Posted March 6, 2014 PC patch is here and holy fuck that's a lot of stuff http://mp1st.com/2014/03/06/new-battlefield-4-pc-game-update-now-live-introduces-new-weapon-vehicle-tweaks/#.UxjaHPl_vKc Link to comment https://forevergaming.co.uk/forum/forums/topic/1054-battlefield-4-patch-march-4th-4-consoles/#findComment-28081 Share on other sites More sharing options...
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