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Showing results for tags 'ww2'.
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3 new maps 1 new War map 1 new Zombie level Looks like a decent pack tbh. Fleshes out the core maps we have to date.
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What challenges have you found the hardest so far? I'm starting to get into them now so good to know which guns are going to take forever.
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- challenges
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untilProp Hunt, War and whatever else we can arrange depending on numbers. Zombies would work if the numbers are here too.
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Event Title: CoD WW2 Shenanigans Event Author: GazzaGarratt Calendar: Community Calendar Event Date: 02/14/2018 08:00 PM to 02/14/2018 11:50 PM Prop Hunt, War and whatever else we can arrange depending on numbers. Zombies would work if the numbers are here too. CoD WW2 Shenanigans N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
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I've heard how much fun people were having with Garry's Mod so great to see they are adding this to CoD! Immediate thought is we have to have some private matches on this. Explanation of mode - 'where one team has to hide from the other by disguising themselves as background items in a map, like a table or a battered chair.' Really didn't think some mod type styled gamemodes would come to a console game. Really impressed with the update. It's here for around a month aongside Demolition.
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Event Title: CoD Prop Hunt Private Matches Event Author: GazzaGarratt Calendar: Community Calendar Event Date: 01/24/2018 08:00 PM to 01/24/2018 10:00 PM Prop Hunt is looking like great fun so let's a game going! Make sure you RSVP! CoD Prop Hunt Private Matches N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
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Divisions Basic Info and Levelling Infantry Rank 1: Rifle Bayonet Rank 2: Additional Primary Attachment Rank 3: Extra magazines Rank 4: Move significantly faster while aiming down sights Prestige reward: SVT-40 rifle, 'Scoped' Basic Training (less sway and faster movement aiming down sights) Airborne Rank 1: SMG Suppressor Rank 2: Sprint for longer distances Rank 3: Climb over obstacles faster Rank 4: Increased sprint speed Prestige reward: MP-40 submachine gun, 'Energetic' Basic Training (no fall damage, start sprinting again sooner) Armored Rank 1: LMG Bipod Rank 2: Immune to Shell Shock and Tactical Equipment Rank 3: Take less fire damage Rank 4: Take significantly less explosive damage Prestige reward: MG 42 light machine gun, 'Hunker' Basic Training (earlier grenade warning, take less damage from explosives) Mountain Rank 1: Sniper Sharpshooter Rank 2: Always invisible to enemy Recon Aircraft Rank 3: Hidden to player-controlled Streaks Rank 4: Silent Movement Prestige reward: KAR98K sniper rifle, 'Inconspicuous' Basic Training (faster crouch movement, quieter movement overall)
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untilProp Hunt is looking like great fun so let's a game going! Make sure you RSVP!
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Explanation of game mode - 'One team has to blow up bomb sites while the other defends and diffuses any explosives the attackers manage to stick down. It's a bit like Search and Destroy, except you can respawn. You'll be able to jump into a Demolition 24/7 server for the duration of the event.' It's coming back for a month long event alongside the DLC so free for all to play. Looks like a lot of fun and I'm glad they are expanding the modes for free in this game whilst you can get a few more maps from the DLC if you want to. Anyone fancy playing this? Update should be available to play from today.
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I'd like to know more about how people feel C vs HC is on this game and what works well for them and not. On the BO3, I wanted to play all game modes bar Search and Destroy on HC. Hit register just didn't seem right on core in that game. However, in WW2 I much prefer core even if I'm getting hammered. Maybe its because I still need to learn the maps as it is comforting having the map radar. What's everyone else feeling on this?
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Okay. Let's see who is looking to get it and who isn't. Personally, the beta weren't all that bad and I buy games now to play socially more than ever before, so I'll be buying this. I think it has way more playability than IW ever has. Won't be playing it extensively, but certainly whenever we can get a group together....that is if people here will be buying it this time round? *holds ears waiting for bitchy cod sounds to happen*
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CoD WW2's first big patch is today (10th November) for PS4 and Xbox. PC to follow soon after. It is 1.04GB in size. It entails: Sledgehammer have also provided a few buffs and nerfs to their weapons collections, which can be found below: BUFFs - Walther Toggle Action Shotgun - Damage increased at extremely close range Bren LMG - Increased damage per shot LMG Bipod - Sped up ADS time when in bipod stance NERFs - BAR Rifle - decreased fire rate and widened hip fire spread STG44 Rifle - widened hip fire spread FG42 Rifle - increased recoil and widened hip fire spread Machine Pistol - decreased damage ranges SNIPER CLASS - Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights. The rest of the 1.05 patch notes for multiplayer can be found below: Connectivity improvements and optimizations Fixed de-ranking issues Addressed an issue where players encountered an infinite load screen Leaderboard stability improvements and bug fixes General UI improvements Loading optimizations Splitscreen functionality improvements Added new unlock inventory stars to indicate when new items are added Adjusted hit marker audio to be higher default level (note: can be adjusted in settings) Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you. Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion. Fixed infinite flamethrower bug XP Earn rate tuned in Operation Neptune Fix issue of shotgun variants not appearing Emblem Editor and visualization improvements GameBattles Improvements Fixed Gridiron Ball exploits
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So with the beta going live yesterday - what are peoples thoughts on it so far? For me there is the obvious things to instantly like - no wall running, no boost jumps it is a proper boots on the ground CoD but we pretty much knew that going in to it. The good; Graphics - I can't say I noticed any particularly fancy lighting or moment of wow that looks amazing but the graphics are clear, textures look good and currently there is no horrible colours (I'm sure neon pink and green supply drop weapons will change that though) Guns - I only tried a few out last night but they sound and handle differently - especially seeming to have more recoil than previous COD's so each feels unique. The guns feel like they have different ranges too - SMG's feel useless at range, rifles useless at close range etc. though this could just be me being rubbish. Mediocre Maps - For domination and TDM the maps seem to flow OK so far - not perfect but OK. I'm really not sure on the new mode though - when it comes to building the bridge there seems to be so many spots to look out from that it is difficult to clear them all. Bad Insta-death - What would a CoD be without insta-death. It hasn't happened often but already died a few times before I could even react. Head glitching - It isn't really a glitch but I don't understand the constant need to put objects in the world people can hide behind and have only part of their head sticking above. Surely these spots just encourage camping which is seemingly the opposite of what most people want. That is it off the top of my head but I've only played for a couple of hours so I'm sure my view probably change a little.
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Thought I'd kick the dust off this section as the next game seems like it has potential to be great. So what would you like to see from the next CoD? MP improvements, matchmaking changes, gun upgrades? I've been out of CoD for so long that I'm interested to know the pain points that would help to make a better game to play.
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War mode is the big addition to Call of Duty multiplayer this year – a hybrid that throws in narrative objectives, Overwatch Payload, Call of Duty Zombies and Battlefield 1’s Operations. Play across a map shifts as teams complete objectives; attacking or defend an outpost, building a bridge and escorting a tank, obliterating an enemy bunker. It gives a full squad of players a real focus and sense of purpose, putting teamwork front and center. That determined push to advance as a united (6v6) force will be what wins the day. Good vid explaining what war mode is like below with gameplay. This really does look like BF1 all over. So from that angle, this game could really fly. Mainly down to if its comparitive gameplay but with a CoD name, not Battlefield, it will get soaring reviews.