Thoughts and observations on my first Vault of Glass run.
First, it was a fucking blast, even though it kept me up way past my bedtime.
Second, the inside Gate team has a much easier job than the outside team. The weakest offensive players should be the ones teleporting. There should also be an inside gate team captain who keeps an eye on the timer and makes sure the inside gate team moves back before the teleportation happens.
Third, never ever ever open a fucking chest until everyone is there!!
Fourth, ideally, we have a crystal clear delineation of responsibilities. For example, I should know going in:
Part 1, I’m center plate
Part 2a, I’m left side, focus on oracles
Part 2b, I’m relic holder
Part 3a, I’m inside left gate team
Part 3b, I’m center minotaur duty
Part 3c, I’m inside teleport team, focus on oracles.
If each of us clearly knew our role at each phase and didn’t have to think or worry about what anyone else was doing, it would go much, much smoother.
Fifth, for the Oracle part of the Templar battle, we should have three teams of two, left, right, and center. One person’s job is solely to kill ads, the other person helps with ads but focuses on oracles. We kept having issues with people grouped up, not spread out enough.
Sixth, I personally think it would be good to have one person as the designated commander, who can issue orders when necessary to help keep the confusion down and respond more quickly to a fluid situation. If we were to do this, I nominate jSyn as a Vault of Glass General. He has an excellent “battlefield” presence and seems to me at least to be a pillar of calm in the middle of the shit storm.
Seventh, never ever ever open a fucking chest until everyone is there!!