Elaboration on my earlier rant.
I played several games of TDM and went positive or nearly so. I wasn’t getting blown out, so my rant wasn’t just the sour grapes of sucking.
Every map is a cluster fuck. I feel like there’s no space to step away from the action and even if your head is on a swivel, you’re constantly getting killed from behind, or above, or from someone head glitching on the other side of map with their zero recoil <insert name of any AR>. The graphics are sharp, but sterile, everything looks like it’s made out of plastic. The guns sound like they’re shooting tic tacs, no recoil and sissy sound effects makes them feel like toys, which goes well with the plasticy look.
The menu system, create-a-class, armory, supply drop, weapon variants, all of it together is an unnecessary disaster of complexity. Granted, it could be overcome with time, but still, poor design. It’s all part of the more is better mentality that pervades the game’s design. The jumping doesn’t bother me, but I don’t think it adds anything either and learning the various dashes just piles on to the learning curve.
UAVs are impossible to find and shooting them down is suicidal. The Stinger is slow firing and maps are so freaking chaotic, that you’re better off just saying fuck it and not even equipping a Stinger. This is very disappointing from the perspective of someone whose bread and butter has always been team support. Most of the perks seem useless, even more so considering the one dimensional play style the game encourages. Not having separate lethal and tactical grenades is just awful. It leaves those of us who need to take a more tactical approach hung out to dry.
For all its complexity, CoD has been dumbed down to the least common denominator. Primary weapon twitch skill.