Ghost complete perks list and cost per perk
Quickdraw – aim down sight faster (1)
Sleight of Hand – reload faster (2)
Agility – move faster (2)
Marathon – sprint for longer (2)
Stalker – move at faster while aiming down sights (2)
Handling:
Strong Arm – throw grenades farther, decrease the cook time of grenades (1)
On the Go – reload while sprinting (2)
Fast Hands – switch between primary and secondary weapons quicker (name not known) (2)
Steady aim – increased hip-fire accuracy (2)
Dexterity – weapons ready faster after sprinting (2)
Stealth:
Takedown – killing enemies won’t reveal their death skull to team mates (1)
Blind Eye - provides stealth against aggressive killstreaks (2)
Off the Grid – immune to SAT-COM and radar pings (2)
Dead Silence – make less/no noise (2)
Ghost – no red name when targeted (2)
Awareness:
Recon – spot enemies through explosives and hitmarkers(1)
Scavenger – resupply (2)
Sitrep – detect enemy equipment (2)
Awareness – hear enemies easier (2)
Wiretap - upgrades your SAT-COMs by hacking into active enemy SAT-COMs (2)
Resistance:
Lightweight – no fall damage (1)
Painkiller – faster health regenration (2)
Toughness – less flinch when shot (2)
Tac Resist – resistance to flash, stun and EMP effects (2)
Blast Shield – increased explosives resistance (2)
Equipment:
Tac Reset – extra tactical grenade (1)
Lethal +1 – extra lethal grenade (2)
Fully Loaded – max ammo capacity (2)
Three attachments on primary weapon (name not known)
Danger Close – increased explosive damage (3)
Elite:
Gambler – 1 random perk (1)
Hardline – earn Killstreaks quicker (2)
Ping – when you kill an enemy it will locate enemies near by the body (2)
Overkill – choose two primary weapons (3)
Deadeye – consecutive kills increase the chance to deal more damage with guns (5)
Source:http://cod-ghosts.com/perks-list/