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Dattebayo

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  1. Like
    Dattebayo reacted to Jason in Do Want!   
    Figured I'd start a thread just for shit we see on the Internet that we want. Stupid shit, super expensive shit, impractical shit, that we probably have no Intention of buying, but is awesome non the less.

  2. Like
    Dattebayo reacted to spectre in The Beard Thread   
    11. A tie-wearing nobody into an operatic powerhouse. Via buzzfeed.com 12. And a past-his-prime actor… Via movies.ndtv.com Into an Oscar winner. Jason Merritt / Getty Images 13. There are practical benefits too. Growing a beard means you can say good-bye to one of mankind’s most tedious tasks. Via i.imgur.com 14. Other things you can do with a beard? Well, it gives you something to stroke while you’re thinking. Via i.imgur.com 15. You can use it to accentuate your insults. Via i.imgur.com 16. Intimidate your enemies. Via i.imgur.com 17. And enchant women 18. You can grow it into the shape of a cage. Then drink tea through it. youtube.com / Via i.imgur.com That is all real beard hair. Filmed at the 1991 Beard and Moustache Growing Contest in Tacoma.
    19. And if it’s big enough, you can sell advertising on it. beardvertising.com / Via laughingsquid.com Kentucky-based ad agency Cornett-IMS allows men with beards to earn money by placing miniature “beardboards” in them.
    Admittedly not all types of beard are equally desirable. Via imgur.com There are strict rules of etiquette that must be observed. Via geekfill.com It’s certainly possible to go too far. (If you’re not sure where the limit is, this guide should help.) Via mrporter.com And, OK, the hirsute look doesn’t work for absolutely everyone.  Plus, once you’ve grown one, it doesn’t always have quite the impact you’d imagined. Via weknowmemes.com 20. But still. If you can grow a beard, you should. Pity those poor souls who can’t. Via timothywinchester.blogspot.co.uk (They can try and fake it, but they’re not fooling anyone.)  Via stupid.com
      21. In conclusion, then. Beards, f**k yeah! 
  3. Like
    Dattebayo reacted to spectre in The Beard Thread   
    1. I can’t believe we even need to have this debate. I mean, just look at this guy. Via http://Everett%20Collection 2. And this guy. HBO 3. And this guy. Via asburyandasbury.typepad.com 4. But OK, let’s build our argument. Throughout history, beards have conferred prestige. Via onlinephd.org 5. And gravitas. Via biggerbetterbeards.org By Matthew Inman.
    6. For many of the careers that matter, beards are practically a prerequisite. Via onlinephd.org 7. Plus, bearded men are more attractive. This has been proved by science. Via io9.com That’s according to a study by the University Of New South Wales. The optimum level of face fuzz was found to be heavy stubble: ten days’ growth.
    8. A decent beard can transform a pasty nerd into a rugged hunk. pinterest.com / Via buzzfeed.com 9. A baby-faced dweeb into a revolutionary. blog.pkp.in / Via buzzfeed.com 10. Some random dude into the director of Star Wars. Everett Collection  
  4. Like
    Dattebayo reacted to Jason in Maybe I'm getting old but...   
    The first apartment my wife and I had was right next to a little league baseball field. I wanted to fucking blow my brains out Saturday mornings after tying one on.
    Between the kid singing the star spangled banner and the squeaky voiced pre pubescent announcer. It was miserable. Lol
  5. Like
    Dattebayo got a reaction from JsinOwl in My "art"   
    The second one...I see a man with lanky fingers, or a monster...
    I've been looking at it for 3 minutes straight. :0
    10/10 would buy and hang in my room
    The first one is my favorite though...You can almost feel the ground shift, like you're gonna get sucked in there.
    To me, anyway
    GG, Mr. Owl, yes RE
  6. Like
    Dattebayo got a reaction from JsinOwl in Mass Effect 3 Multiplayer Thread   
    If the Reegar Carbine was a woman, I'd marry it.
    It's an electric flamethrower!
    ELECTRIC. FLAMETHROWER.
  7. Like
    Dattebayo reacted to JsinOwl in Mass Effect 3 Multiplayer Thread   
    Took my Volus adept for a spin on Gold versus the Collectors and did reasonably well. Didn't score very high, but I kept my teammates alive and didn't go down a whole lot. I also did most of the work during missions. Need to play a few more games, but I think I like this better than trying to spec the Orbs for offense.
  8. Like
    Dattebayo reacted to JsinOwl in Mass Effect 3 Multiplayer Thread   
    It is the greatest thing since the first man discovered what to do with his erection. Seriously, you should be playing it right now. I've put over 400 glorious hours into it.
    Get it for PS3 and play with me.
  9. Like
    Dattebayo reacted to Palle in My "art"   
    This piece of crap sold for 140 million dollars at an auction....
     

     
    I know art is very subjective but, what the f**k. This is a joke, I could make a much more interesting painting while blindfolded.
     
     
    I think you should be proud of the ones you made Jsin, your paintings are infinite times better than the one above which is considered art. Glad to have you join me and Datte in the art section
  10. Like
    Dattebayo got a reaction from JsinOwl in Datte's Art   
    So.
    Getting slightly better at digital art. Not by much, and I still have long ways to go...but I'm getting there.
     

     
     

  11. Like
    Dattebayo reacted to Palle in Datte's Art   
    Looks great, the shadowing is nice. I like the smoke/steam effects
  12. Like
    Dattebayo got a reaction from Palle in Datte's Art   
    So.
    Getting slightly better at digital art. Not by much, and I still have long ways to go...but I'm getting there.
     

     
     

  13. Like
    Dattebayo got a reaction from Plumbers Crack in GIFS as avatars   
    Are you sure?It's a pony one, I don't want to put you through that x)
    Oh no, Diddums already got me in trouble once before in one library, I don't want that to happen again in this one!
  14. Like
    Dattebayo got a reaction from J4MES OX4D in GIFS as avatars   
    Are you sure?It's a pony one, I don't want to put you through that x)
    Oh no, Diddums already got me in trouble once before in one library, I don't want that to happen again in this one!
  15. Like
    Dattebayo reacted to Sennex in GIFS as avatars   
    yea pretty much this actually.
     
    Send me a link to the gif you want to use. I have some wriggle room when it comes to these things and depending on the size of the gif I can get it done
  16. Like
    Dattebayo reacted to J4MES OX4D in GIFS as avatars   
    If people are going to start having gif avatars; I demand they use boobs or arses for their pic. It will streamline forum efficiency for me not having to duck in and out of the T&A section so often
  17. Like
    Dattebayo got a reaction from Palle in GIFS as avatars   
    Is Cap'ns avatar voodoo magic? :0Like, how the f*ck is his moving? x)
    Well, I would want it.
    I doubt many people else would though.
  18. Like
    Dattebayo reacted in Call of Duty: Advanced Warfare | Confirmed List   
    The day Sledgehammer fails the Call of Duty franchise is not when I give up on Call of Duty.
     
    The day Treyarch fails the Call of Duty franchise is when I give up on Call of Duty.
     
    In other news, if for some reason you have no faith in Advanced Warfare, you can have faith in one man to deliver: Kevin Spacey. Ain't nuttin' got anything on Underwood. 
  19. Like
    Dattebayo reacted in What are you listening to right now?   
    A pre-work track of mine.
     

  20. Like
    Dattebayo got a reaction from Palle in Alien: Isolation   
    I'm in love.
     
    Just watch:

    This...this is the Alien game I've been waiting for.
     
    [Article from Game Informer]
    https://www.gameinformer.com/games/alien_isolation/b/xboxone/archive/2014/01/07/alien-isolation-could-be-the-one-we-ve-been-waiting-for.aspx
                

    In space, nobody might be able to hear you scream, but we’ve grown accustomed to the sounds of disappointed sighs. Fans of the Alien movies have been burned in the past, most recently byAliens: Colonial Marines. Developer Creative Assembly is taking a refreshing approach with Alien: Isolation. Rather than mine James Cameron’s space-marine classic Aliens for inspiration, they’re going back to where it all started: Ridley Scott’s 1979 horror film, Alien.
    We scratched the game’s surface in an earlier preview, but I’m going to take a deeper dive. I was able to play and watch a demo of Alien: Isolation for several hours, and I walked away confident that this could be the Alien game that actually gets it right. Here are some of the biggest reasons I’d say fans have reason to hold onto hope. 

    They're using the first film as an inspiration
    The differences between Scott’s original movie and Cameron’s 1986 sequel couldn’t be starker. Scott introduced us to the xenomorph, a terrifying creature with a memorable way of making an entrance (this is your cue to clutch at your chest). Sigourney Weaver’s Ellen Ripley faced off against the alien monster as her crew dwindled one by one. It was slow-paced and terrifying. Aliens took a completely different approach. Instead of battling a single predatory beast, the film’s squad of United States Colonial Marines battled hundreds of the skittering abominations. It was thrilling in its own right, and it provided a template for games including Doom and Gears of War.
    At this point, however, the things that made Aliens so much fun – Hudson’s panicked cries of “Game over, man,” Vasquez’s tough-girl attitude, the overall group dynamic – have been aped so much that they’ve lost much of their novelty. For whatever reason, Alien hasn’t inspired so many copycats, which opens up tremendous opportunities for devs like Creative Assembly.
    The most obvious thing I saw was when my demo started was the game’s low-fi approach to technology. The art team was told not to use anything from beyond 1979 as inspiration, and that design mantra permeates everything you see. The game takes place in a place called Sevastapol Station, which features living quarters, shopping areas, medical facilities – the works. The areas I explored were filled with old-school touches, from huge push-button computers and incandescent lights to the way the game’s map UI buzzes and flickers onto the screen like a VHS tape with poor tracking. We don’t see many games using this era as inspiration, and it is an interesting change of pace.

    Bug hunter, or bug hunted?
    You can shelve your dreams of mowing through hordes of xenos. As Amanda Ripley, Ellen’s daughter, you’ve been trained to be an engineer. And unlike another famous video-game space engineer, I wasn’t armed with deadly equipment to help even the odds against the xenomorph. Instead, my mission was to get from point A to point B alive. It was tougher than it might sound.
    The first time I played the demo, I wandered through the halls of Sevastapol Station until the xeno reared its ugly domed head. It skulked off down a hallway, and I pulled out my motion tracker to get a bead on it. I did my best to stay behind it, eventually finding a spot of cover. It wandered around for a while, clearly hunting for me. I waited, watching, trying to get a read on its patrol pattern. As it turns out, I probably could have waited all day.
    Creative Assembly has built the alien (notice the singular there) to take advantage of its senses. If you run, it’ll hear your footsteps and head toward you. If you make the mistake of peeking out from cover just a bit too far, it’ll notice your head and attack. It can hear the sound of a locker closing, turning what you thought was a temporary refuge into a vertical coffin. 
    In other words, this alien isn’t the bullet sponge you may have grown accustomed to. Amanda will eventually become armed with weapons and traps (which can be found or crafted), but she’s still far from invulnerable. Creative Assembly says the alien will learn, too. As one example, the creature could pick up on the fact that the silence between magazine reloads indicates that Amanda is temporarily vulnerable and act accordingly.

    The effects add to the experience
    There’s plenty of eye candy in the game, but it does more than make everything look nice. Alien: Isolation’s lighting is impressive, creating multilayered shadows that are perfect for a xenomorph to blend into. The station’s hallways and corridors are lined with tubes and pipes, which also provide a bit of camouflage for the creature.
    There were two touches that stood out in particular during my hands-on session. First, when you have your motion tracker in front of you, your gaze focuses on its low-fi screen. Everything beyond that is blurred out in a depth-of-field effect, just as it is when you’re working with something close up. Keeping track of the blip could mean the difference between staying alive a few more precious seconds or facing a game over screen, so it’s important to pay attention to the tracker. At the same time, it’s easy to see how the creature can slide into view unnoticed if you aren’t paying attention to your surroundings. Juggling focus was an unexpectedly interesting part of the demo.
    The station is also well lit in some areas, and it may take a few seconds for Amanda’s eyes to adjust to the low light when she steps out. If you’ve been hit by a flash-bang in any contemporary FPS game you’ve seen similar effects. It’s handled quite naturally in Alien: Isolation, however, and I thought it was worth mentioning.

    It is scary as hell
    Alien: Isolation is survival horror, through and through. Though Amanda will eventually get ahold of weapons, Creative Assembly says it isn’t a shooter. I know we’ve played the role of characters who weren’t trained killers, but who just so happened to be excellent at it, so I’m curious to see how that plays out here. I can say when you’re unarmed and just trying to find sanctuary from the alien, it is one of the most tense games I’ve had the pleasure to play.
    When the demo started, it felt like being tailed by Resident Evil 3’s Nemesis. Once I started to realize that the alien wasn’t on a track, the experience started feeling more desperate. I settled into a groove of rushing in short bursts from cover to cover, and taking advantage of lockers for hiding spaces whenever possible. I watched a few of my co-workers try the same demo, and it was interesting to see their different approaches. 
    One editor stuck dangerously close to the xeno, as if taunting it. When it seemed as though the creature was onto him, he’d back up ever so slightly. It was like a tense form of dance, and it ended with a few deaths. Another made aggressive beelines for the mission objectives, pausing only to die a few times. 
    The creature’s unpredictability adds so much to the experience. It might take a few steps and stop, waving its head crest around as though sniffing the air for any trace of Amanda. Then it might bolt forward a few yards before slipping into a grate. I never felt comfortable being near the alien, which is exactly how things should be. 
    We’ve shot enough of these monsters. Maybe it’s time we fear them once again.
     
  21. Like
    Dattebayo got a reaction from Just Cal in Fathers day plans?   
    I want to draw him something, something from the bottom of my heart...
    But he's been in jail so long, I don't really remember what he likes
    Maybe I'll go visit him...It's a really far drive, but...yeah, I think I'll do that.
  22. Like
    Dattebayo reacted to J4MES OX4D in How will YOU be playing CoD AW?   
    I'll be preordering and getting this game day one as usual as I am quietly confident in AW and Sledgehammer as a whole. It's a bit risky but I miss playing Call of Duty and how it used to be. I am more optimistic this time than I was a year ago as Advanced Warfare represents a true next gen game and I am intrigued by what I've seen so far. The day Ghosts gets banished from memory will be a good day for all. The game has really tainted the franchise and it doesn't seem to sit anywhere in the series. It feels like a spin-off or some casual game with silly elements. The community morale and player counts are at such a low point and while there has been a few other titles as alternatives; it just left a gaping hole in my social gaming time. I've had a nice break though from COD and whilst I'm not as pumped as I used to be in anticipation for AW; I hope the months leading up to release will be exciting and full of new ideas.
     
    A challenging game design and longevity-driven structure along with a solid and consistent connection is a major requirement though for my long term interest. 
  23. Like
    Dattebayo reacted to Drifter in Fathers day plans?   
    Thanks. I'm a lucky person, I can honestly say my Dad was as good a Dad as anyone could ever want. He was honest, caring, smart, talented, and loved his family more than life itself, and made sure we knew it every day. Next month will be 18 yrs since we lost him, but I still think about him almost daily.
  24. Like
    Dattebayo got a reaction from TigerBurge in What has been happening "recently" - From my point of view   
    By talking behind my back in PMs about me and suggesting I mad alot of things up, it makes you a "crappy person".But that is muck I'd rather not have racked right now. Or ever.
    Old wounds. Letting sleeping dogs lie, dead horses unbeaten. Stuff like that.
    TLDR
    I'm already over it.
  25. Like
    Dattebayo reacted to JsinOwl in What has been happening "recently" - From my point of view   
    Based on some new information I've learned, I would like to recant what I mentioned about TigerBurge in my original post. He is no longer dead to me, though at this point he probably doesn't give a shit. I only post this because I dragged his name into this thread. Now I'm regretting that, and I apologize.
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