MC version 1.7.10
Mods Musts:
Tree Capitator - From the point on the Tree you cut, the upper part will break apart. Axes take full damage from the Tree
Armor Status Hud - A Durablity Indicator for Armor and tools
Damage Indicators - How hard did you hit
Inventory Tweaks - One button sorting and restocking from backpack (Main backpack, not modded backpack)
NEI - Listing of all items in the game and recipes to make them
Mod Maybe's:
Artifacts - More Blocks, different worldgen, Custom recipes
Atum - An entire Desert/ Egyptian style dimention with mummies and shit
Backpack - Adds a fuckton of backpacks
Big Trees - Trees that are big.......
Biomes O Plenty - More Biomes, recipes, and blocks
Botania - Magical plants and farming with them.
Carpenters Blocks - More blocks and block recipes
Chisel - Custom carving on blocks
Craft Heraldry - Make Banners and shit!
Dense Ores - Turns 5% of the ore blocks in a chunk into a Dense ore, meaning it drops 3x as much as normal
Forbidden Magic - Magic mod
Hardcore Quest Mod - IDK about this one. I would have to custom write the quests, and thats a huge PITA
Fossils - Fossils, not sure the point of this one
Metallurgy 4 - More metals, different worldgen for handling of metals. Not really a fan of this iteration. 2 and 3 were better
Ruins - Who doesn't like ruins, I mean honestly
Statues - I have yet to find one yet, so I am not sure the deal lol
Thaumcraft - Main Magic mod, this has been around since Tekkit, its changed a lot though
WAILA - What Am I Looking At
Optifine - better FPS
This is what I am playing with so far.
I have had one crash, and I believe I found the problem and fixed it. But I can't promise anything
Once I have gone over all this, I will email the mod authors for permission to include it in a modpack