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DESTINY 2 UPDATE 1.2.0 - 5/08/2018 - From Bungie Website

 

 

Warmind Launch

  • Warmind is now available
  • Season 3 has begun

 

Player Character

 

General

  • Players who own Warmind may now reach level 30 and Power level 385

 

Emotes

  • Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
  • Emotes are now stored on the Multi-Emote page of the character inventory
  • The emote collection has been removed from the Vault, as emotes are now stored on the character

 

Sandbox

 

Abilities

  • Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)

 

Exotic Weapons – General

  • Implemented Exotic Masterwork weapons

 

Exotic Kinetic Weapons

Sweet Business

  • Increased the ammo gained when players pick up Kinetic ammo
  • Increased ammo inventory

 

Vigilance Wing

  • Recovery is set to maximum while the Last Stand perk is active

 

The Jade Rabbit

  • +20 stability

 

Rat King

  • Enhanced the total stat benefits of running with a pack
  • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player 
  • The Rat Pack perk can now activate and stack while Rat King is stowed
  • Added HUD notification text for when the Rat Pack perk is active
  • Increased ammo inventory
  • Added full auto

 

Crimson

  • Refined damage, rate of fire, and recovery time between bursts 
  • Increased ammo inventory

 

Sturm and Drang
Sturm

  • Increased base stability stat
  • Overcharged rounds from Drang now deal 80% bonus damage
  • Added HUD status notification and visual feedback for when the magazine is overcharged

Drang

  • Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full
  • Increased magazine size
  • Now has the Rampage perk

 

Exotic Energy Weapons

Hard Light

  • Can now be manually reloaded to change the damage type
  • Hits after its rounds bounce now deal double damage

 

Graviton Lance

  • Now fires two-round bursts
  • Increased stability
  • Reduced recoil on its final round in a burst
  • Cosmology explosion deals more damage
  • Cosmology explosion now spawns secondary Void projectiles
  • Enemies eliminated float up and back, detonating closer to their death location
  • Improved aim assist

 

Skyburner’s Oath

  • +10 aim assist
  • +30 increased handling
  • Now has the Explosive Payload perk
  • Hip fire now lobs slower-moving projectiles with tracking

 

Riskrunner

  • Now deals more damage while Arc Conductor is active
  • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
  • Arc damage resistance is now enabled against Guardians in the Crucible
  • Arc Conductor can be activated while the weapon is stowed
  • Added Arc FX to the player while Arc Conductor is active

 

Sunshot

  • Increased damage and radius of kill explosion

 

Coldheart

  • Damage now ramps up faster
  • Reduced incoming flinch
  • Increased precision modifier to 1.4x (was 1.05x)

 

Prometheus Lens

  • Increased magazine size to 100 rounds
  • Deals more area damage and less beam damage
  • Increased precision modifier to 1.4x (was 1.05x)

 

Fighting Lion

  • Deals more blast damage and less direct hit damage
  • Increased ammo inventory
  • Increased spawn ammo
  • Kills with this weapon guarantee Energy ammo drops

 

Exotic Power Weapons

Tractor Cannon

  • Weapon damage now suppresses targets
  • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds

 

D.A.R.C.I.

  • Reduced flinch
  • Reduced zoom on scope
  • Increased precision damage to locked-on targets (up to 4x)
  • Increased aim assist

 

Borealis

  • Reduced flinch
  • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine

 

The Prospector

  • Grenades now stick to surfaces
  • Grenades now cause burn damage over time

 

 

Weapon Perks

Pulse Monitor

  • Now reloads 35% of the magazine (up from 17.5%)
  • Now can activate while the weapon is not equipped

 

Precision Frame

  • Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
  • The pattern is now more consistent as the weapon kicks
  • Lightweight Grenade Launchers
  • Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel

 

Legendary Weapons

Precision Hand Cannons

  • Adjusted the ADS firing animation

 

Linear Fusion Rifles

  • Increased precision damage modifier to 2.0x (was 1.5x)

 

Activities

 

PvE

  • Changes to outgoing player damage scaling vs. higher-level combatants
  • Higher-level combatants take longer to kill if you’re below their level
  • Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
  • Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
  • When enemies are 50 Power levels or higher above a player, they will be immune to damage
  • Over-level, immune combatants will display a “??” icon in their nameplate
  • Updated the damage dealt to combatant Energy shields from the following weapon damage types:
  • 3x damage dealt from Energy weapons of a matching damage type
  • 2x damage dealt from Energy weapons of a nonmatching damage type
  • No bonus damage from Kinetic weapons

 

Strikes

Heroic strikes now feature rotating modifiers:

  • At any given time, the following will be active on the Heroic strikes playlist:
  • 1x Elemental Burn (weekly rotation)
  • 1x Advantage (daily rotation)
  • 1x Disadvantage (daily rotation)
  • In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty

 

Legendary Nightfall Strike Challenge Card

  • Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card
  • The Legendary tier adds additional slots for new Advantages and Disadvantages

 

Fixed Strike Issues

  • Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”
  • Fixed an issue where the Nightfall score summary was only displaying kills since last death
  • Now displays the score for entire activity completion
  • Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
  • Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas

 

Raid

  • Weekly lockouts for raid rewards are now class-based
  • Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week

 

Tower

  • Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
  • Increased Vault size from 200 items to 300 items
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
  • Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury

 

Items and Economy

 

General

  • Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
  • Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
  • Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic
  • Fixed an issue with slow load times for Uncommon gear
  • Mods and shaders can now be dismantled from the Item Details screen
  • Items can now be dismantled from the Postmaster and the Vault
  • Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded

 

Character Inventory

  • Created a  “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
  • Items in the Pursuits category are specific to each character and not shared across the account

 

Eververse

  • Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
  • Increased the number of items available for purchase via Bright Dust from 14 to 18
  • Additional slots will feature shaders and transmat effects
  • Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
  • Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen

 

Added the Prismatic Matrix to Eververse

  • At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
  • An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
  • Players may hold up to three Prismatic Facets at a time
  • Additional activations may be purchased for 200 Silver each
  • This item inventory is based on a knockout list and will not drop duplicates
  • Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list

 

Clans

 

Progression

  • A new set of clan perks is available for you to earn in Season 3
  • A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2

 

Clan Engrams 

  • Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons
  • These now grant Crucible and Vanguard rewards
  • Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power
  • The Nightfall and Crucible clan engrams will grant rewards up to 340 Power

 

Guided Games

  • A new set of Guided Games tickets has been granted to all players
  • Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
  • The emblem rewards an aura for 14 days when completing a raid as a Guide
  • Once a week while the aura is active, guiding a raid to completion grants a Bright Engram

 

Crucible

 

General

  • Private Matches are now available to all players
  • Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
  • Added a Crucible ranking system
  • Added a fireteam matchmaking system

 

Maps

  • Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
  • New Warmind maps: Meltdown and Solitude
  • Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale 
  • Added kill volumes to the Burnout to prevent players from escaping the intended playable space
  • Fixed a cinematic camera point on the Dead Cliffs for 6v6

 

Game Modes

  • Added “Doubles” to the Weekly Rotating playlist

 

Audio

 

Settings

  • Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
  • SFX Volume
  • Dialogue/Cinematics Volume
  • Music Volume
  • Chat Volume

 

PC

 

Key Mapping

  • Secondary key mappings can be assigned through the Settings menu in Destiny 2.
  • Key Mappings are now stored per-account by default.  There is a setting in the Settings menu to store Key Mappings per-machine instead.

 

Text Chat

  • Incoming Text Chat messages are now visible by default.  There is a mappable key (defaults to 'L') to toggle Text Chat to a minimized state.
  • Incoming Text Chat messages now play an audio cue while text chat is in the minimized state.  This can be disabled in the Settings menu.

 

 

UI

 

General

  • Fixed an issue where the cursor sometimes failed to appear on destination maps

Forum Signature Test.png

Don't get the stability buff on Jade, a scout rifle though. 

But hoorah on the Crimson, Sunshot etc. They were awesome before, at least the Crimson. More ammo on it is very welcome! 

 

 

 

As it is great to delete shaders from the postmaster, I don't get why they can't make us delete multiple i.e all the ones of the same type at once. 

 

 

 

Vendor Progression hasn't been talked about but I do believe this is one of the most underrated changes we've had in this update.

 

Most vendors now have a seasonal rank which you level up when you obtain a package. Each vendor has armour, weapons, ghosts and sparrows that will be unlocked once you obtain enough packages for their level.

 

For instance, Zavala has a specific ghost available at Rank 50. Then each armour you obtain still has the ornament challenges on them.

 

The content is now slowly starting to be fleshed out to where people expected it to be at launch.

 

 

Forum Signature Test.png

Heroic Strikes are sigificantly harder than before. One hit killed over and over again. Need to level up before re entry. 

 

 

 

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