GazzaGarratt 11,223 Posted May 29, 2017 Share Posted May 29, 2017 I don't think it will be all bad when it was confirmed no dedicated servers. I grabbed some pics and explanations that in parts show that it will be better and it isn't too much of a concern for dedicated servers. The original Destiny uses a mix of peer-to-peer and client-server networking. No one Guardian hosts the Tower, for instance, which is why your dance sessions don't get interrupted for host migrations. But individual players are automatically selected to host activities like Strikes and The Crucible. If those players drop out, the game has to perform a host migration. That could be a mercy if they have a bad connection, though, because a laggy host can mean poor hit detection, weird physics, and all kinds of other problems. According to Bungie's explanation, Destiny 2 will use a similar hybrid peer-to-peer/client-server model with a few key changes. Activities are now hosted server-side, so you'll never have to worry about a host migration again. And now physics calculations live in the cloud too, meaning there should be fewer discrepancies on key things like where attacks land. Dedicated Server SolutionHybrid P2P Solution I think the only people who lose out here is PC folk where the subtle differences count for a lot more. Link to comment https://forevergaming.co.uk/forum/forums/topic/4427-destiny-2-matchmaking/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now