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I don't think it will be all bad when it was confirmed no dedicated servers.

 

I grabbed some pics and explanations that in parts show that it will be better and it isn't too much of a concern for dedicated servers.

 

The original Destiny uses a mix of peer-to-peer and client-server networking. No one Guardian hosts the Tower, for instance, which is why your dance sessions don't get interrupted for host migrations. But individual players are automatically selected to host activities like Strikes and The Crucible. If those players drop out, the game has to perform a host migration. That could be a mercy if they have a bad connection, though, because a laggy host can mean poor hit detection, weird physics, and all kinds of other problems.

 

According to Bungie's explanation, Destiny 2 will use a similar hybrid peer-to-peer/client-server model with a few key changes. Activities are now hosted server-side, so you'll never have to worry about a host migration again. And now physics calculations live in the cloud too, meaning there should be fewer discrepancies on key things like where attacks land.

 

Dedicated Server Solution

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Hybrid P2P Solution

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I think the only people who lose out here is PC folk where the subtle differences count for a lot more.

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