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I'm seeing an increase in banning either gamers such as in For Honor if they took advantage of XP, and when certain competitive features aren't quite right.

 

More support for the community when feedback is received on cheating and unfair play is taking place can only be a good thing. Building on this feedback in a regular format is where I hope it lands.

 

As it clearly links to the gaming world on the competitive scene growing by the day, i hope they don't take it too far.

 

Overwatch, for example, does nearly all great things an FPS needs extremely well and with simplicity. However, imo they don't get right the banning system, system kicks you out of a game, a 10 minute ban exists. Do it again and it increases. If clan features were created I feel this could solve the Overwatch issue and others going forward.

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One thing Blizzard does that 80% of other games don't? Have test servers. These exploits are reported by testers and the community.

Overall I can go either way. Us as video gamers, or me especially are about finding the most efficient way to play as possible. Finding exploits are often publicly talked about and I think video game developers should follow their communities closer and disable the exploit for repair or stop it. A lot of devs address the issue way way way too late and the damage has been done.

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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