GazzaGarratt 11,049 Posted March 15, 2017 Share Posted March 15, 2017 To be deployed on March 15th. Glaz gets a significant buff to scopes and Doc has his overheal increased 20 HP to 140. Full patch notes below: GAME DESIGN NOTES : The biggest change to Glaz’s Flip Sight is the addition of a thermal visual feedback when ADS’ing through the scope. This will make defenders really pop when they come into view. It should be noted that this will not work through walls; the visual feedback will only appear when your opponent comes into view. However, the scope will outline your opponents even through smoke grenades, Capitão’s micro smoke grenades, and Smoke’s gas canisters. This should make things more interesting for Glaz in close quarters. The Elite A new instalment of Elite Skins will be deployed with the Velvet Shell Mid-Season Reinforcements. Embody the French Resistance with Twitch’s Maquis set, which introduces a new design for her offensive drones. Each set features a matching Uniform and Headgear, Operator Card, Operator Title, Charm, and a Signature Victory Animation. Explore unique facets of history with these special packages tailored exclusively for Twitch. DOC OVERHEALS TO 140. The overheal effect to Doc’s unique gadget was introduced in the first Mid-Season Reinforcement in Skull Rain. We felt as though we needed to revisit this mechanic and decided to increase the overheal from 120 to 140. We did this change for two main reasons. First, we felt like 120 HP was not enough to truly make a difference in a firefight. Moreover, it decreased too fast to actually have +20 HP on an engagement be significant, so most of the time you would have a little amount left. We are now making it worth the effort to overheal a teammate. BUCK GETS AN EXTRA MAGAZINE FOR HIS SKELETON KEY. We’ve added in an extra magazine to Buck’s Skeleton Key gadget. We felt like Buck ran out of ammo quite fast sometimes and wanted to give players more freedom with breaching or line-of-fire openings. WEAPONS BALANCING RED DOT, REFLEX SIGHT, AND HOLO SIGHT RETICLE SIZES ARE GETTING SMALLER. Due to the realignment of sights in the Velvet Shell update that brought many of the sights closer, we saw immediate feedback from the community that the reticles of many sights were back to being too large. We have corrected this and the reticle sizes will now be less obstructive when ADS’ing to allow for better precision and vision. DMR’S TRIGGER RATE HAS BEEN ADAPTED TO PREVENT RAPID FIRING. The DMRs’ maximum “trigger” rate has been lowered to prevent very rapid firing. This change was made because the maximum trigger rate was too high. Some people were able to click so fast on their mouse that it turned the DMR into a fully automatic AR. We felt like this was too strong. ECHO’S MP5SD2 DOES MORE DAMAGE AT MEDIUM RANGE. We have buffed the MP5SD2’s damage at medium range. We felt like the weapon’s damage was subpar because of its integrated silencer. Before the patch, the gun dealt 25 damage from 0 to 10 meters, then fell to its lowest damage at 14. It now has 29 damage from 0 to 15 meters then falls off to 14 damage at 20 meters. THERMITE’S 556XI’S IS EASIER TO CONTROL. The 556xi’s recoil has been tweaked to make it easier to control. The weapon’s personality has not been changed, but you should have an easier time at being more precise with it. CAVEIRA’S LUISON’S DAMAGE DROPOFF HAS BEEN TWEAKED. Caveira’s Luison damage has been buffed at medium range encounters. Pre-Patch, the damage went from 70 damage at 7 meters down to 20 damage at 18 meters. Now it goes from 70 damage at 7 meters to 35 damage at 18 meters. It then falls of to 20 damage at 24 meters. We felt like Caveira’s signature weapon damage dropoff was too sharp and made it hard for players to understand what range is lethal and which isn’t. It is now as good, or better, at all ranges than the standard PRB92. JACKAL’S C7E’S RECOIL IS GETTING BALANCED. We have increased the recoil of the C7E. We felt like it was way too accurate and had no downsides. It is now harder to control for prolonged full automatic fire. CAPITAO’S PARA-308 IS GETTING A RECOIL BUFF. We have buffed the PARA-308’s recoil. A lot of the Pro League players expressed how hard to control this weapon is and we felt they were absolutely right. It should be easier to control over fully automatic fire and should sway a little less to the sides. OTHER IMPROVEMENTS ZERO RANKED MMR EXPLOIT Last week we implemented several fixes to resolve the occurrence of an exploit that would result in the winning team receiving zero ranked MMR points. On top of resolving the actual issue, we have also reinstituted an abandon penalty for exiting a ranked game during the final kill cam. We will be continuing to monitor this issue closely and we welcome your to share any feedback or issues on our forums and subreddit. GAMEPLAY FIXES FIXED – There is an exploit that results in Ranked games awarding 0-5 MMR after a win. FIXED – Hit registration and kill cam show a headshot without the proper bonus point with a neck shot. FIXED – The player cannot detonate a Nitro Cell if they are put in a DBNO state while holding it and then revived. FIXED – Weapons will become invisible when the revive animation of a player or hostage is interrupted. FIXED – The feedback for cooking a Frag Grenade is not replicated in support mode. FIXED – The camera clips through an Operator when they go down stairs while in prone. FIXED – The compass does not move, or shows the wrong direction, while the player is rappelling. FIXED – Crouching under a deployable shield while it is being placed will allow the character to sometimes clip through it. FIXED – The smoke grenade effect passes through floors. GAME MODE FIXES RANKED FIXED – In some cases, playing placement ranked matches do not count towards total placement matched needed to obtain a rank. TERRORIST HUNT FIXED – Jackal will sometimes not activate a Nitro Cell when walking near it. FIXED – Extraction animation played at a specific point causes AI to remain stuck running in place. OPERATOR FIXES SHIELD OPERATORS FIXED – Shields are not protecting Operators from explosive damage. BLITZ FIXED – Blitz has spent additional time at the range, thus reducing the draw time on his weapon after triggering his Shield Flash. There is no longer a 2 seconds delay before Blitz can fire his weapon. FROST FIXED – Frost is unable to place her traps near a window. ECHO FIXED – When hit by a Yokai sonic burst, the camera mode can't be used for the duration of the disorientation effect. FIXED – The Yokai drone resets its initial camera direction every time Echo accesses it. FIXED – The Yokai drone will sometimes experience the wrong collision detection when it is sticking to the ceiling and will result in a "losing signal" error. MIRA FIXED – Breaking reinforcement panels placed around indestructible pillar will leave gaps between the wall and reinforcement. FIXED – The One Way Mirror plant event is triggered twice, making the sound too loud. FIXED – Sometimes Mira cannot place Reinforcements next to the One Way Mirror. FIXED – The frame of the One Way Mirror switches to the place where the second Mirror is being deployed for a player who has joined in progress. FIXED – Breach Charges and Exothermic Charges are not destroyed if a One Way Mirror is placed on the opposite side of the same wall. SLEDGE FIXED – Sledge's model is corrupt during gameplay when viewed by other players. MONTAGNE FIXED – It is possible to shoot Montagne's pistol with his shield extended while doing a specific action. LEVEL DESIGN FIXES BARTLETT UNIVERSITY FIXED – Destruction on the ceiling of the Piano Room above the fire place can only be seen from one direction. FIXED – Players can clip through the 1F Dining Room outside door and can be killed by enemies. FIXED – A player will get stuck in a wall when entering from rappel in 1F Dining Room. CLUBHOUSE FIXED – Defenders are able to clip into the outside shed by vaulting over a deployable shield. BANK FIXED – Objects on shelves disappear and deform upon LOD drop. USER EXPERIENCE FIXES FIXED – The Square button on PS4 loses functionality on the highlighted items on the Shop tab if the user tries to buy with square button and returns. FIXED – The screen remains in continuous loading when accessing the Ubisoft Club Challenges in-game and in the Uplay client. FIXED – Full screen mode on a customization item can only be accessed once per item. FIXED – Certain charms contain placeholder icons. FIXED – Some Operators have lower resolution texture in their headgear pictures and in the character model preview mode. (This is an ongoing process, and additional Operators will be touched on in future updates.) Link to comment https://forevergaming.co.uk/forum/forums/topic/4158-mid-season-reinforcement-patch-update/ Share on other sites More sharing options...
The3rdWalker 1,271 Posted March 15, 2017 Share Posted March 15, 2017 Lee, great post formatting! Alright so things that stand out to me. Glaz buff is cool and needed but honestly won't make him much better. Smart on the developer team for making this a line of sight only effect. Hibana is still not fixed which is asinine, it's a coin flip whether or not her pellets will detonate or ever work. Great to address the reticle sizes since the scope change, the reflex sight was inside with such a massive triangle. Jackal, Capitao and Thermite changes were great. The new Twitch elite skin is a thing of beauty. Doc will not affect headshots. Headshot damage does bullet damage x50, so even with an operator boosted to 140 HP, they will still die from a headshot Test servers, albeit should have been here from the start are amazing to have now. Random stupid shit. Pro League mysteriously did not start yesterday when the website advertised it, no updates on when it will happen. ESL is inept and has been for a decade now. Barbed wire bunching not addressed. Blitz is still utterly useless, you can still shoot through his shield and his earmuffs count as his head. No fix to Geisha Room on Skyscraper No fix to fuze charges bouncing everywhere and killing team mates on the other side of the map or killing fuze himself i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD Link to comment https://forevergaming.co.uk/forum/forums/topic/4158-mid-season-reinforcement-patch-update/#findComment-86797 Share on other sites More sharing options...
The3rdWalker 1,271 Posted March 15, 2017 Share Posted March 15, 2017 Ubisoft responds on Hibana: Quote We have identified an additional partial fix that was not flagged as included in patch 2.1.2 when writing the patch notes. In the upcoming Mid-Season Reinforcements patch (2.1.2), we will be deploying a partial fix for Hibana's X-KAIROS Pellets not detonating. This partial fix has reduced the occurrence rate of this bug to very low, and while there still is a possibility of the bug occurring there is a larger fix coming to Hibana that will fully resolve the issue. We do not have an ETA for the larger fix. After patch Y2S1.2 we expect the issue to occur much less frequently, and we have only identified one instance where it is reproduced which occurs when rappelling and shooting quickly at the same time. We know this is not satisfactory, which is why we are determined to fully resolve this in an upcoming patch This issue is a high priority from the community, and we want to assure you it is on our side too. We thank you for your understanding and patience. i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD Link to comment https://forevergaming.co.uk/forum/forums/topic/4158-mid-season-reinforcement-patch-update/#findComment-86798 Share on other sites More sharing options...
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