GazzaGarratt 11,037 Posted February 28, 2017 Share Posted February 28, 2017 Here's the details of the patch. It's already available for PC with console updates to follow ASAP. I've omitted the PC specific fixes - once the patch comes out for console we can add the extra detail in here. For Honor v1.03 patch notes – General Feats Shugoki Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death. Orochi & Berserker Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended. Valkyrie The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended. Berserker, Warlord, & Valkyrie Tweaked the “Rush” Feat animation transition bug from idle to sprint animations Fight All Fighters We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup. Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback. Fixed camera clipping issues with walls on executions Peacekeeper Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed. Fixed the Peacekeeper Guardbreak and Bleed stacking bug Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed Stab range increased from 1 m to 2 m Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry. Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m Berserker & Conqueror Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior. Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms Valkyrie Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot. We’ve made some of her moves a little faster and we’ve added some mix-ups. Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms Light Attacks recoveries reduced by 100 ms Light Attack Miss Recovery 900 ms to 800 ms Light Attack Hit Recovery 700 ms to 600 ms Light Attack Interrupt Block Recovery 800 ms to 700 ms Light Attack Regular Block Recovery 700 ms to 600 ms Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms Light Chain second Attack Startup 600 ms to 500 ms Light Chain second Attack Miss Recovery 800 ms to 700 ms Light Chain second Attack Hit Recovery 600 to 500 ms Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms Light Chain second Attack Regular Block Recovery 600 ms to 500 ms Shield Crush can now be chained into Light Chain After 400 ms into Hit Recovery After 500 ms into Miss Recovery Hunter’s Rush Recoveries shortened by 200 ms Miss recovery 1000 ms to 800 ms Hit recovery 800 ms to 600 ms Interrupt Block recovery 900 ms to 700 ms Regular Block recovery 800 ms to 600 ms Orochi Increased the dodge back on the Orochi’s “Riptide Strike” Increased the backward displacement from 1.75 m to 2 m Game mode Duel, Brawl, Elimination Bots joining an in-progress match will be dead for the current round. Miscellaneous Changed Music in Face Off screen Various bug fixes Link to comment https://forevergaming.co.uk/forum/forums/topic/4113-for-honor-update-v103/ Share on other sites More sharing options...
TigerBurge 2,375 Posted February 28, 2017 Share Posted February 28, 2017 They need to worry about one thing and that's fixing the connection. Link to comment https://forevergaming.co.uk/forum/forums/topic/4113-for-honor-update-v103/#findComment-86365 Share on other sites More sharing options...
The3rdWalker 1,271 Posted February 28, 2017 Share Posted February 28, 2017 4 hours ago, TigerBurge said: They need to worry about one thing and that's fixing the connection. I mean this in the best possible way; won't happen. i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD Link to comment https://forevergaming.co.uk/forum/forums/topic/4113-for-honor-update-v103/#findComment-86373 Share on other sites More sharing options...
TigerBurge 2,375 Posted February 28, 2017 Share Posted February 28, 2017 35 minutes ago, PlasticGaming said: I mean this in the best possible way; won't happen. I know it won't. That's why I'm pretty much done with it. Link to comment https://forevergaming.co.uk/forum/forums/topic/4113-for-honor-update-v103/#findComment-86377 Share on other sites More sharing options...
Stretch616 697 Posted March 7, 2017 Share Posted March 7, 2017 Update now available for download - 3.5gb Link to comment https://forevergaming.co.uk/forum/forums/topic/4113-for-honor-update-v103/#findComment-86549 Share on other sites More sharing options...
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