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Discuss the maps - Favela


The3rdWalker

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This new series has been created to facilitate the gameplay, metagame, and strategy discussion that often gets buried or lost in the abundance of others posts that flood this sub.
The goal of this series is to not only give new players a primer on a specific map, but also for midlevel or competitive players a chance to share the knowledge that they have accrued in their experiences and maybe let people know something that they did not know before.
Today's map is Favela.


The community has outlined a couple of things that they want to converse about with every map, but feel free to branch out should you feel a piece of information warrants its own discussion.
Overall map and team strategies for attacking & defending.
Secret areas, kill holes, and other techniques that can be used on the map.
The best operators to use on the map and different abilities that work & don't work with this map.
What strategies have you adopted while playing this map? What is something that a new player should know when playing this map, or what is something you know that would help a veteran player take that next step?
Does the map offer an unfair advantages to attackers or defenders?
Will Epi ever give us a release date for Bartlett University?
What is your overall opinion of this map?

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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Clusterfuck central

Best way to remember the map and where you are is by the four colors and themed sections pink aunt house(little tower) and yellow drug lab(big tower) are on opposite ends of each other with green sports den and blue biker bar the connecting area between the towers. Green is 2nd floor connector and Blue is 1st floor connector.
Also some other good information and tips to know

  • There are no destructible floors on this map only way to shoot from one floor up or down is to destroy trapdoors
  • Top of big tower takes 9 walls to completely reinforce
  • This map requires smart wall placement for defense so tends to be better to focus on blocking key angles from shooters outside then to try and fully reinforce the room
  • With impact grenades you can quickly jump out on attackers using repels from lower floors
  • The cabinet in aunt house next to the kitchen isn't bullet proof and alot of defenders will hide behind it so let them have it

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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The main spot for snipers/peekers is pink building top, and yellow building 2nd and 3rd floor window, have someone watching if you're hitting from that side. From the alleyways, watch the doorways, drop your claymores if needed, it's an easy breakout for roamers to pick off rappels.


Most obvious spots for roamers is on yellow stairs. Pulse usually hangs around for easy wall-bangs on yellow 1st or next to window on yellow 3rd for rooftop info. Attackers hitting/checking pink either need to do so quickly or drone thoroughly. If you're planning on using pink top for sniping, either get there really early or wait on the bottom of the stairs. Early is self explanatory, but if you're late to the stairs, wait for someone to check for you.


Other than general reinforcing tips, you do need to consider the actual perimeter you want to cover, i.e. reinforce adjacent rooms to get better cover than making a prison for your team. Castle is an unfavorable pick for this reason. Windows make for easy Fuze points and doorways slows down your roamers.

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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