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This series has been re-created to facilitate the gameplay, metagame, and strategy discussion that often gets buried or lost in the abundance of others posts that flood this sub.
The goal of this series is to not only give new players a primer on an operator, but also for midlevel or competitive players a chance to share the knowledge that they have accrued in their experiences and maybe let people know something that they did not know before.
Today's operator is Tachanka.

Iceycat's Tachanka Guide
Tachanka Wiki


The community has outlined a couple of things that they want to converse about with every operator, but feel free to branch out should you feel a piece of information warrants its own discussion.

  • The operator’s primary or ideal role in the team. (DISCLAIMER: Operators can be played in a number of different ways. There is no single way to play an operator. This is probably the most subjective segment of the discussion series, and hopefully will spark debates or help us learn things we did not know before.)
  • The operator’s gadget and how it will help the team achieve its goals. Please share any tidbits you may know to help expand discussion.
  • The operator’s loadout, and how best to optimize it. This includes primaries, secondaries, and secondary gadgets.
  • What maps and game modes does this operator do well on?
  • What maps and game modes does this operator struggle with?
  • What teammates synergize well with this operator?
  • What opposing operators check or counter this operator?
  • What strategies have you adopted while playing this operator? What is something that a new player should know when playing this operator, or what is something you know that would help a veteran player take that next step?
  • What is your overall opinion of this operator? Where would you rank them among the other operators?

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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His role is to funnel attackers into specific locations on the map so that they can be flanked. He can also be used to lockdown areas such as stairs or hallways. He can be very helpful to a team that communicates enemy positions well. His mounted gun is very effective at keeping the enemy at range and pinned. Overall he is not a necessary defender but will be helpful to a team that communicate well.

  • It goes without saying that he's pretty much trash tier except in the most unusual scenarios, and even then you'd really be better with having one of the other niche operators. He's good fun. Generally, I'd say his problem stems from a good gun really not being that important. When every gun has a low time to kill and a one shot headshot, and being still is a death sentence, even an amazingly overpowered turret would be dubious to say to least. Hell, I think you could give it a one shot chest kill and I still think Tachanka wouldn't be picked much.
  • I do think there are some valid strategies with him, which make advantage of the turret's best and only really good feature - it's environmental damage. It tears chunks out of walls and only needs about two shots before you've got a big enough hole to shoot through easily. This makes it good in ambushing through walls against multiple unaware enemies, especially ones facing the objective.
  • A good example of this is when you're playing secure area on house and defending the living room. If you plant up tachanka in the room under the stairs near the dining room, you can fire through the wall straight towards the objective through the main lobby. It's never going to work twice, and I don't know why you wouldn't just use pulse, but it's fun and hilarious at least.
  • He's also fun to put on top of the boxes of the basement of club house. It's terrible, but it's fun.
  • I know it's a bad joke, but he needs a buff. Personal idea would be to give him bullets that can penetrate reinforce walls (though dealing much less damage) to make him a non-electrical counter to thermite and maybe allowing him to pierce blackbeard's shield too.

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

He needs headshot kill removing.  He has an iron helmet for fucks sake.  Make him an allover body shot.

  

20 hours ago, crispymorgan said:

I shall also buy a monkeybike......

 

2 hours ago, crispymorgan said:

He needs headshot kill removing.  He has an iron helmet for fucks sake.  Make him an allover body shot.

I honestly think that is a fair buff to him, the helmet is iconic and should not be able to die from a headshot. Maybe even to gently ease into it, shots to the head will place in a DBNO rather than a kill?

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

On 28/09/2016 at 2:11 PM, PlasticGaming said:

I honestly think that is a fair buff to him, the helmet is iconic and should not be able to die from a headshot. Maybe even to gently ease into it, shots to the head will place in a DBNO rather than a kill?

Seems a reasonable change to me. As he is that shit what about his guns though. If they were tweaked so they are more powerful in certain situations he becomes overall a more viable pick.

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