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Destiny Update 09/08/16

19h - Destiny Dev Team

2.4.0 - The one preparing for Rise of Iron.

 

In advance of the launch of Rise of Iron, we are preloading content. These changes will alter the Destiny Sandbox, update the player experience, and prepare the world of the game for the next story we are about to tell.

 

Weapons

Read our detailed review of weapon change philosophies.

 

Auto Rifles

Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family)

Increased damage to middle rate of fire Auto Rifles by 1.5%

Pulse Rifles

Increased rate of fire for Häkke pulse rifle Lyudmila-D

Increased damage for middle rate of fire family pulses (Nirwen's Mercy) by 2%

 

Hand Cannons

Fixed an issue where the hand cannon Zaouli's Bane's rate of fire stat would display incorrectly

Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly

 

Shotguns

Immobius: decreased spread on Titan class Shotgun (0.1 zoom factor increase), increased base stability (60% increase)

Increased high rate of fire and middle-low rate of fire Shotgun damages by 2%

Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected

 

Sniper Rifles

Reduced damage on the middle-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%

Middle-high impact snipers can no longer reliably kill high armor guardians in super

No Land Beyond is not affected by this damage reduction

Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the middle-high rate of fire family

Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting

With every subsequent hit, the strength of deflection increases until you hit 100% max deflection

Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x)

Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire

 

Sidearms

Unified damage for all Sidearm types

Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire

Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen's Choice

Minor extension of damage falloff point for Sidearms across the board (+0.5meter)

Minor increase of stability for Sidearms across the board

Added damage bonus in PvE (20-30% dependent on combatant tier)

To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter

This is to allow more bar space to display rate of fire differentiation

Does not change the actual fire rate, just the stat bar representation

 

Fusion Rifles

Accelerated coils correctly reflects damage reduction now on the UI stat bars

No change to gameplay effect, UI only

Fixed an issue where stat bars on Techeun Rage displayed incorrectly

 

Rocket Launchers

Extended damage falloff distance on Cluster Bomb perk's explosions (should more reliably damage enemies now)

Grenades and Horseshoes perk proc radius reduced (1.3->1meters), Truth is not affected

 

Machine Guns

Increased damage on highest rate of fire Machine Guns by 4% 

 

Weapon Perks

General

Magazine perks now give range bonuses

Removed impact stat bonuses that had no effect on base damage and only on the UI bars

Armor Piercing Rounds: adds +4 range, reduces -4 handling

High Caliber Rounds: adds +3 range, reduces -5 handling

Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory

Take a Knee 

Now activates after 0.5 seconds of crouching

Added flinch reduction (25%) and increased aim down sights speed by 25%

Exhumed

Added an extra +5 seconds (15 seconds total) of effect time 

Cascade

Functional change: melee kills automatically reload a portion of the magazine

Surplus

Now increases carried ammo capacity

Grave Robber

Increased proc chance to 25% (was 20%)

Guerilla Fighter

Increased stability and range bonuses by 200% (think of it as bonus Hammer Forged and Perfect Balance when the perk activates)

Unflinching

Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction

Firefly 

Possible fix for crash related to special effects triggered by the Firefly perk

 

Exotic Weapons

Universal Remote

Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range)

Increased rate of fire (decreased damage as a secondary effect) 

 

Fabian Strategy

Kills with this weapon now automatically load a portion of the magazine

Increased base range by 16%

Increased base stability by 44%

Thorn

Reduced base range by 25%

Dreg’s Promise

Increased damage by 8%

Increased magazine size by 3

Touch of Malice

Touch of Malice’s self-damage infliction now removes Blessing of Light

No Time to Explain 

Added intrinsic perk Headseeker

Boolean Gemini

Added intrinsic perk High Caliber Rounds

 

Armor

General

Fixed a bug causing +1 armor perks to sometimes fail to function

Class items can now accept shaders

 

Activities

Public Events

1st Daily Public Event Gold completion:

1x Legendary Engram(once level 40; upgrade engram before) 

15x Destination Materials

15x Legendary Marks

5x Motes of Light

Very low chance of Exotic Shard

4k XP – core, subclass, gear

25x Vanguard Rep

Repeated Gold Public Events:

200x Glimmer

Chance of 2-5 Destination Materials

Chance of 1-2 Motes of Light

1.5k XP

Green/Blue Engram

25x Vanguard Rep

Repeated Silver Public Events: 

100x Glimmer

Chance of 2-3 Destination Materials

750 XP

Repeated Bronze Public Events: 

50x Glimmer

Chance of 1-2 Destination Materials

500 XP

 

Quests

Quest menu has been changed and renamed to Progress

Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu

Quest, Bounty, and Reputation displays have been adjusted

 

Crucible

General 

Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often

Fixed an issue where Crucible activity tooltips were showing the wrong icon

Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches

Fixed some reward logic associated with vanity items from Shaxx Weekly package

The Crucible Quest "Factions" New Monarchy will no longer ask the player to earn points in the Salvage playlist

Crucible Quartermaster Weekly bounties have been removed

Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued

Sterling Treasure is still available from Prison of Elders and Eververse

 

Game Types

General 

3v3 gametypes gives slightly less Heavy Ammo per brick

Trials of Osiris

Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30

Elimination

Heavy Ammo now only appears at one central location in Elimination matches

Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn

Salvage

Reduced initial Relic Capture spawn delay, from 15 to 10 seconds

Reduced time between Relic spawns, from 25 to 15 seconds

Reduced countdown time on enemy probe, from 45 to 30 seconds

Increased interaction radius on enemy probe, from 3 to 5 meters

Increased successful sabotage score from 150 to 200 points

Changed scoring so that now only the interacting player gets points for a successful sabotage

Rift

Added an overshield on player spawn to cut down on spawn-camping

Extended runner damage resistance when picking up spark by a few seconds

 

Maps 

Rusted Lands

Added invisible physics to stop players from escaping intended playable area

Vertigo

Added invisible physics to stop players from escaping intended playable area

Pantheon

Rotated lower Heavy Ammo crate to keep ammo from falling off the map

Crossroads

Added invisible physics to stop players from escaping intended playable area

Blind Watch

Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo

 

UI

Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages

Clan Roster has been added, but will not be immediately available

The Inventory menu has been modified to add Ornaments

Abandoned Quest Kiosk menu pagination now allows users to view more than the first page

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Haven't got time to sort copy paste on mobile right now, I'll do it later if no one can do for me in the meantime.

Looking forward to seeing the graphical differences if I'm honest.

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