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Discuss the operators - Fuze


The3rdWalker

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This series has been re-created to facilitate the gameplay, metagame, and strategy discussion that often gets buried or lost in the abundance of others posts that flood this sub.

The goal of this series is to not only give new players a primer on an operator, but also for midlevel or competitive players a chance to share the knowledge that they have accrued in their experiences and maybe let people know something that they did not know before.

Today's operator is Fuze.

The community has outlined a couple of things that they want to converse about with every operator, but feel free to branch out should you feel a piece of information warrants its own discussion.

  • The operator’s primary or ideal role in the team. (DISCLAIMER: Operators can be played in a number of different ways. There is no single way to play an operator. This is probably the most subjective segment of the discussion series, and hopefully will spark debates or help us learn things we did not know before.)
  • The operator’s gadget and how it will help the team achieve its goals. Please share any tidbits you may know to help expand discussion.
  • The operator’s loadout, and how best to optimize it. This includes primaries, secondaries, and secondary gadgets.
  • What maps and game modes does this operator do well on?
  • What maps and game modes does this operator struggle with?
  • What teammates synergize well with this operator?
  • What opposing operators check or counter this operator?
  • What strategies have you adopted while playing this operator? What is something that a new player should know * when playing this operator, or what is something you know that would help a veteran player take that next step?
  • What is your overall opinion of this operator? Where would you rank them among the other operators?

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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His potential on paper is out of this world but he can also create the biggest fuck-ups ever. I'm going to bullet point some very unique things about this hostage-hungry-hippo.

  • Fuze is the most flexible attacker in the game. He can play pointman/support by picking the riot shield, badass kill everyone in your sights carry with the AK or with the LMG. Speaking of the 6P41...
  • Fuze's LMG gives him the most powerful wall banging power in the game. With a monster capacity of 100 rounds, Fuze can target wooden walls where he knows OpFor is hiding behind and spray and pray. He won't need to reload anytime soon, so he can sweep entire rooms through soft walls and force a reposition from enemies. Not enough players take advantage of the power that is the LMG mowdown.
  • Fuze isn't as effective when attacking top level objectives. He is best used by placing his cluster charge on the ceiling above. Good Fuze's will hold the detonation until he himself or his teammates are in view of the targeted room to be ready for the reposition when OpFor hears the grenades falling.
  • Shield Fuze actually has a great choice of handguns. Most shield users opt for the higher capacity, low damage handguns, but Fuze's PMM has great damage, decent capacity, but most importantly has an amazingly fast reload. Compared to the revolver, it is almost strictly better. Poor Monty.

Overall, Fuze is flexible and his gadget has the greatest kill potential of any operator. He requires slow, methodical gameplay, and map awareness of where his cluster charges will be deploying from on the other side of the room.

  • Often I see people planting the Fuze charge on trapdoors as if that is the only place on the floor they can be planted. As long as the floor is breakable you can place the Fuze anywhere - which is especially useful since most enemies don't just sit under trapdoors.
  • His shield seems to leave something to be desired as it feels like it offers less protection as compared to main shield characters so I never really use him that way.

 

i7 7700k, 16GB RAM, GEFORCE 1080, 240GB SSHD, 2TB SSD

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