GazzaGarratt 11,051 Posted February 13, 2016 Share Posted February 13, 2016 Update 1.3 is probably familiar to you, as it has been in beta on PC for for a couple of weeks. It’s the one where Vault 81 residents dismember properly; subtitles work; MacReady’s perk is no longer game breaking; Preston actually offers his services as a companion on the reg; Minutemen quests don’t pop up every three seconds; and much, much more. The full patch notes are available below. New Features New ambient occlusion setting, HBAO+New weapon debris effects (NVIDIA cards only) Added status menu for settlers in your settlements Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis Improved “ESDF” keys remapping support while in Workshop mode Gameplay Fixes General memory and stability improvements Improved performance when looking through a scope Fixed issue where player could warp to a different location when aiming Companions can no longer get stuck with radiation poisoning Fixed an issue where Vault 81 residents would not dismember correctly Big Leagues perk now displays calculated damage correctly Fixed issue with third person camera not displaying properly after exiting certain crafting stations Fixed an issue where subtitles would occasionally not update properly Effects will properly be removed on companions when items are unequipped MacReady’s Killshot perk now calculates headshot percentages properly Fixed an issue with NPCs getting stuck in Power Armor Fixed a rare issue with companions getting stuck in down state Second rank of Aquaboy now calculates properly Fixed an issue with resistance not always lowering the damage correctly when added by mods Enabled number of characters available when renaming an item (XB1) Fixed issue with player becoming dismembered while still alive Robotics expert is now usable in combat Stimpaks can now be used on Curie after the transformation Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked Quest Fixes Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle Fixed an issue where invulnerable characters would get stuck in combat Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest Fixed an issue where Synths could attack the Castle while the player was friends with the Institute Fixed an issue where killing a caravan would leave a quest openFixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover” Fixed an issue where the player could get stuck exiting the cryopod Fixed an issue where the player could no longer get Preston as a companionIn “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the RailroadFixed an issue with Minutemen quests repeating improperly Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114 In “Confidence Man,” Bull and Gouger can now be killed During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly Workshop Fixes Fixed a bug that would cause settler counts to appear incorrectly Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population Improvements to snapping pieces together while in Workshop mode Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed Player can now build workbenches in their Diamond City house Building wires no longer uses up copper Fixed issue with certain settlement attacks not generating properly Fixed an issue with settlement happiness calculations Settlers assigned to weapons stand will now stand next to it Diamond City house now shows provided power Repairing items will now correctly consume resources Fixed an issue where companion would ignore commands at workshop locations Fixed an issue with crops appearing destroyed after saving and reloading Link to comment https://forevergaming.co.uk/forum/forums/topic/3366-fallout-patch-13/ Share on other sites More sharing options...
Docwagon 856 Posted February 13, 2016 Share Posted February 13, 2016 Added status menu for settlers in your settlements What's that mean? Is it easier to assign them to jobs and see who's assigned/not assigned, etc? Link to comment https://forevergaming.co.uk/forum/forums/topic/3366-fallout-patch-13/#findComment-76987 Share on other sites More sharing options...
Jason 1,245 Posted February 14, 2016 Share Posted February 14, 2016 What's that mean? Is it easier to assign them to jobs and see who's assigned/not assigned, etc?hopefully. Would be cool instead of seeing who's day drinking. BEARDED, FOR HER PLEASURE Link to comment https://forevergaming.co.uk/forum/forums/topic/3366-fallout-patch-13/#findComment-76996 Share on other sites More sharing options...
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