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Found 33 results

  1. See and read the following post here first: Now select any or all of the above that you might want to help and get involved in. You can write more info below if there's you're thinking something is missing or want to explain what part you want to be involved in more. Thanks All!
  2. Its been a while since I did an FG update. So bear with (with who? where is he! I can't see it!? ffs, Lee) I'm sure everyone's days are blending into one these days. 2020 has been one of those years for the history books and we could've said that in March, let alone December which is still just over 5 months away. Isolation has been a double-edged sword in some respect; its been great to see so many chances to spend more time with your immediate family at home but what comes with permanent home comforts is the lethargic lack of routine, loneliness, depression, anxiety which we've also seen impact so many of us. I imagine you all can relate to some degree? For a week or two I've wanted to write something but I've hesitated because I know I have to be ready to 'Walk the Walk' not just 'Talk the Talk' when I really want to make the most of this place for everyone and makes sense to pick up the things we've talked about over the past few years. Who knows if i'm ready, but i'm willing to give it my best shot and there's no better time to dust ourselves off in the midst of some soul searching in isolation. It'd be ace to start creating some of that Legacy i talked about in the article I did back in January. I think the best way to keep everyone in the loop is being open and letting you know a few pressing items I want to see progress with over the coming weeks and months - and I would love to get as many of you involved which I'm working on ways to get to that. Please keep reading! Merchandise Shop - this requires me to purchase and install a whole new section for FG which i'm hoping you'll all enjoy FG Points/Gamerscore - A way to have a meaningful way that gives everyone here an added bonus for being around FG where possible Creating new sections New entire page spaces for games - we can make as many as we'd like providing we can maintain support New homepage - to remind everyone of everything we do. We aren't just a Forum any more, we are far more awesome than that Expanding existing areas Guides & Tips section - the fairly new section needs some love and there's some amazing people here that do great info tips for you all that can easily get lost Re-engaging with old FGers - life's too short to miss everyone and its great seeing so many faces come back, lets do things to get other ones back too. For me its the case of, Why Not, you have nothing to lose seeing old faces and friends. Open our doors to new FGers - we should make more people aware of what we do best - they can have a home here and we can all help them in whatever problems they have. The PPR section just shows how much we have all done to help each other and long may that continue. Regular gaming nights schedule - to help people to keep themselves free, get involved and most importantly make sure the right game is updated and downloaded! Finding more ways to help others Picking up and driving some real charity fundraisers starting with charity streams Try to get a regular pattern on sending out Feel Good Fund parcels to caring FGers I'd hope you all agree whilst there's more we can always find to do, most importantly this is a ton to look forward to as a group/family. Other posts to follow but if you have any burning thoughts please shout up below - a poll will go alongside this post to ask absolutely anyone here if they want to get involved in any specific stuff in the coming weeks and months. Thank you for the last few months everyone; here's to having a better second half to 2020 for all of us GGFG
  3. It was about time we needed a little refresh of sorts for our home to keep it fresh and take the FG baton speeding into 2020. So, I've spent quite a while updating most of the applications and features here but of course, as you can see we now have a nice new feel! Whilst there's still lots to do and updates to be done across many parts of FG still, this is a nice way to go into the Christmas period with a swanky pad befitting all your needs. You'll see you can now directly choose Light or Dark theme at the top without reloading, change the header to your own one on your Profile at FG and even change the theme colour if you want to (our FG red is the default). The videos section is a brand new section to build on, with options to add live streams that you are aware of. We can make collections when required to do so - go and put some reviews on some of the videos here! We also have Articles which is brand new. This is very similar to the blog space we used to have years ago but now its incorporated and if you feel like you have a good lengthy story to tell rather than in a post, lets hear them! You'll see we already have a number up and waiting to be read so dive in and let us know what you think of it all. There's lots more around so i'll let you have a look around and find stuff out, equally any questions please shout up. I'd urge you to go and visit via your browser or PC if you can so you appreciate the full changes. If there's demand we can do some simple guides to navigate, etc. Lots of the pages and spaces we have are due to be fleshed out a ton over the Christmas and New Year period so you have any suggestions as always, please try and use the tracker so we can get some use out of it. You might've noticed I've been a little quiet of late - I appreciate every single one of you being around for my Grandad/Dad (more in my PPR if you need more info). Not enough words can be said for what this family does for each other and i'm forever grateful. Its why I love spending time making our home the best place for all of you and any new FGers that come to stay. Sound off below! GGFG
  4. From Playstation Blog Our latest software update for PlayStation 4, version 7.00, is launching this week worldwide. This update includes new functionality to key system features including Party and Remote Play features. We revealed a number of features included in the newly enhanced Party prior to its beta earlier this summer, and here are all of the details that PS4 players can look forward to experiencing. Party Feature Update For PS4 fans who love to play alongside their friends or other community members, the Party feature has been rebuilt to include new features and services including: Maximum number of Party users increased from 8 to 16 Network connectivity improved Audio quality improved Accessibility support with Chat Transcription has been added (US Only) Within the Party feature, you will experience better network connectivity and audio quality. The improved back-end now improves network connectivity and allows users to overcome connectivity issues previously experienced when connecting with other users. Lastly, the Party App will also offer a new Chat Transcription feature for US users via the PS4 Second Screen App on your smartphone or other mobile devices. The new feature supports US English and converts party voice chat to text, or enables you to enter text that is read aloud to other party members. If using your mobile device to connect to your PS4 during a Party, you will now see a new Party tab has been added where the new functionality is available. Remote Play For those who want to stream select PS4 games on mobile devices, Remote Play can now be used on smartphones and tablets running Android 5.0 or higher. Just download the PS4 Remote Play App from the Google Play store to use the feature. Meanwhile, for iPhone or iPad users, the Remote Play App has been updated so you can now display the controller at all times and lock the screen orientation. Also, players will be able to use their DualShock 4 wireless controllers via Bluetooth for Remote Play on an Android, iPhone, iPad, and Mac. All you need to do is update to Android 10, iOS 13, iPadOS 13, or macOS Catalina (releasing in October) to use this feature. As a reminder, a PS4 system with a wired connection via a LAN cable is recommended.
  5. I'll be going off in a few days for my summer holiday with the family so radio silence from me will commence on Tuesday for a week. I'm expecting to feel rejuvenated with more annoying PMA to get your arses engaged for an awesome few months coming up. Some big games that us as a community can get behind but also tons of stuff I want us all to be involved in and have a laugh with - as thats what its all about innit? Many people don't realise FG is more than just a forum and we have tons of stuff covered here which we want to make more use of. Its all down to us and thats what we'll be committing too. I think the best way to show all the stuff we do is by the infographic below - I wonder how many people realise we do all of this....: It's clear to see we have so much stuff to do as a group and a family of awesome people. We just need to make it all more accessible and get thing smoving again. So, with that said, whilst i'm away i'd like some input from all of you, newbies or veterans, to give us your say on the following areas. We'll look to start picking this stuff up when i'm back from holiday: FG's Future Instant Chat Method - Vote ASAP and give your reasons FG's Homepage Overhaul - thoughts needed FG's Suggestions Needed - Anything and Everything please FG's Biggest Road Trip - Need your games/food/drink requirements now FG Pictures - Gaming, Everyday and your Memes - Get them up and then get voting!! There's clearly more around but lets get to it FGers!! #GGFG
  6. DESTINY 2 UPDATE 0h - Destiny Dev Team INVESTMENT Inventory Updated the stack size limit from 999 to 9,999 for Planetary Materials, Gunsmith Materials, Vanguard Tokens, Crucible Tokens, and Iron Banner Tokens. Braytech Schematics Braytech Schematics are no longer limited to 1 per day, per account Braytech Schematics have a 25% drop chance when opening any Rasputin Data Cache The four Braytech weapons offered by Ana Bray, and also tied to the Wayfarer seal, now have a greater chance of granting a weapon you do not currently have. NOTE: The description of the item will be incorrect and still mention that it's limited to 1 per day, per account. This will be addressed in a future hotfix. Pinnacle Weapon Quests Wendigo GL3 Grenade Launcher kills are worth 100% more for each objective Death Penalty no longer exist for the final objective Grenade Launcher multikills grant 50% more progress Completing Playlist strikes grants a significant amount of progress towards the final objective Mountaintop Required number of multi-kills has been reduced from 200 to 75 Required number of medals has been reduced from 100 to 25 Points earned in Competitive has been further increased relative to other pvp modes roughly 1x for Quickplay, 2x for IB, 3x for comp ACTIVITIES Gambit Prime and Reckoning Enemies in Reckoning adjusted to have less health and do less damage to players Increased weapon drop rates in Reckoning and Gambit Prime Further increased bad luck protection to each activity, so players should receive a weapon reward after playing multiple matches without one dropping Tier 3 Reckoning will have even higher drop rates, as it is more challenging Eververse Refunds Fixed an issue that would cause wrapped items to no longer be refundable when transferred between characters Character Boosts The Forsaken character boost is no longer available for purchase Players will continue to receive one free character boost when accessing Forsaken for the first time
  7. Sea of Thieves is now moving to a monthly cadence for updates so we have more regular changes to the game that should make you want to stay in the game for longer periods rather than wait for months with the big content drops they've done previously. I like this way of updates. Initially feels light but before you know it they'll be a few more months content and it pushes the play around the seas and gives you multiple choices to have different nights chasing after different loot or whatever the update is. I really fancy jumping back into this to see if we can find some of this explosive loot and see if we can get the high value contracts/quests. What do others think to this more regular pattern of updates?
  8. I was aimlessly looking into my screen for multiple nights here, thinking my life isn't in the most 'ideal' position. And then I looked at 2 things: 1) all the messages i've been recently being talking with and 2) my very first Private Message on here. Firstly, I really enjoy keeping in touch with you all, either on here or whatever way we possibly can. I think when things are difficult or different in your life its always good to keep perspective. Yeah, I'd love to give more to my family but actually i'm in a really good spot and i should be more grateful. I think lots of people don't realise how much other people, that are pretty much your mates that you game with and share the best moments of your life with, can have serious problems in their lives. From depression to critical accidents to marriage breakdowns to severe anxiety and then to life threatening scenarios, this list could go on and on. I'll never share personal conversations, thats not right to do so, but I think it's right for me to say this out loud that for these reasons alone is enough to keep me driving this place forward with the all the great people that support it so much. You see, I will always be there for you all. But it isn't just me. Forever Gaming will be here for you all. Whenever you need us. There's some wonderful people here that have some great views on life and offer amazing support, even when you think you don't need it. I can't do this without @Diddums @phil bottle @tronic44 @crispymorgan and everyone else outside of us that sort out the little adminy bits to keep it ticking over. The second and last point to make is when I was looking for @ChaosGladiator address in my PMs so I could send him a little pressie from the FGFGF, I came across @Stretch616's PM to me on October 26, 2014. It was a blog draft for our first ever Vault of Glass run. Its an amazing write up and made me realise not to feel so bad to nudge and nag (just like this post) some of you to remind you why we're here and why we're more than just a gamertag. I'll put his original post in a Spoiler below but I wanted to pick out a key message in his awesome write that I don't think ever got to a blog post in the end. It was this: However, Forever Gaming is not about the end result, it’s about the journey. I think it says it all. I'll be sharing this around with as many FGers, old and new as I can. I think Stretch's words are worth reading alone. And if you still with me by now, thank you. For that, its the reason why as of today you now see whole new sections for Guides, Tournaments, Photo Comps, Controller Hospital (Patch Notes below) and everything else that was already here. Thanks all for an amazing ride so far. I appreciate every single one of you coming back to FG, however long your absence has been. What I do hope this time though, is you just stay a little longer - you may not know or realise it, but your words and time taken out to read others words might make the key difference in their life. GGFG Family
  9. Taken from Bungie Website THIS WEEK AT BUNGIE – 6/13/2019 11h - Cozmo This week at Bungie, we watched Guardians hunt for Truth. Season of Opulence is off and running. Guardians are piling into the Emperor’s lost vaults in search of the treasure of their choosing. Earlier this week, you discovered a new boss waiting for you in the depths of the Menagerie. Upon defeating it, you were given a quest to seek out Truth. Not in an X-files way, but to find the Rocket Launcher, Truth—a weapon that seeks out its targets… aggressively. Just look at what some players are seeing in the wild: Next week, we’ll mix things up once again with a third additional boss to keep things fresh in our new six-player activity. And that’s not all we have planned. We are also welcoming an old friend back to the Tower. Iron Pursuits Lord Saladin will return next week for the first Iron Banner of Season of Opulence. With a new Season, you have a fresh set of weapons and armor available to earn. Saladin continues to offer Iron Banner bounties, but will also set you on a quest to earn your gear. In other words, prove your worth, and be outfitted as an Iron Lord. This Season’s Iron Banner armor is now acquired through a quest. Each armor piece will be granted upon completing its associated quest step. Each armor piece will be granted as a powerful reward. After unlocking an armor piece, it may be reacquired with random rolls through Iron Banner Reputation Packages and match rewards. If you are a veteran player who earned Iron Banner ornaments in the past, this Season’s armor is compatible with all Year 1 Iron Banner ornaments. Iron Banner packages have been updated. Iron Banner Armor may now roll with enhanced perks. New weapons have also been added to Iron Banner packages and have a higher chance to drop on the first package you redeem. New Iron Banner shaders, an emblem, and a Sparrow may be earned through objectives that must be completed during Season of Opulence. Iron Banner bounties will continue to grant rewards and Iron Banner Tokens. Iron Banner bounties no longer unlock direct purchase for Iron Banner gear, as it is now acquired directly through the Iron Banner quest. Iron Banner and Increased Valor Start: 10 AM PDT on June 18 End: 10 AM PDT on June 25 Here is a preview of the armor and weapons available during Iron Banner events in Season of Opulence. Valor boosts will also be available next week in Iron Banner and the rest of the Crucible. Saladin will also have some other items available including this new Emblem. Raid Stats Thousands of Guardians explored deep within the Leviathan to tackle the challenges of the Crown of Sorrow raid. A fireteam of six completed it first and paved the way for others to follow in their footsteps. We made a graphic showing the number of Guardians who beat the raid in a few key timeframes during the first week. If you were one of the 45,475 Guardians who bested Gahlran within the first week and are thinking about purchasing the Bungie Rewards raid jacket, you have until 11:59 PM PDT on June 18 to claim your Bungie Reward code and place your order. Dmg04 and I both completed it the night before the deadline and ordered ours. Congratulations to everyone who has completed it so far. If you’re still Powering up, Gahlran is waiting for you.
  10. "If you are there always for others, then in time of need, someone will be there for you." I think this is pretty fitting for Forever Gaming. That's really down to all the wonderful people here. I can go on and on about how this year for me personally has been a hard start but I imagine, and in a lot of cases I know, that a lot of people's lives inside and outside of FG are in a far more difficult spot. You all deserve a place that's always here when you need it. You need people, not just me, that are willing to listen, care about your opinion and are here to make your lives worthwhile. We've been relatively quiet in 2019 so let's make a little noise for all those people that need a little fun and support. We've made a planner for the next few months. I hope you can see there's different bits and bobs on there for everyone. Its a start. Let's build on it together. They'll be more than just this I'm sure. One feature I wanted to just pick out is FGer Game Choice. We all love different games but we can't play them all the time. However, as we organise most nights for us to party up, its only right that we should ask treasured FGers what they think we should play for a night of fun together. This should be for new and old FGers and the only way this will work though is if we support each other and play for those few hours. It may not be much sometimes but for others it means far more than you'll ever know. I want to see more people here and in other pockets of FG. You all sometimes forget and don't even realise that y'all being around together with the tiniest nod to say 'hi' or 'nice work' is huge. I won't go on any further. Look at the pic. They'll be corresponding events, quizzes, threads, tourneys posted up in good time all over FG. Get involved. If not for yourself, but for others. GGFG
  11. From the SoT Website: A New Golden Age Begins Marking a year of unbridled pirate adventure, Sea of Thieves presents the Anniversary Update: an expanded and enriched experience that builds on last year’s maiden voyage in a whole range of game-changing ways. The Anniversary Update brings you more ways to embrace the pirate life than ever before, including a host of new gameplay features and two major additions in the form of The Arena and Tall Tales - Shores of Gold. Follow immersive new quests, fish and cook for your crew and engage in thrilling contests of skill! Both Sea of Thieves and its legendary community are growing – now’s the perfect time to set sail. A GRAND ADVENTURE TO THE SHORES OF GOLD Tall Tales - Shores of Gold introduces a new epic storyline to the world of Sea of Thieves, delving deeper into the lore of our favourite pirate paradise. Follow a series of narrative adventures surrounding existing and all-new characters, taking you to undiscovered places and revealing surprising new gameplay features. Fans of the expanded game universe will recognise some of the iconic characters and locations in Shores of Gold, yet this is only the beginning of a series of Tall Tales that will allow players to immerse themselves in the legends of Sea of Thieves. GLORY AWAITS IN THE ARENA The Arena allows you to get straight to the heart of the action in the new competitive mode. Pit your ship and your crew against others in a distinct game mode which will continue to grow in parallel to the Sea of Thieves adventure experience. Trust in your crew and prove your prowess in a purely competitive setting. After a vicious battle, share a grog with your rivals in the Glorious Sea Dog tavern, home to a new Trading Company led by the heroes of the Sea of Thieves comic series! HEAR THE HUNTER’S CALL The Hunter’s Call is an all-new type of Trading Company that brings long-awaited fishing and cooking capabilities to the Sea of Thieves! Led by the returning wanderer Merrick, The Hunter’s Call offers gold and cosmetic rewards, as well as another path to Pirate Legend in exchange for your best prizes and food. Master the art of fishing from shore and from ship, hunt animals and monsters for their meat and cook up delicious (or occasionally poisonous) food. TREACHEROUS WATERS The Anniversary Update also brings along various world improvements to enhance the core experience. Expanded ship damage means that your beloved vessel can suffer a broken mast, capstan or even wheel, meaning that sailing and escaping battle could get very tricky indeed. Meanwhile, the arrival of the harpoon means that treasure can be nabbed by a skilled enemy and ships can make some surprising manoeuvres. Don’t get comfortable on land either! New and terrifying foes arrive in Shores of Gold – figures arising from legend, packing deadly surprises. Even simple exploration comes with additional risk thanks to traps that must be carefully navigated to avoid disaster. The Sea of Thieves can be a perilous place for the unwary…
  12. Update is available and live now. 1.25 approximate download. Free Loot Box Available with Guaranteed Legendary Item Brawls All brawls across all seasons are back on a rotation basis. Week One: DATE BRAWL Tuesday, May 21 Lucioball Wednesday, May 22 Junkenstein's Revenge Thursday, May 23 Snowball Offensive Friday, May 24 Yeti Hunt Saturday, May 25 Uprising Sunday, May 26 Retribution Monday, May 27 Storm Rising Week Two: DATE BRAWL Tuesday, May 28 Lucioball Wednesday, May 29 Junkenstein's Revenge Endless Thursday, May 30 Snowball Offensive Friday, May 31 Yeti Hunt Saturday, June 1 Uprising (All Heroes) Sunday, June 2 Retribution (All Heroes) Monday, June 3 Storm Rising (All Heroes) Week Three: DATE BRAWL Tuesday, June 4 Lucioball Wednesday, June 5 Junkenstein's Revenge Thursday, June 6 Snowball Offensive Friday, June 7 Yeti Hunt Saturday, June 8 Uprising Sunday, June 9 Retribution Monday, June 10 Storm Rising Tuesday, June 11 Lucioball **This schedule may be adjusted throughout the event** Skins All skins and accessories from past seasons will be available to drop in loot boxes or buy directly with coins. New Skins include: D.Va - Academy Winston - Gargoyle Mai - Honeydew Pharah - Orbital Brigitte - Riot Police Roadhog - Toxic
  13. Recent update - New Map is called Havana. Havana, a vibrant, historic port city where the winds of change blow strong, is home to Overwatch’s newest Escort map! Begin your trip at the Taller de Sebastián, where the classic cars that line Havana’s bustling streets stop for refueling and repair. Escort a truck of rum barrels on the sun-drenched cobblestone roads, fighting off those who try to stop you. As you make your way, duck into a colorful building to escape enemy fire and savor the impressive flavors of Havana at La Cocina de Miranda or Café del Sol. Battle your opponents through the alleys until you reach the Don Rumbotico rum distillery, a once little-known local treasure that has recently earned international acclaim. Finally, guide the jalopy through the distillery to its destination at the Havana Sea Fort, a historical landmark recently purchased by an anonymous financial group and closed to the public. All-Star Skins To celebrate the Overwatch League 2019 All-Stars, we’re adding two new Legendary skins— 2019 Atlantic All-Star Mercy and 2019 Pacific All-Star Lúcio! These skins will be available from May 7th to May 22nd. BUG FIXES Maps - Havana Fixed text errors on Taller de Sebastián and several posters Fixed a bug where players would slide along the bottom of the pillars and the wall corners on the second floor of La Euforia Fixed an issue where players could become stuck on the Yucca plants
  14. A small patch landed yesterday just before we started playing to drop the new Paris map for everyone. We played it a few times and it seemed a decent Assault map, with the first point harder to take against a well co-ordinated team holding the choke point just ahead of the point. One of the better map additions on first play through me thinks. Not sure what you guys thought@LordBaguette @crispymorgan @Greboth?
  15. Available now for update on all platforms. Update Size - 145MB Changes: Fixes for PS4 crash issues. Addresses issues we saw with GPU hangs. Fixed crash when pressing button early in load process. Fixed issue where players would sometimes move slowly after revive. Fixed issue with Mirage Ability causing crashes. Fixed issue with Gibraltar Epic skins on Xbox One causing crashes
  16. Morning FG! January's been one of those months for me but also a lot of people here. I apologise in advance for not being around enough to positively kick you all up the arse to have fun and be merry. I'm hoping a new month ahead and the seeing the games coming out over recent months will give us some fresh playtime fun to get some groups together. I learnt alot about last year, we had a lot of grouping together, did far more activities and game nights across multiple games...actually more than the days we started playing Destiny 1 without it feeling like it! That doesn't mean it didn't take a ton of effort though to sort. Physically and mentally. We hit over 100k posts at FG and I also learned at the end of year our average age of FG is 33. Probably not surprising to regulars but it also shows why we're active at some parts of the year and not in others. The post count states though show we have something we should keep going for the sake of everyone's home from home. We got a bit of feedback from some of you - thank you massively for doing that survey I created. Overall rating out of 10 was 8.29. That surprised me. Can't deny theres a few low scores in that average and that backs up my sentiment that I always think we can make FG far better than it is so it's a place to look forward to stopping by. Things that people have asked want more of: • More threads on various topics • More FG videos • The attitude we all have to one another to help • More events • More PC Gaming • Quizzes Things that people have asked to look into as they need more work, in no particular order: • Calendar and also how to make events more accessible • Grouping up online • More diversity across gamers and countries • More interaction on posts • Consolidate dead spaces on forum • Integration with all parts of FG • More social presence • Images • Streaming • The battle between WhatsApp and use of any FG elements • More people • More regular people • Grab back existing groups of members I'm going to start looking at getting an FG Roadmap installed so you can all see what we're hoping to do in the future and how close we are getting it. We'll also have a suggestion tracker so you can continue to add ideas but in an easier way. Ultimately, we just need to group together and #makeFGgreatagain. I haven't got shirts or some fluffy thing to get you back over to FG like a few years ago. I'd hope that's not needed to make you enjoy this place and that's not why I did that sentiment (although a merch shop wouldn't go a miss). Let us know your thoughts as you'll start to see multiple changes in February. Thank you for continuing to always be here and enjoying staying around any part of FG. Website, Discord, Twitter, Facebook, Instagram, the lot. Oh and TLDR: #makeFGgreatagain if that wasn't already clear. GGFG
  17. DESTINY 2 UPDATE 2.0.5 20h - Destiny Dev Team Sandbox Weapons Malfeasance Increased Explosive Shadow detonation damage Increased damage against Taken and invaders Wish-Ender Increased base Wish-Ender damage Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage Wish-Ender's Queen's Wrath perk effects are now more readable and consistent Trace Rifles Now spawn with 50 ammo in the Crucible Now benefit from the following armor perks: Auto Rifle Loader Unflinching Auto Rifle Aim Auto Rifle Targeting Precision Weapon Targeting Auto Rifle Dexterity Increased Sword damage in PvE Increased Fusion Rifle damage in PvE Proximity Grenades now have a stat penalty to blast radius Reduced the amount by which Full Choke narrows projectile spread Changed the Dynamo and Distribution perks Players will need to activate their class ability in proximity to at least one enemy to gain the benefit Increased the energy gain by 20% to compensate slightly for the new requirement Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo General Increased visibility through a Titan’s Banner Shield for allies The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits Fixed an issue where the SUROS Regime scope was opaque yellow Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering Combatants General Fixed an issue where Vex Cyclopes weren’t attacking players Fixed an issue where Hive Knights and Taken Vandals were not using special abilities Activities Crucible Breakthrough Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed Modified the game rules to prevent teams from forcing the round into a stalemate: In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker. While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone. If the round ends in a draw twice, the match ends in a tie. Neither team will get Glory points from this scenario. Win Streaks are maintained. Gambit Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4) Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6) Fixed an issue where sometimes one team’s invasion portal would not open Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval Increased the spawn rate of the Ascendant Primeval Servitor The Gambit ship and Sparrow are no longer guaranteed drops Quitter protection Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties Quitter penalties have been reenabled Players will now receive two warnings before they are suspended from Gambit Players will not be immediately suspended on the first match of the day if they quit a match the night before Increased suspension time to 30 minutes General Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam Items and Economy Exotic Duplicate Weighting When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own. Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks Removed quest Exotic weapons from the Exotic engram loot pool Worldline Zero Ace of Spades Wish-Ender One Thousand Voices Malfeasance Lord of Wolves The Chaperone Enhancement Cores Renamed Masterwork Cores to Enhancement Cores Enhancement Cores are now awarded by Scrapper bounties and six of the Spider's weekly bounties Enhancement Cores will be more visible in the loot feed General Banshee-44 now accepts up to 25 Gunsmith Materials at a time Removed hold time for the Spider’s material exchange interactions Increased the stack size of Ghost Fragments from 10 to 20 Reduced shader dismantle time from 1 second to 0.25 seconds Fixed an issue where the Secret Victories emblem was using the wrong tracker description It now correctly displays as “Ascendant chests looted” The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights” Raid challenge bounties now rotate in a fixed, round-robin fashion Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion The chance resets once a player receives any Nightfall unique reward PC General Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity
  18. I checked my latest games I've been playing for updates and stumbled on GT Sport having a big 2.5GB update. Looks like a free update with 1 new racetrack and 9 new cars available, plus a couple of new events: Track Spanish Grand Prix - Circuit de Barcelona-Catalunya Cars Ferrari GTO ’84 Pagani Zonda R ’09 Maserati GranTurismo S ’08 Honda EPSON NSX ’08 Lexus PETRONAS TOM’S SC430 ’08 Nissan XANAVI NISMO GT-R ’08 MINI Cooper S ’05 Jaguar E-type Coupé ’61 Subaru Impreza 22B-STi Version ’9 GT League Events the MINI Challenge X2014 Nations Cup Might have a nose at that Subaru and the Jag. Top free update that I wasn't expecting. Nice to see lots of support for this game still being offered, it's more popular still than I realised.
  19. Oct. 30 Update: MP Balancing Pass, Blackout & Zombies Updates, Gun Game + More This is a huge update so enjoy the read. We’ve made the following updates to the game today on consoles (PC update to follow shortly with additional PC-specific changes and improvements): Multiplayer Playlist Updates Featured Playlists “Gun Game” playlist added to Featured Playlist (no parties allowed). “Mercenary Deathmatch Moshpit” playlist added to the Featured Category (TDM and Kill Confirmed, no parties allowed). “Chaos Domination” playlist to Featured Category (3-second captures, 150-point rounds, 6v6). Hardcore TDM / Hardcore Kill Confirmed Player count increased to 6v6. 2 Specialist limit per team. Assault Rifles We’re dialing back some previous buffs to Assault Rifles to help close the gap in effectiveness between ARs and SMGs, allowing SMGs to be more effective at firing on the move. Slight reduction to ADS move speed for all Assault Rifles. Slight reduction to ADS-in transition speed for all Assault Rifles. ICR-7 Reduced headshot damage. Slight reduction to reload speed. VAPR-XKG Reduced close-range headshot damage. Damage now falls off sooner. High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill. Submachine Guns Mobility is the primary strength of SMGs, speeding across the map to engage or disengage quickly. Some of the close-range SMGs were performing quite well, while others struggled to compete with the rest of the category. This week’s balancing pass levels the playing field between SMGs. MX9 Extended all damage ranges. High Caliber: Reduced headshot multiplier, eliminating the possibility of a 4-hit kill. Cordite Extended all damage ranges. Belt-Feed Operator Mod: Increased overheat rate. GKS Quad Shot Operator Mod: Slight time increase in between bursts. Saug 9mm Dual Wield Operator Mod: Reduced hip-fire accuracy. Tactical Rifles We’ve buffed the ABR to be more competitive with the other Tactical Rifles, while stepping down its Operator Mod to keep it from becoming a crutch Attachment. The Swordfish received some Attachment adjustments, as well. ABR 223 Extended maximum damage range. Repeater Operator Mod: Now takes longer to accelerate fire rate. Stock: Slight reduction in movement speed bonus. Laser Sight & Laser Sight II: Improved hip-fire accuracy. Swordfish High Caliber: Reduced headshot multiplier, eliminating the possibility of a 3-hit kill. Penta Burst Operator Mod: Reduced extra granted clip-size. Sniper Rifles The other Sniper Rifles needed help to fight King Paladin. We’re giving these rifles reduced idle sway and upping their damage to help finish off wounded targets more consistently. Removed turn sway when aiming down sights on all Sniper Rifles to better ensure the weapon reticle stays centered when turning. Paladin HB50 High Caliber II: Hitting the lower torso on a full Tak-5-boosted enemy will no longer be a 1-hit kill. FMJ II: Improved damage against Scorestreaks. Stabilizer II: Player can now hold breath sooner after the previous hold breath. Outlaw Improved base damage from 110 to 130. Reduced idle sway. Increased base movement speed. Stock: Slight increase in ADS movement speed bonus. SDM Increased clip size from 10 to 12. Reduced idle sway. Koshka Improved Damage from 120 to 140. Stock: Slight increase in ADS movement speed bonus. Light Machine Guns Some in the community have discovered that the Titan and VKM 750 are extremely effective weapons! We’re toning them down before everyone jumps on the bandwagon. While they’ll still be scary to face off against, players will now have a more reasonable chance to defend themselves against these LMGs. Titan Reduced headshot damage. Reduced hip-fire accuracy. Stock: Reduced ADS movement speed bonus. VKM 750 Reduced movement speed while firing. Reduced damage slightly. Fat Barrel Operator Mod: Reduced bullet tracer size. Hades Cross Bar Operator Mod: Reduced movement speed and accuracy. Steady Grip: Improved recoil mitigation. Pistols Slight reduction to ADS-in transition speed for all Pistols. RK 7 Garrison Slight increase to the time between bursts. Slight reduction to reload speed. Shotguns This weapon class is close to where we want it, with only a couple of specific Attachments performing better than intended. Shotguns in Black Ops 4 play a different role than in past Call of Duty titles, and those who have practiced cat-and-mouse gameplay can be highly effective with them. MOG 12 Choked Barrel: 1-hit-kill range reduced. Dragon’s Breath Operator Mod: Resolved an issue where the Dragon’s Breath occasionally triggered incorrect visual and sound FX on targets. SG12 Strobe Light Operator Mod: Addressed an issue with the Strobe Light where it would remain on after death. Live update coming soon to reduce the range at which the Strobe Light interferes with enemy aim. Attachments (All Weapons) Grip II Reduced ADS flinch mitigation. Suppressor Reduced damage falloff ranges. Holographic Sight Optic Reduced ADS recoil. Dual Zoom Optic Reduced ADS recoil. Recon Optic Reduced ADS recoil. ELO Optic Slightly increased ADS recoil. Specialists Ajax We’re providing more strategic options to counteract Ballistic Shield, and to help ensure the Shield isn’t activated too often in the same game. Explosives now apply partial damage to the front of a deployed Ballistic Shield user. Ballistic Shield now takes longer to earn. Nomad We want to encourage Nomad to work more closely with his K9-Unit to maximize effectiveness. Reduced K9-Unit health by 10%. Crash While we’re happy that our Support Specialist is so popular, he was a bit too effective as a Scorestreak farmer. Reduced “Teammate Used Pack” score event from +50 to +25. Firebreak Purifier has been restored to its former glory. Increased Purifier flame damage to be a guaranteed eventual kill against a player who doesn’t have Tactical Mask equipped. Recon Intelligence wins wars, and Recon is living proof. We have intelligence that Recon’s intelligence is too good, so we’re re-classifying some of his sources. Reduced Sensor Dart duration. Resolved an issue where voiceover would incorrectly state that the player’s Sensor Dart was destroyed. Torque Many in the community have embraced Torque with inventive playstyles, though he’s still struggling on a broader scale. We bolstered the effectiveness of his Barricade to ensure he stays relevant in team compositions. Increased earn rate for Barricade. Increased hit points for Barricade. Addressed an issue that prevented TAACOM from telling the player that their Barricade was taking damage. Prophet Prophet’s Tempest needed an upgrade to stand a chance of competing with the rest of the Specialists. Greatly increased Tempest projectile speed. Slightly increased Tempest chain distance. Resolved an issue where being hit by an explosive charge would disable the Tempest charge, preventing further arcing. Spawns Team Deathmatch Tuned spawn logic around how enemies impact where the game chooses to respawn the player. Spawn adjustments made for Slums, Summit, Militia, and Firing Range. Domination Spawn adjustments made for Icebreaker, Contraband, Hacienda, Payload, Gridlock, Slums, Summit, Militia, Jungle, and Firing Range. Hardpoint Tuned spawn logic tuning around how the active Hardpoint affects nearby spawns. This should provide more predictable spawns when battling over an active Hardpoint. Additional global spawn adjustments to improve the ability for a player to anchor a location for their team’s respawns relative to an active Hardpoint. Spawn adjustments made for Frequency and Seaside. Free For All Spawn adjustments made for Slums, Summit, Militia, and Firing Range. Control Spawn adjustments made for Slums, Summit, Militia, and Firing Range. Gear Stim Shot Increased time to fully heal the player. Armor Resolved an issue where Armor protected from more damage than intended when hitting areas of the body that have damage multipliers, such as the head or upper chest. This primarily affects weapons with chest modifiers, such as Sniper Rifles or weapons with High Caliber II. Acoustic Sensor Reduced the range at which sprinting enemies are detected. Perks Dead Silence Reduced player movement volume and distance that players equipped with Dead Silence can be heard by enemies. The intention for Dead Silence is not to be completely silent, but also not to allow enemies to hear your movement from longer distances. Engineer Extraction helicopter in Heist will no longer be highlighted by the Engineer Perk. Scorestreaks Mantis Resolved an issue where the Mantis could be destroyed by touching the Out-Of-Bounds area of a map. Dart Increased explosion radius and damage. Players can now use a second Dart when earning two Dart Scorestreaks. Strike Team Prevented Strike Team kills from contributing towards owner's kills without dying medals. Gameplay Reduced ranges required for Longshot Medals for Assault Rifles, Tactical Rifles, Submachine guns, and Light Machine Guns. Resolved an issue where the “Hard Stop” Challenge could reset before reaching 300. Resolved an issue where the “Marksman Mastery” Challenge would not give 10,000 XP upon completion. Resolved an issue where destroying friendly Scorestreaks would award score. Players can no longer crouch or go prone while performing a Gesture. Game Modes Increased XP earn rate in Heist. Increased amount of XP earned per kill in Free For All. Resolved an issue where Hardcore wins were not counted toward Challenges. Resolved an issue in Free For All where Recon players could receive Vision Pulse assist score. Silent Plant option in Custom Games should now make planting and defusing bombs completely silent. Maps Icebreaker Adjusted cover pieces to discourage players from spawn-camping. Added cover to the lower respawn side. Slums Adjusted cover pieces to discourage players from spawn-camping. Miscellaneous Several map fixes to address exploits that allowed players to leave the intended play space. Theater Theater files recorded before this update will no longer be viewable due to significant architectural changes to the system. As noted in our previous major update, we will make every effort to keep instances of incompatibility to a minimum. Added a watermark in the HUD that only displays when in Theater mode. Why this change? We often see players posting videos recorded from Theater as a demonstration of “poor hit detection” or other issues that appear to be incorrect. While Theater represents what happened in a match in a general sense, it does not reflect with 100% accuracy all of the details as they were experienced live. Live recorded gameplay footage is the more accurate method for reporting behavior in the game that is not performing as expected. With this change, we can better identify Theater clips when reviewing community videos and therefore filter them out for the more accurate live recorded clips. Audio Resolved issues that caused footsteps to sound muffled when they shouldn’t be. Blackout Playlists 100-Player Solos added to Featured playlist. Maximum player count set to 88 for Duos and Quads. Audio Tweaked settings to ensure friendly teammates’ footsteps are now quieter than enemy footsteps. Adjusted footsteps for all Armor types in first-person and third-person to give better directionality and distance information. Resolved an issue that occasionally caused footsteps to be silent. Resolved issues that caused footsteps to become muffled when they shouldn’t be. Armor Armor now allows more damage to pass through to areas of the body that have damage multipliers, such as the head or upper chest. For example, headshots now do more damage against Level 3 Armor. Character Missions Unlocked remaining Specialist Character Missions (Battery, Firebreak, Nomad, Prophet, Ruin, Seraph) “Item Found” Notifications To tag an item for your teammate, approach the Item and select the bottom center command on your Command Wheel. This will display the Item in text on your team’s HUD and highlight the item in the world for your team. Increased the brightness of Items when a teammate tags them as “Item Found” via the Command Wheel. Increased duration that Items tagged using “Item Found” are displayed in the world to your team. Calling Cards and Challenges Resolved an issue where completing Dark Ops Challenges would not unlock their associated Calling Card. Resolved an issue where certain Challenges rewarded the same Calling Card. UI Resolved an issue where the Altimeter could disappear during Infiltration. Resolved an issue where incorrect Inventory items could be shown while spectating another player. Miscellaneous Resolved an issue that allowed players to shoot through certain rocks. Improved visual quality of the grass. Resolved an issue where the After Action Report would show double damage when in Squads. Resolved an issue where Echelon Ranking wasn’t showing properly at Max Rank. Zombies Gameplay Increased XP earn rate for Hardcore and Realistic difficulties. Blood of the Dead Addressed an issue where the New Industries portal ghost remained visible from the start of the step. Fixed lever animation on the Power House ghoul in the Main Easter Egg Quest. IX Resolved an issue where players could be tossed outside the intended play space of the Boss Battle Arena. Resolved an issue where earning Mule Kick could take away all player weapons and money. Miscellaneous Resolved an issue preventing players from applying their Clan Tag or using the Kill Counter after weapon Prestige. Resolved an issue where the SG12 lost all attachments when Pack-A-Punched. Fixed multiple exploit spots in the maps. Fixed several stability issues associated with entering and exiting the Alchemy Lab at specific times. Earning additional Perks will now be displayed on the player’s HUD. Resolved issues with Prestige Master not functioning correctly. Resolved several issues with Custom Mutation options not working correctly. Resolved an issue where the wrong Camo could be displayed on a weapon. Resolved an issue where players were not getting revived when the DG-5 Power Plant ability had been enabled. Resolved several instances of Anywhere But Here not working when activated on a moving platform, like the gondola in Blood of the Dead. Fixed an exploit where players could keep their Special Weapon out indefinitely. General Social Players can now invite players who are online, but not in the game, to their in-game party. Miscellaneous Resolved an issue where particular weapon Camos would overlap weapon Optics. Resolved multiple issues with Paintjobs not showing up in-game. Resolved an issue where your Gun Rack would show up when inspecting other players. Resolved an issue where Emblems for other players would appear in lower resolution than expected in the Social menu. General stability fixes and performance improvements across Multiplayer, Blackout, and Zombies.
  20. As I enter my first day going away from home on holiday for a week, I wanted to give a brief update and thank you for being awesome over the past 4-6 weeks. Honestly has been too many things to remember going on here but I'll list a few that have been great highlights. World Cup Fantasy Football - largest group we've had do a league here World Cup Sweepstake - thanks @LordBaguette for sorting it FG GTA Fridays becomes a mainstay - 16 last week most of the night New people on board - 40 new members have joined since start of July. Great to see a few make their intros too! Go say hi if you haven't already people! Destiny 2 new raiders - The largest number of raids completed we've ever had with multiple new maiden raiders this time round Whisper of the Worm Support Runs - Hector and Rob bringing their A-Game to help nearly all FGers get the most OP gun FGer of the Month - new feature for all to suggest a great FGer each month. First year I've committed to give £/$5 gift card out for their awesomeness. FG Film Club - great idea by @Diddums for us to share thoughts on films each week (see general discussion) FG Fantasy Football League - not too late to make a team and join in the fun. Literally takes seconds (see Football section) The resurgence of FG nights for PC and Rainbow 6 - hopefully more to come if we get enough around to back these nights Forever Gaming Feel Good Fund (FGFGF) - continues to give out feel good moments to your good selves. This wouldn't happen if you kept being so generous. You are all legends and hope we keep Crispys Controller Hospital - an extension to the FGFGF, good old @crispymorgan is going to fix anyone's PS4 controllers and donated ones we can give back out to FGers to make you Feel Good The resurrection of PPRs! - its been great to read so many Personal Progress Report updates lately. Definitely helps everyone get to know each other more. New people should get one started today!! Activity picking up across all areas on FG! We've got the FG train going and we have tons of improvements to make across the board to keep it going strong. Thank you to all of you that have been around, it really has been amazing to see everything going on and around FG. Everything bouncing at FG is just quality to see ❤ Please keep leaving your feedback - we geniunely need it so please, please, please keep leaving your say. I'll leave you with one little extra we'll be doing - I want you to save 24th November in the diary. All of you. I'm planning to get you all together in one place. Make sure you mark it down, I geniunely don't want excuses, you must be there. More details to follow shortly (I'm not forgetting you transatlantic guys either ). I want to keep hearing you people, always. Love yous all muchly ❤ GGFG
  21. I like that they're doing videos to explain the update as well as patch notes. Bounties are a welcome addition so going to have a look around tonight. The Solstice of Heroes sounds good because of the 'new bosses' but we'll have to wait and see. Some of that gear looks epic though. Closer to the prestige gear that was in Wrath of the Machine. Btw, this update is free to all players. I get that having the DLCs though helps with the Power on the raids.
  22. I thought it would be a good time to do a quick update as we are heading into one of the biggest weeks of gaming next with E3. It's been a funny old year so far this year. Some real positives seen early in the year however, games have took a serious dive into Spring which has been felt around the community. We continue to say hi to new people coming in and old veterans coming back and saying hi. Great to see a few stick around of late too. We should be proud that we've still managed to do quite a lot and have a lot of fun along the way. Over recent weeks we have: - Loads of video montages, thanks to @tronic44 and @Greboth - The born of GTA FG Friday - how epic have they been?!? - The creation of the Forever Gaming Feel Good Fund with a bunch of people wthat now feel good - New quizzes made for the community - A bunch of new members and a few old regulars have come back That being said, I feel like we've lost a bit of drive of late. It does happen as it is Summer and for once, the UK is having decent weather, but with the hope of what comes next week, let's get back on track. I can't do this on my own and we all know how this is the best place to be when its buzzing. Share what news you can from E3, get involved and support the new FGers feel at home. I want to push this place and all of us to have way more fun and get more complete a shed loads of activities together - from messing about in quickplay games, completing hard raids and joining up to do some charity streaming and real life meeting. We can do this people! GGFG
  23. Well, it needs some life and i'm glad we hear Josh Harnick talking some sense when he explains they have decided to push weapons more to the OP side of things. I'd rather have more guns to talk about in PvP and be able to say 'what the hell was that gun that shot me'. The Dawnblade at 2 minutes in looks exactly like you want it to look - fast, powerful and causing havoc (not to mention annoying for a Titan). Like it's been said by many people that follow D2 still and want it to be good, this will hopefully make the PvP side much more interesting, whilst they still need to focus heavily on sorting out the PvE side which I have my fingers and toes crossed for May's update. One thing I did see online is that they are still listening and considering Random Rolls and Weapom Slots as 'extremely high' up the discussion ladder at Bungie. I feel if they could one of those at some point Shotguns and Snipers would have a place again. I may pop on for some PvP later in the week to check out the speed differences.
  24. Happy Sunday people Haevn't done one of these for a while so thought it would be good to do one. This one will be brief this time round, as I think it's been a quieter month in general. We've had half a dozen newbies to the place, only seen a few say hi though which we should always encourage so we can all get to know you and vice versa. I haven't had much time around work to organise some game nights like we usually do - I equally believe that the Destiny saga followed by a lack of MP games that haven't offered much in grouping up and 'fun' equal to a month where we focus on other things a little more. We've still got the 2018 plans up so on the radar is working out a charity date for a 24 hour stream. From today we'll try and make some game events so it may help stem some grouping up and certain things. However, i'm more interested to know how you're year has started - been a busy one? How should we inject some fun around the place? What different things should we all try? I've seen a few posts and threads on a similar theme so let's get some talking going and understand what the score is from a gaming and personal fronts. As always, love hearing what you've got to say. Keep fighting the FG fight y'all. Lee
  25. Developer Hello Games hinted at a new update coming in August potentially to substantially update the game to higher standards. The information released said: "We want to extend our gratitude to everyone who has contributed to the Mercury Subroutine so far," the statement reads. "We hope you have enjoyed the successful distribution of 180 Access IDs, and we hope you will also appreciate the other interesting artifacts we have in store for you going forward. "We intend to keep the process alive until the completion of Project Waking Titan in August. "It is important to mention that we are very excited by the coming Phases 2 and 3. Input from the Mercury Subroutine will pave the way toward new experiences in version 1.3 of a familiar universe. "We look forward to the successful conclusion of this ground-breaking experiment. Regards. S.M." The last big No Man's Sky PS4 and PC update was dubbed Pathfinder. The Pathfinder Update added new planetary vehicles, base sharing, PS4 Pro support, ship/weapon specialisation, permadeath mode, and much more. Hello Games also made various visual improvements, and added a new photo mode.The screenshot tool lets players change the time of day, increase or decrease fog and cloud levels, unlock their camera for new angles, and add filters. Now, this all good and well but I just don't think anyone is listening to them any more. Has anyone fired this game up in the last 6 to 12 months? Such a shame any game has to end this way but they should be thinking of saving money right now and putting it towards their next title, if they get the chance to make another game.
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