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Call of Duty
Call of Duty is a first-person shooter video game that takes place during the events of World War II. It was released on October 29, 2003, for the PC, published by Activision and developed by Infinity Ward. It is the first installment in the Call of Duty series, but was not as widely distributed until the release of the game Call of Duty: Classic for the Xbox 360 and the PlayStation 3, remastered in high definition.
The game is based on the Quake III: Team Arena game engine. In September 2004, it was accompanied in by an expansion pack named Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive Studios, with contributions from Pi Studios. Call of Duty is similar in theme and gameplay to Medal of Honor, as it is made out of single-player campaigns and missions. However, unlike Medal of Honor, the war is seen not just from the viewpoint of an American soldier, but also from the viewpoint of British and Soviet soldiers, and is not as reliant on stealth as Medal of Honor. Also, unlike many other war games, Call of Duty introduced more computer-controlled allies who vary in quantity, providing the player with support throughout the games offering a more realistic WWII experience. Call of Duty also featured "shellshock" (not to be confused with the psychological condition of the same name): when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and the action moves slower.
A port of the game known as Call of Duty: Classic was released as a download on the PlayStation Network and Xbox Live Marketplace on November 10, 2009. If players wish to buy or have bought the Hardened or Prestige editions of Call of Duty: Modern Warfare 2, it will contain a token they can use to download the game for free (Call of Duty: Classic). This version of the game is an almost exact copy, meaning no sprinting, perks, vibration/force feedback, or online ranks.
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