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Showing results for tags 'season 14'.
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Thought it would be good to get this going as i've only had an hour on it so far so not played all that's available to me so far. Positives so far The story - The development of the characters and how they are now portraying the story through more and more interactions with charcters in game is exactly where they needed to more. Its built on the previous season and whilst not as hugely threatening as the last season, the intentions through this story makes you want to learn more and understand what is happening yet another unlikely 'alliance'. Lakshmi is back! And I thought interactions with old faction people was gone forever. Power grind is gone! Super happy that I feel like i'm not far behind any more because its only jumped by 10. By just playing the game does that so I can actually focus on things I really want to do or help others get their objectives completed Aesthetics and early level design in missions. The tron-look is amazing to see as you jump around it and the level design really feels something brand new albeit subtly different The Transmog screen. So much easier to see what you can do and the look of your character far quicker. Helm Updates. Seeing the helm expand from last season is what you want from a social space. More to interact with and makes it more inviting than the Tower is already. Negatives so far The transmog weird upgrading path to get the currency to use it isn't the greatest. I'm actually not bothered about how many are on offer, its more the objectives seem quite lengthy for something just to change the way you look - at least we get some free after a few objectives but its clearly done to try and get people that don't want to wait to buy more currency with real money. Okay, if it gives us more content, fine but i'd like it if we could get a little more for slightly lower objectives. Not much news on PvP. Some more stasis nerfs but doesn't go far enough. They know this but its annoying that they can't nerf it to the ground and buff it up in future seasons. I don't play half as much now and out of principle I just hate using stasis in PvP as I just feel dirty using it (plus everyone seems to know how to use it better) Fragments - Apparently more fragments are available to increase the options on the Stasis subclass on Europa....and I can honestly say I cba with them at all. Thats just a way of elongating the brand new subclass out further which just annoys people even more about stasis. You'd have to ask someone else that understands stasis more as to whether or not the new fragments are worth pursuing Things not seen yet New 6 player seasonal activity - not played it. I'm not expecting menagerie standards yet if i'm honest but just want something different to pull 6 of us into which is great news imo. VoG Raid - not out yet (22nd May). I hope there's replayability in it for everyone. I also just want my Vex Mythoclast BADLY. Loot - There seems to be lots of positive feedback so far on all the loot. There's loads of it out there too, not just old D1 weapons reprised with new perks. Be good to know how others are finding it so far. (Also hearing a number of things to come 'off-roadmap' i.e. hidden and not yet known to the wider public - really hoping for a next level mission again like Presage from last Season).
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Here we go. New season is nearly upon. And a NEW 6 player experience! Alongside VoG Raid 😎 Season starts from May 11th and ends August 24th Hopefully with people returning and new players wanting to have a go on Vault of Glass, the extra 6 player activity is just coming at the right time!